Elite Dangerous

Elite Dangerous

Star 12/mai./2018 às 15:41
deeply dissapointed in fleet carrier being locked into squadron only and no single player version
Was kinda looking forward to have a outpost that is movable for single players to use as stageing ground but after the dev information thats not gonna happen.
sucks.
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Exibindo comentários 1630 de 70
Agony_Aunt 12/mai./2018 às 23:13 
The workaround might be to get a few friends to join your sqadron, get a fleet carrier, then they can leave your sqaudron leaving you the sole owner of the fleet carrier ;)
AdrianVaughan 12/mai./2018 às 23:43 
Then me and my friends can come and blow it up for you since you won't be able to defend it.
TiberiuS 12/mai./2018 às 23:44 
Isn't the fleet carrier controlled by the squadron leader alone? I highly doubt that everyone in the squadron can just order it to go to system x.
If at all it's a democratic thing and others are asked if the jump is OK. And if majority klicks "No" then it will stay where it is.
Hobo Misanthropus 12/mai./2018 às 23:59 
Escrito originalmente por TiberiuS:
Isn't the fleet carrier controlled by the squadron leader alone? I highly doubt that everyone in the squadron can just order it to go to system x.
If at all it's a democratic thing and others are asked if the jump is OK. And if majority klicks "No" then it will stay where it is.

You can appoint an Officer to plot jumps as well.

Leader has Initial control

The Squadron Leader has the ability to appoint Officers with various privilidges.

One of those privildges is the ability to Plot jumps for the Carrier, as well as purchase upgrades for it.

Escrito originalmente por Adrian Vaughan:
Then me and my friends can come and blow it up for you since you won't be able to defend it.

Don't even know if this is possible. You can't destroy Megaships, and if you pick a fight with even an outpost station, you're gonna have a bad time.
Última edição por Hobo Misanthropus; 13/mai./2018 às 0:00
AdrianVaughan 13/mai./2018 às 0:08 
There has to be some limit tho, or you could take that ship anywhere and just sit and fire not worry about dying. Which I don't think would be right
TiberiuS 13/mai./2018 às 0:10 
Escrito originalmente por Hobo Misanthropus:
Escrito originalmente por TiberiuS:
Isn't the fleet carrier controlled by the squadron leader alone? I highly doubt that everyone in the squadron can just order it to go to system x.
If at all it's a democratic thing and others are asked if the jump is OK. And if majority klicks "No" then it will stay where it is.

You can appoint an Officer to plot jumps as well.

Leader has Initial control

The Squadron Leader has the ability to appoint Officers with various privilidges.

One of those privildges is the ability to Plot jumps for the Carrier, as well as purchase upgrades for it.

yes, so the squad leader can give some "officers" the privilege but can take it from them, too.

purchase upgrades... hmm, that implies that there will be some sort of fleet carrier inventory or bank with which you buy the upgrades. Massive commodity grind incoming. :steammocking:
TiberiuS 13/mai./2018 às 0:11 
Escrito originalmente por Adrian Vaughan:
There has to be some limit tho, or you could take that ship anywhere and just sit and fire not worry about dying. Which I don't think would be right
My guess is it will be indestructible, but you can damage it (and it has to be repaired by the squadron). And like capital ships it will retreat to a random system nearby when certain modules are destroyed.
Agony_Aunt 13/mai./2018 às 5:03 
Escrito originalmente por Adrian Vaughan:
Then me and my friends can come and blow it up for you since you won't be able to defend it.

If they are detructable I don't see even how large groups could defend them. Even groups like the Diamond Frogs wouldn't be able to provide perfect coverage, even if such destruction was limited to Open mode (which would be a bit bizarre).

You have modes, platforms, instancing, block lists, timezones, etc, all which conspire against protecting a destructable fleet carrier.

My guess is, they won't be destructable at all. What FD might do is the same as you can do with mega ships, destroy little parts (that respawn) for materials.
Salt_Extractor 13/mai./2018 às 5:29 
If you don't join a guild in a MMO you don't get a guild hall, why would you get a fleet carrier without a fleet?
Star 13/mai./2018 às 6:10 
Escrito originalmente por ihavenowingss:
If you don't join a guild in a MMO you don't get a guild hall, why would you get a fleet carrier without a fleet?
couse this game is a single player game ? not a mmo ?
Salt_Extractor 13/mai./2018 às 6:18 
Escrito originalmente por Star:
Escrito originalmente por ihavenowingss:
If you don't join a guild in a MMO you don't get a guild hall, why would you get a fleet carrier without a fleet?
couse this game is a single player game ? not a mmo ?
It's tagged with multiplayer, singleplayer, massive multiplayer,etc
This update is for non-singleplayer part of the game
Why is that a problem?
Just like Wing missions ware for multiplayer aspect, with less use in singleplayer. You'll still get something out of it, you'll be able to land on some I'm sure, but you don't get the full experiance because you chose not to play the full game.
TiberiuS 13/mai./2018 às 6:22 
Escrito originalmente por Star:
Escrito originalmente por ihavenowingss:
If you don't join a guild in a MMO you don't get a guild hall, why would you get a fleet carrier without a fleet?
couse this game is a single player game ? not a mmo ?
Ouch, no it isn't. It's per definition an MMO.

That one can play alone without other people is a different story.

Maybe you will be able to buy a fleet carrier if you are alone in your squadron... but I bet it's hugely expensive and/or costly or time consuming to maintain.
Jumping one LY with that thing may cost hundreds of tons of hydogen fuel for example. Upgrading it will need humongous amounts of commodities. Repairing it... you get the idea.

People could raid it if it's a stationary object in the galaxy and destroy its modules if you park it in the wrong spot. You will have to repair them.

I don't see the point in a single person having such a game time consuming swag ship.
jasonbarron 13/mai./2018 às 6:49 
Clearly the essential ED experience is focused on cooperative/adverserial gameplay and this is Fdev's attempt to get more people actually playing together for a common purpose.

There's no way it's even going to be practical for a single person to purchase/maintain/jump a carrier by themselves. Just accept that solo is the most limiting of the modes, park at a coriolis in a system you fancy and call it home.
Laurreth 13/mai./2018 às 7:43 
It's so audacious that using a multiplayer game element would possibly require interacting with other people!

https://youtu.be/GS_1bzaj2fw
Eddo 13/mai./2018 às 8:18 
Reality is, this game is both single AND multi player. Not single OR multi player, you just have option to not be visible to everyone else.

Is not exactly a new thing where you can't play certain elements of a game alone
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Publicado em: 12/mai./2018 às 15:41
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