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Yaw is slow. Roll then pitch to turn quicker.
Not sure what you're on about.
I've found adding vertical strafe to pitch can open or close a turn, which can be useful when dealing with an opponent who can turn faster than you.
The reason for the poor yaw was a design decision taken from the start by FD. They didn't want turrets in space.
Its like how in a lot of sci fi films spaceships don't move much like spaceships. Because airplanes in space look cool and it makes for good combat. So we have a flight model that is reminiscient of Star Wars.
You can achieve a more realistic flight model by turning Flight Assist off, but yaw is still weak compared to roll+pitch.
Not that realistic space flight can't be good for film or game. In film (or TV) we have The Expanse, Babylon 5, Battlestar Galactica (sometimes, when they remembered, otherwise they did airplanes in space), as well as others.
I'm struggling to think of a game with good combat equal rotation flight model, because all i can think of with such models is "turret in space". A feeling that all you are doing is pointing in a direction and pressing fire.
(pitch-perfection is about the subtle movements)
Like all skill based games, the age old saying of 'git gud' still applies here.
I mean, you've basically described exactly what I expected space combat to be, except the turret would also be able to move in all directions at equal speed. Or rather space flight, since I've done no combat and was talking about ship control in general. If I sat down and thought to myself "I want to play a game with airplane like controls" I'd look up airplane games, not space games.
Even if you wouldn't call them good, it sounds like you know of some games with that more realistic space flight model?
Well, the most realistic (but still had weak yaw) was Frontier, where you could have having fights at millions of km/s, each of you moving at relatively high speeds, although you were matched in vector and speed overall. However, it did often lead to you spending a lot of time pointing your laser at a distant dot.
Kerbal has a kind of realistic space flight model, but its not a game with combat.
Maybe the X games give you good yaw... its been sooo long since i played them i honestly don't remember.