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In the situation you were in, you should have pointed your ship upwards when starting supercruise to get a bit of distance from the asteroid belt and then realign for a better approach angle to get to the station.
Thanks for the video that was great lolz.
The indicator doesn't go on because it's not mass lock that's the problem: When in normal space, you are far away enough form the asteroids to engage supercruise. please observe that not only the light doesn't go on, but it actually lets you engage supercruise. If mass lock was the issue, it wouldn't engage at all.
The problem is that once you get to supercruise, it drops you inmediately back to normal space, as if you had hit an invisible wall.
You see, if you try to get too close to a planetary body, or asteroid belt, or ring, the ship will automatically drop you out of supercruise. Notice, that's not the same as mass lock, as it lets you engage supercruise again once the FSD cooldown is complete, even if you didn't move at all.
You see, in the video, every time you jump to supercruise, you're STILL FACING THE ASTEROID BELT. which means that, every time you jump to supercruise, the proximity override drops you back.
Basically what you're doing is trying to walk through a glass wall. https://youtu.be/dLeLgitVIl8
What you should be doing is face AWAY from the Asteroird belt, THEN jump to supercruise, and once you have a clear course between you and your target, with nothing in between, THEN you turn to face your target.
Just in case: you DON'T NEED TO FACE YOUR TARGET to engage supercruise. You only have to face your target to engage hyperjump, which is a jump to another system.
Point the nose 90 degrees away from planetary ring and boost until clear of ring and mass lock is no longer lit hit supercruise while still facing 90 degrees and loop back towards station.
2. If you get dropped out of supercruise for this reason and you find yourself in the middle of an asteroid field, are you just forced to waste the next hour trying to get out (if you're not close to the edge)? I've seen this happen on a youtube video...
Didn't know you could get disruptive mass from asteroids though, thought it was like stations where you're either locked or not.
Oh, you mean like a massive DROPPING-TOO CLOSE sign in your status screen, like the one seen in your video @0:20? yeah, why don't we have one of those?
I don't know what videos you may have been watching, but asteriods belts are pretty thin. They're never more than a few Km thick, meaning you can cross them entirely in less than a minute.
Pretty sure the disruptive mass wasn't from the asteroid belt, but from the ships that can be seen in the radar. For a sidewinder, pretty much everything will be a disruptive mass
Well for planets (the non-landable ones) and stars there is an indicator (a white circle) around the object to let you know the exclusion zone at which point it drops you out of supercruise. For asteroid belts this isn't needed as it only triggers if you get really really close at which point nobody should be surprised that it drops you out of supercruise. So just be aware that you cannot fly through a planets rings in supercruise.
Not sure what you have seen, but no this does NOT happen unless there is a glitch, which I have yet to see myself. You will always drop in at a safe distance to asteroids without being masslocked so you can immediately go back into supercruise (while pointing your ship away from the asteroids).
At worst you will be somewhere near the "top" of the belt so it takes you maybe 30 seconds of boosting away from the asteroids to lose the masslock and be able to go into supercruise. There is like no way you will be just stuck there for 30 minutes unless you do encounter some sort of bug but even then, asteroid belts aren't that thick in the game that you can't fly through them in a reasonable amount of time unless you fly horizontally along the belt in which case you never escape because you are going in a circle :)