Elite Dangerous

Elite Dangerous

Freelancer Jun 3, 2020 @ 10:15pm
How to make travel better
I remember playing escape velocity nova. They had an outfit for your ship which let you travel along the full route. For example if you had to go to system a - b - c - d instead of 4 loading screens it would be 1. And it would use the fuel as if you made the four jumps. Only catch you had to have explored that route before. So exploring new areas still 1 at a time but once you had explored you could get arpund the universe quickly.

Just to avoid the mindless 5-10 or even more jumps. Jumping is special the first few times but please, it loses its luster so quick because you do it so often especially when you're not a traveller.

It wastes a lot of time especially when you just want to do some mining or combat. 20 or 30 jumps may not seem much but remember, it takes at most a minute per jump. You'll be spending at least 10-20 minutes just jumping from star system to star system.
Last edited by Freelancer; Jun 3, 2020 @ 10:21pm
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Showing 16-30 of 69 comments
Mc Jun 4, 2020 @ 2:03am 
Originally posted by Dolphin Bottlenose:
Also you will remove the whole idea of the space being big. The star system 10Ly away will be the same as the star system 100Ly away - just 1 jump away.

I think you are missing the point. You can only "jump in one" as far as you have fuel for, then you need to refuel. And only through systems you already visited. Repeated long trips will still make long time, but not as long as now.

I for one like this idea.

I play only solo and I don't really remember NPC's interdicting when I go for immediate next jump (which is what we are skipping here), as that happens quite fast. Don't know if experienced players can catch you if you go immediately for the next jump.
Originally posted by Mc:
You can only "jump in one" as far as you have fuel for, then you need to refuel.
You mean I can "only" do 3,000Ly jumps before I need to refuel? Cause that's how far the Anaconda can have fuel for. And that's with using a Fastest route planning, too:

https://coriolis.edcd.io/outfit/anaconda?code=A0p5tnFklnd3sxf5----------------f7f6f6f6f5371O-f4f4f4f2.Iw18ZVA%3D.Aw18ZVA%3D.H4sIAAAAAAAAA2MWWcDPwCDUIczA8J%2FlnyEDA8NfFiDBn%2FDh%2F3%2BhLY%2F%2B%2F%2F%2FP9i8BJMoKEq14AxQ98OD%2Ffz2bb0Cp%2F0AxADJSwddBAAAA.EweloBhAWBmA2EUCmBDA5gG2SEBGCQpYiIA%3D

It's what, 8 jumps to Colonia? 22 jumps to the Beagle Point? The Galaxy is bigger than that.
Mc Jun 4, 2020 @ 3:00am 
First time you still need to do it normally. After that it is just grind anyway. But no one would be forcing you to do it. If you enjoy jumping for longest possible time you can use the economic route planning even now.

Why are you even optimizing ships for maxed jump range and huge fuel if you don't want to get there as fast as possible?

Sometimes I explore and will jump short distance. Sometimes I just want to get somewhere and this constant loading screen is just wasting time. And time is most precious commodity we have, I don't like it being wasted on mindless repetitive task (which jumping somewhere for hours is).
Freelancer Jun 4, 2020 @ 3:08am 
Originally posted by Bannor:
Space is big. Deal with it.
It's a ♥♥♥♥♥♥♥ game. I don't need to deal with a time-wasting mechanic. If i wanted to jump one star system to one star system mindlessly, I would do it in real life.This game is a game meant for entertainment. Jumping from hundreds of star system over and over manually IS NOT entertainment. This mechanic actively punishes players who just wants to PLAY the game.

