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Maybe re-check the graphical settings of this game - something could have been changed by one of the game updates.
And check that your graphics card cooling is not clogged. It could have been thermal throttling at graphically intensive spots, like stations, planets, and especially planetary installations.
I'm playing in a Gaming Laptop with 32gb ram an i7 and a 1050ti on Ultra and have no lag at all except for the stutter that happens at random ...
i installed some monitoring software to watch what load is on my pc during game play, i flew down to a planet surface and got close to the ground where the stutter seems to be worse, my frame rate (steam fps counter) never skipped from 60 all the time.
My pc load during this was cpu 25% elite - 41% overall load, ram 44% and gpu 50-75% - heat was 53 degrees and fans not spinning, i noticed the fans did kick in now and then to cool over 70.
I then upped all my graphics in game to Ultra everything and ... the load on the pc did not change, the fps in game never left 60 and yet still seeing stutter... i'm stumped. I have spent 20 mins changing random graphics settings to low or off and i see no change.
The best i can describe this stutter is that there is a de-sync somewhere like vsync is holding my fps at 60 but somewhere else something is attempting a higher frame rate which is causing a galloping effect on the game. This is very odd but after testing this i am confident this is a game issue within elite's current coding/design and certainly not my pc which is struggling.
Hope this gets fixed in the near future, i'll just have to cringe any time i fly down to a planet surface :(
Thanks.
The planet shaders have a spceific setting for "terrain work", might want to try fiddling w that.
https://www.pcgamer.com/uk/try-turning-off-windows-10s-game-mode-if-your-games-are-stuttering-or-freezing/
Disable the Steam overlay (and any other overlay software for now, EVGA precision, MSI afterburner, DXTory etc...).
Set the game to run in a borderless window.
Make sure supersampling is set to 1.
Don't use MSAA.
Don't have ambient occlusion on the highest setting.
Set the terrain work slider to around 25%.
Should be able to max out the rest of the settings.
Turn vsync off in game and the nvidia control panel through the 3d program settings dialogue for the game (nvcpl should be set to use the in game setting by default anyway).
While you're there, set low latency mode to on, and the power management mode to to max performance.
Use the in game settings to cap your framerate at 90 or 120 instead.
If that doesn't work, set the in game setting to unlimited, and use nvcpl to set a limit.