Elite Dangerous

Elite Dangerous

I got 1984'd May 13, 2020 @ 12:55pm
Logging off on a fleet carrier?
What happens? The capacity is 16 ships per fleet carrier. If another player docks in my fleet carrier, and logs off, that person's ship is gone or will remain?
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Showing 1-11 of 11 comments
HamakiBCN2 May 13, 2020 @ 2:03pm 
Much like in stations, The 16 ship figure you're mentioning is for ships docked at the same time. the ship storage limit is the same as anywhere else, 40 ships per player.

If a player docks and then logs off, their ship goes into storage, it does not occupy a dock if that's what you're asking.
I got 1984'd May 13, 2020 @ 3:31pm 
Originally posted by HamakiBCN2:
Much like in stations, The 16 ship figure you're mentioning is for ships docked at the same time. the ship storage limit is the same as anywhere else, 40 ships per player.

If a player docks and then logs off, their ship goes into storage, it does not occupy a dock if that's what you're asking.
Would that not cause an issue if somehow all, for example, 30 ppl who were docked there all log in at the same time?
Bannor (Banned) May 13, 2020 @ 4:40pm 
Originally posted by Deus Vult:
Would that not cause an issue if somehow all, for example, 30 ppl who were docked there all log in at the same time?

That's not your problem - if it's a problem at all.
Harrison May 13, 2020 @ 6:56pm 
Originally posted by Deus Vult:
Originally posted by HamakiBCN2:
Much like in stations, The 16 ship figure you're mentioning is for ships docked at the same time. the ship storage limit is the same as anywhere else, 40 ships per player.

If a player docks and then logs off, their ship goes into storage, it does not occupy a dock if that's what you're asking.
Would that not cause an issue if somehow all, for example, 30 ppl who were docked there all log in at the same time?

I have a vague memory of logging in while docked at a station that had all its pads filled; if I remember correctly I appeared in space near the station.

If nothing else the game might give some of them an error and tell them to switch to a different play mode then log in.
Last edited by Harrison; May 13, 2020 @ 6:56pm
AJH16 May 13, 2020 @ 7:00pm 
I think this is why you start in the hanger when logging in. The hanger is outside normal instancing if memory serves. I believe as soon as you enter the hanger, the pad becomes available for another pilot. They'd need 4 people actually exiting hanger simultaneously and even then they could probably just drop them in different instances.
funkynutz May 13, 2020 @ 7:03pm 
Originally posted by AJH16:
I believe as soon as you enter the hanger, the pad becomes available for another pilot.

Not sure about Fleet carriers, but that's certainly not how it works at stations/outposts.

You're correct about when first logging in being a separate instance though.
Last edited by funkynutz; May 13, 2020 @ 7:03pm
Pandemo May 13, 2020 @ 7:07pm 
Originally posted by Deus Vult:
Originally posted by HamakiBCN2:
Much like in stations, The 16 ship figure you're mentioning is for ships docked at the same time. the ship storage limit is the same as anywhere else, 40 ships per player.

If a player docks and then logs off, their ship goes into storage, it does not occupy a dock if that's what you're asking.
Would that not cause an issue if somehow all, for example, 30 ppl who were docked there all log in at the same time?
Not a problem. Fleet carriers work pretty much like normal station.
If there are alot of players they will mostly likely be put into different instances.
You don't see people having problem in Jameson Memorial everyday.
Last edited by Pandemo; May 13, 2020 @ 7:07pm
AJH16 May 13, 2020 @ 7:27pm 
Originally posted by FunkynutZ:
Originally posted by AJH16:
I believe as soon as you enter the hanger, the pad becomes available for another pilot.

Not sure about Fleet carriers, but that's certainly not how it works at stations/outposts.

You're correct about when first logging in being a separate instance though.

Hmm, any idea if maybe NPC ships behave differently? I could have sworn I'd seen a ship go down in before and then had the pad become available again after the ship vanished and the pad returned to the surface. It's been probably a year or so since I remember witnessing that scenario though, so my memory might just be faulty too.
I got 1984'd May 13, 2020 @ 8:30pm 
Ty for the answers
Originally posted by AJH16:
Hmm, any idea if maybe NPC ships behave differently? I could have sworn I'd seen a ship go down in before and then had the pad become available again after the ship vanished and the pad returned to the surface.
No. With both, NPCs and players, even if the ship is in the hangar, the landing pad is still occupied. You can see that a lot at outposts, where there is only one medium pad. Your docking permission is denied, while the pad is empty. Then, after a minute or two that ship goes out of a hangar, flies off, and only then it is available for docking.

What you have witnessed is probably a player going into a hangar and then logging out. In this case his ship disappears from the game and the pad is free again.
Last edited by Dolphin Bottlenose; May 13, 2020 @ 9:26pm
Sapyx May 14, 2020 @ 8:28am 
The "16 pad limit" is effectively just an instance limit. Since a Fleet carrier is treated identically to a station, a new fleet carrier instance is created when the old one is "full", or for people in solo / private group / on other platforms. So the de facto "limit" on the total number of ships and players that can be docked at a fleet carrier when it jumps, is infinite. If you fly up to a popular carrier and find all pads are taken by player ships, simply switch to Solo and all the pads should be freed up again.

Just like the Gnosis, the player-group-controlled megaship, which can carry an infinite number of players onboard when it jumps. It only has a dozen or so pads, but thousands of players jumped with the Gnosis during the Gnosis-Thargoid War.
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Date Posted: May 13, 2020 @ 12:55pm
Posts: 11