Last edited by Freelancer; Jun 4, 2020 @ 3:18am
Qrazy Jun 4, 2020 @ 3:18am 
Originally posted by Joey:
Originally posted by Bannor:
Space is big. Deal with it.
It's a ♥♥♥♥♥♥♥ game. I don't need to deal with a time-wasting mechanic. If i wanted to jump one star system to one star system mindlessly, I would do it in real life. Because unlike this game, real life is real life with real consequences and real rewards so at least I get something for my time. This game is a game meant for entertainment. Jumping from hundreds of star system over and over manually IS NOT entertainment. This game actively punishes players who just wants to PLAY the game.
Games are made for wasting time. But good luck on your crusade. We already have auto docking and SC assist. What's one more step in not even playing the game?
Freelancer Jun 4, 2020 @ 3:19am 
Originally posted by Qrazy:
Originally posted by Joey:
It's a ♥♥♥♥♥♥♥ game. I don't need to deal with a time-wasting mechanic. If i wanted to jump one star system to one star system mindlessly, I would do it in real life. Because unlike this game, real life is real life with real consequences and real rewards so at least I get something for my time. This game is a game meant for entertainment. Jumping from hundreds of star system over and over manually IS NOT entertainment. This game actively punishes players who just wants to PLAY the game.
Games are made for wasting time. But good luck on your crusade. We already have auto docking and SC assist. What's one more step in not even playing the game?

Games are made for wasting time yes, but they are meant to entertain you while you waste your time. Elite's jumping mechanics make you waste your time by doing literally nothing while you jump from one system to another.

But I guess you call that playing. "ooh pressing one button and waiting a minute to transition to a loading screen then doing it ad infinitum is gameplay". Sheesh, all I'm asking is that we only do it once, then skip the multiple jumps when we have the entire route mapped.
Last edited by Freelancer; Jun 4, 2020 @ 3:21am
Qrazy Jun 4, 2020 @ 3:24am 
Originally posted by Joey:
Originally posted by Qrazy:
Games are made for wasting time. But good luck on your crusade. We already have auto docking and SC assist. What's one more step in not even playing the game?

Games are made for wasting time yes, but they are meant to entertain you while you waste your time. Elite's jumping mechanics make you waste your time by doing literally nothing while you jump from one system to another.

But I guess you call that playing. "ooh pressing one button and waiting a minute to transition to a loading screen then doing it ad infinitum is gameplay". Sheesh, all I'm asking is that we only do it once, then skip the multiple jumps when we have the entire route mapped.
And I guess you call it playing by having the game automate flying for you.
Freelancer Jun 4, 2020 @ 3:26am 
Originally posted by Qrazy:
Originally posted by Joey:

Games are made for wasting time yes, but they are meant to entertain you while you waste your time. Elite's jumping mechanics make you waste your time by doing literally nothing while you jump from one system to another.

But I guess you call that playing. "ooh pressing one button and waiting a minute to transition to a loading screen then doing it ad infinitum is gameplay". Sheesh, all I'm asking is that we only do it once, then skip the multiple jumps when we have the entire route mapped.
And I guess you call it playing by having the game automate flying for you.
Yep, because I can focus on actually playing the game e.g mining, fighting, pirating and etc. instead of pressing on one button and waiting for a loading screen to take me to the next system multiplied by 30. Lol
Last edited by Freelancer; Jun 4, 2020 @ 3:27am
Originally posted by Mc:
Why are you even optimizing ships for maxed jump range and huge fuel if you don't want to get there as fast as possible?
Cause I want to get there reasonably as fast as possible. I don't want the game to cheat for me, so I can get to the end of the Galaxy in 22 jumps. This game is mostly about the travel.
Last edited by Dolphin Bottlenose; Jun 4, 2020 @ 3:42am
Freelancer Jun 4, 2020 @ 3:56am 
Originally posted by Dolphin Bottlenose:
Originally posted by Mc:
Why are you even optimizing ships for maxed jump range and huge fuel if you don't want to get there as fast as possible?
Cause I want to get there reasonably as fast as possible. I don't want the game to cheat for me, so I can get to the end of the Galaxy in 22 jumps. This game is mostly about the travel.

It's not cheating. The same ship can make the same 22 jumps in my new system, except my idea just saves you time.

