Elite Dangerous

Elite Dangerous

Remote workshop pin not showing
Flew to farseer, pinned a mod, flew back to where my other ships are with STOCK equipment. "You do not have any modules I can work with."

Reload game, remote workshop grey/red-ed out.

Fix this crap please.
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Showing 1-9 of 9 comments
Wolf May 20, 2019 @ 5:54pm 
if the fsd was moded before the 2.4 change, it will be a legacy mod and not pugradable remotely.
you have 2 options.
1. delete the mod then remote engineer it.
or 2. fly the module to the engineer and upgrade it at a cost of 1 level, so a g5 becomes a g4. then upgrade as usuall.
Bubba Fett May 20, 2019 @ 6:04pm 
Pretty sure you need to engineer something at her base before you can use a pinned BP.
Also, you can only have 1 pinned at a time.
malorob May 20, 2019 @ 6:13pm 
remote engineering can only have 5 blue prints pinned in total if i remember.

i had to build a dbx with 74ly jump range and unpinned some old blue prints i still had pinned


Bubba Fett May 20, 2019 @ 6:18pm 
Originally posted by malorob:
remote engineering can only have 5 blue prints pinned in total if i remember.

i had to build a dbx with 74ly jump range and unpinned some old blue prints i still had pinned

If that's true, perhaps it's from 5 engineers. I've been doing a trip to Farseer's base to get non-FSD stuff done and pinned all of the ones I got done on my first trip. The only one available when I got back to my home base was the dirty drives one.
Wolf May 20, 2019 @ 6:47pm 
Originally posted by Bubba Fett:
Originally posted by malorob:
remote engineering can only have 5 blue prints pinned in total if i remember.

i had to build a dbx with 74ly jump range and unpinned some old blue prints i still had pinned

If that's true, perhaps it's from 5 engineers. I've been doing a trip to Farseer's base to get non-FSD stuff done and pinned all of the ones I got done on my first trip. The only one available when I got back to my home base was the dirty drives one.
well this is from 14 engineers https://steamcommunity.com/sharedfiles/filedetails/?id=1747572777
Last edited by Wolf; May 20, 2019 @ 6:48pm
Witcher May 20, 2019 @ 7:03pm 
Yep, I have more than 5 engineers pinned too.

Originally posted by Bubba Fett:
Pretty sure you need to engineer something at her base before you can use a pinned BP
Also, you can only have 1 pinned at a time.

I remember visiting Lei Cheung to pin a mod but found t'was not after I re-logged except can't remember if I engineered anything with him (perhaps not). So I think @Bubba Fett has a good point above.
SapphireSouls May 21, 2019 @ 3:19am 
Originally posted by wolf:
if the fsd was moded before the 2.4 change, it will be a legacy mod and not pugradable remotely.
you have 2 options.
1. delete the mod then remote engineer it.
or 2. fly the module to the engineer and upgrade it at a cost of 1 level, so a g5 becomes a g4. then upgrade as usuall.

Reread the bit where I say STOCK equipment.



Originally posted by Bubba Fett:
Pretty sure you need to engineer something at her base before you can use a pinned BP.
Also, you can only have 1 pinned at a time.
I engineered my asp enough to take her grom g1 to g4 access.



Originally posted by malorob:
remote engineering can only have 5 blue prints pinned in total if i remember.

i had to build a dbx with 74ly jump range and unpinned some old blue prints i still had pinned
No other blueprints pinned, this was my first attempt with remote workshop.

Paradox May 21, 2019 @ 6:02am 
Originally posted by Sapphire:
Flew to farseer, pinned a mod, flew back to where my other ships are with STOCK equipment. "You do not have any modules I can work with."

Reload game, remote workshop grey/red-ed out.

Fix this crap please.
I've occasionally had pinned blueprints not save as being pinned. I'd suggest before traveling too far away from the engineer you stop at any other station to make sure it's available at the remote workshop (to make sure it saved as pinned).
Last edited by Paradox; May 21, 2019 @ 6:03am
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Date Posted: May 20, 2019 @ 2:33pm
Posts: 9