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1. Your flying a python. Unless you engineer the drives to make it turn better its a bit of a brute. Its main advantage in combat is how much of a beating it can take to its shields. Its not a manuverable fighter but a big lumbering shield tank ship.
2. Some shields offer better kinetic resistance, some better energy weapon resistance.... same goes for hull renforcement stuff. So its not as black and white as energy weapons for shields then kinetic for hull. Sometimes kinetic will drop a shield quicker. I gave up on splitting my weapons and just use the fire everythin all the time approach to cover all bases
3. Cant really comment on that i dont use it often at all.
4. Play to your ships strengths, and pick a combat area at your skill/engineering level.
Res sites go up from low to high to hazardous. Above them would be vonflict zones. So if your struggling step it down a bit untill you get more engineering.
Hope some of this helps :)
You could try nav beacon camping and scanning people, looking for bounties. To get a better handle on maneuvering.
Also, engineer (or simply upgrade if you can) your thrusters for better maneuvering.
I do find it hilarious that new players grind mining to get new shiny ships, have no idea how to use them, or engineer them, and complain combat is difficult.
most importantly, i don' have issues with combat being difficult, but i'd like it to be difficult in a way that noobs could still interact with it. it's a simple matter of not having time to grind everything to be perfectly optimized for PVE
Module targetting works perfectly, you have to SHOOT the module, just because you TARGET it does NOT mean just shooting willy nilly at the 'location' means you are hitting it, as well, you are still having to deal with any reinforcements they have onboard, both hull AND module reinforcement.
Newbs can interact with combat just fine, don't go into this game or any of its activities with the mindset of 'you win everything', that's a sure fire way to ruin your day as it seems to be doing. As others have said, if you are wanting to BH, just play around in some of the RES sites, though, until you get better at combat and find the weapon loadout that suits you, stay away from Hazardous sites, no cops show up there.
You can go have fun there with you starter ship if you like. Or if you go there in your python you will feel like a god lol
but regarding that module targeting - when you target it, new healthbar appears for that specific module. on 3 separate occasions i dropped that bar to 0% on enemy powerplant and they kept flying around and fighting as if nothing happened.
0% powerplant reduces power output, with a tiny chance to explode on the spot. It doesn't stop power generation completely and this rule also applies to your ship.
But in general you should keep it in mind. If you shoot lasers from 2km away - your lasers will barely tickle your enemy's shields. The shields can go offline after a few minutes, but mostly by dying from laughing.