My new system just removes the need to travel to each star individually, PROVIDED you have explored the route before AND you have the fuel. For example, you have to refuel once in those 22 jumps and you have to jump 11 times, refuel, then jump again 11 times. That's Elite right now.

But my new system is basically travel once to refuel star, refuel, then jump again to the destination. Basically saved you 22 minutes and you still have to manage your fuel. That's it. And this is only applicable IF you have explored the route BEFORE.

So it's a mix of grindy, where you have to travel to each star to discover them but also rewards the grind by granting you the ability to just skip uninteresting locations after you've explored them.
Last edited by Freelancer; Jun 4, 2020 @ 3:58am
Caxton Gibbet Jun 4, 2020 @ 4:04am 
How about a button in the starter ship.

When you press it you receive 1 trillion credits, triple elite and an A-rated, top tier , fully engineered ship. Then the game closes after showing you a screen with "YOU WIN" written on it.

That would be the best way for people to avoid all the "boring" stuff.
Mc Jun 4, 2020 @ 4:04am 
Originally posted by Dolphin Bottlenose:
Cause I want to get there reasonably as fast as possible.

But what it reasonable is subjective and at the end rules are dictated by game, which do change. Horizons are already "cheating it" compared to previous version.

I would even settle for some mode that upon activating would allow fast[er] travel but no credit earning/exploration scans/missions etc. until I return to point of origin (or die) and reset this setting. I would mostly want it to travel to interesting places for sightseeing anyway, most of the credit making/progress is in the bubble where this feature is not that important.

Originally posted by Dolphin Bottlenose:
This game is mostly about the travel.

Not for me, travel is mostly means of getting somewhere (same as in real world). What I do there (mostly sight-seeing) is important for me. Do not mix "travel" and "flying space ship" though. I might enjoy flying over the planet surface for half an hour, I definitely do not enjoy flying to some distant planet in the system for the same time (in this case few minutes are Ok and enough for immersion as far as I am concerned).
Mc Jun 4, 2020 @ 4:11am 
Originally posted by Caxton Gibbet:
How about a button in the starter ship.
When you press it you receive 1 trillion credits, triple elite and an A-rated, top tier , fully engineered ship.

NMS actually allows you to do this in Creative mode.

Originally posted by Caxton Gibbet:
Then the game closes after showing you a screen with "YOU WIN" written on it.

In this you are wrong. Depends what you play the game for. As for me I don't see the gameplay in Elite that interesting (so don't care about it much) but the immersion is done very well so flying the ships and exploring the Universe without artificial obstacles (numerous system jumps and intersystem distant planet travel) would make sense (for me).
Last edited by Mc; Jun 4, 2020 @ 4:12am
Freelancer Jun 4, 2020 @ 4:12am 
Originally posted by Caxton Gibbet:
How about a button in the starter ship.

When you press it you receive 1 trillion credits, triple elite and an A-rated, top tier , fully engineered ship. Then the game closes after showing you a screen with "YOU WIN" written on it.

That would be the best way for people to avoid all the "boring" stuff.
I am not advocating for every new player to recieve the very best of the game immediately. I am just simply requesting to revamp time-wasting mechanics. You grind/explore through each star system once, then you gain the ability to skip travel to any of them.

Work-Reward. Capisce?
Last edited by Freelancer; Jun 4, 2020 @ 4:12am
Freelancer Jun 4, 2020 @ 4:16am 
Originally posted by Mc:

In this you are wrong. Depends what you play the game for. As for me I don't see the gameplay in Elite that interesting (so don't care about it much) but the immersion is done very well so flying the ships and exploring the Universe without artificial obstacles (numerous system jumps and intersystem distant planet travel) would make sense (for me).

Thanks for being the only guy who actually gets the point of my suggestion. People immediately jump to this saying that I'm being lazy and that it removes the "challenge" when I just want a balance between tedious and fun in this game.
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Date Posted: Jun 3, 2020 @ 10:15pm
Posts: 69