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If not, then the traditional build is dual small beams and dual medium MCs.
The main problem with the CM3 hardpoints is the 2 small hardpoints are on the bottom and the back, gives even gimballs a limited field of fire with them.
I don't think I'll be any good with those. Still struggling with the controls. I've never really been good with flying in games but the light "auto-aim" some weapons here have make it doable
Edit: What kind of shield generator should I be looking at? I gave a 4E right now, which isn't any good I think
https://coriolis.io/outfit/cobra_mk_iii/0pataFdlddasdf37i2717170202035d452r6e2h.Iw1-kA==.CwBhwZjEEY-kAmcog===
Suggestions: Keep making/saving money.
Don't write the cobra off as a bad ship, it's truly not.
You may be better farming for a Type 6 and having a dedicated trader to earn cash for your dedicated combat vessel though, tbh.
On a lighter note; the Eagles (Imperial and standard) are cheap to outfit, rebuy AND ♥♥♥♥ around in. Not to mention that cockpit is soooo nice.
If the Cobra III is what you want for combat - I suggest something along these lines, for a full combat oriented Fitting:
Cobra III :
https://eddp.co/u/E9NHn5CZ
On the Same note, if you desire the two queens of Combat at the small tier - the Viper III and Viper IV - i recommend 2, similar builds - but with style, befitting the Vipers - pure combat focus built.
Viper III :
https://eddp.co/u/P3Qf7fLc
Viper IV :
https://eddp.co/u/oxoXSVuT
They are all about the same in terms of "What you Can Do" for combat - they just have different inherent styles - and limitations
Think of it like this:
a Cobra III - is a medium trader, light run around - focused more on the ability to carry cargo, and flee - not for a standup fight.
a Viper III - is a light to medium - combat craft, well able to strike above her fellow ships (the Eagle MK. II, and IEagle) in her tier respectively - and can match the Cobra III - 1 to 1 - in terms of combat Prowess, in the hands of a decent pilot.
a Viper IV - is the epitome of Cobra Tier Craft - heavily built, and a bigger version of her sister, the Viper - she moves just like her smaller counterpart - but has the flexibility in multirole, as the Cobra III does - with a lighter hull mass, she is able to achieve more for her shield generator, and consequently can pull more shileds, with smaller classes of generator, and has much more tactical flexibility -but foregoes the forward momentum of her counterpart the Cobra - in the ability to outturn her targets, and maintain higher constant speeds.
Good luck CMDR - safe landings
Thanks for the time taken to write this! Those builds look good. Time to save up some more money then. A Viper does sound better to use for combat so I'm gonna go for one of those.
IEagle :
https://eddp.co/u/3jm1dSRr
Eagle mk. II :
https://eddp.co/u/YoZCkmdA
less flexible - just AS good - but there is a much higher degree of skill required to fly them - you usually DONT want anything BUT fixed guns on an Eagle or iEagle setup - but it is still possible to build Eagles with gimballs, and a stock loadout, and be successful in combat.
Idk, I found it to be a good experience to at least train in CZ in the Eagle. What I learnt from that skyrocketed my survivability in other small class ships. Especially with module priority and how shieldboosters should be temporarily disabled to speed up shield regen.
It's probably a dunk in the pool approach, but there's nothing wrong with a healthy dose of caution in any ship.
Edit: By priority I mean that the Eagle doesn't really have a power issue; providing that you either outright disable non-combat modules or shift them to the last priority so they shut down first. You can cram a lot on the little buggers, tbh.
Would def' recommend to any CMDR who has not learned how to use FAoff permanently, OR if they fly FAon - situationally