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as even a type 10 can maneuver quite well
But whether its worth it, i'd say only experimentation can tell you.
As for actual differences between "light" and "heavy", this is most noticable for small ships with small thrusters, where the difference can be between staying close to minimal and going close to maximal. In this case difference in both speed and maneuverability is large and clearly noticable. On bigger ships with large thrusters, where relative changes possible are much smaller, and especially on ships with oversized thrusters (already mentioned vulture, iclipper, possibly icutter, may be something else), changes will be much less signifacant to the point of being negligibly small and unimportant, and surely hard to notice (apart from obvious speed difference).
Also, looking at coriolis, chieftain is indeed one of those ships. With minimal mass being 720T and "bare bones" combat build mass ~620-630T it will always stay at least near minimal if not below minimal and actual mass will have near-zero impact on maneuverability.
I tried coriolis and it didn't give any adequate information on manuerability changes from weight
https://coriolis.io/
You can sort it by maneuverability (agility).
But IIRC what's important is:
-Mass does not matter at all as long as it is below minimal.
-Very little but still existent effect between minimal and optimal, increasing as mass increases.
-More noticable effect between optimal and maximal, again, increasing as mass increases.
Which means that actual impact will depend on specific ship a lot (basically hull mass in relation to thruster size).
For example chieftain has class 6 thrusters, which have 720T minimal mass for A-grade and 400T hull mass. This means that you can add 320T of equipment before getting any (even theoretical) difference in maneuverability, and then few hundrend T more will, most likely, be unnoticable too.
On the other end, diamondback explorer has class 4 thrusters (210T minimal, 420T optimal for A-grade) and 260T hull mass. Meaning that it is inevitably above minimal and any added mass will affect performance in some way. And any practical loadout is very likely to go even above optimal. For this ship you are very likely to actually notice both speed and maneuverability difference between light and heavy loadouts.
doubling the weight of the hull with add-ons should affect manueverability greatly
overall I want the weight -- manueverability balance to be much more sensitive, which would add some strategic depth to outfitting.
also a TON is a lot of weight. 10 tons more so. ..I would like to see difference on at least per-10 ton scale. Shouldn't be able to fit stonehedge into your cargo hull and not notice the difference.
For 100T ship 1T is just extra 1% of mass. For 1000T ship - 0.1%. Not very significant, and not something you can ever notice. In fact anything less than like ~10-20+% difference in speed/maneuverability would be really hard to notice.
Basically this ships are HUGE. And it also makes sense that they are designed to be used with some equipment, not just empty hull. After all things lire powerplant or thrusters are not really optional...
But if you want something really sensitive in terms of mass - buy icourier. There you can easily loose like ~140 m/s of speed by adding 10T...