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Can't we have some stability and acceptable profit from every trade? Why can I make 100 million mining for an hour or two but only 5 or 10 million for an hour of combat..... and that's having a really good hour. They are giving us this giant credit sink in carriers and people are saying..... "But you can mine for a couple hours a week to cover the cost!" Well maybe you can..... but what happens when they nerf mining?
This game is going down the pooper...... I am thinking of bailing out...... sigh.
Well mining is not gonna be nerfed anytime soon, at least according to devs. They say mining and the commodity market prices for minerals are "working as intended".
And I'm right there with ya. ED was once one of my favorite games, still sits pretty high, but definitely losing value to me with every single update. If New Era doesn't change things significantly and introduces yet more grind and dull, repetitive, and empty content then I'll likely uninstall. CIG seems to be giving people what they want in Star Citizen. Even in it's severely limited state, it's offering more potential than ED right now. It's a shame that FDevs cannot pull their heads out their arses and continue to ignore their consumers.If only they had listened to us and given us what we wanted, as their consumers, then Frontier could've made a legacy to last for many years to come, instead they seem hellbent on sending everything into the sewers with each consecutive update...
1. Carriers aren't meant for everyone. They originally weren't even intended to be owned by single players
2. Years of 200m/hr metas have completely annihilated the value of the credit, and this is the natural result
3. If everyone has a carrier, there's going to be tens of thousands of these things floating around, since they occupy all game instances, these are server bound entities and use up valuable data real estate. That in itself has a cost physical to FD.
4. Carriers themselves potentially facilitate income to the user. Though I don't see a way of it working out right now, it's very possible these things can actually generate income in the right circumstances. Which is probably why the upkeep costs are set so high.
Simply making the point that some professions pay is drastically different than others. And that regularly changes. If you read my entire post you should have got the point. Should be able to make decent money whatever you like doing most was my only point.
In other words: Mining pays way more than it should. Other things are paying way less than they should.
Possibly, mining looks to be taking a hit soon if they get rid of the overlapping hotspots. I haven't done enough with combat to see where the lines there are.
I agree that all professions should be profitable, however I'm finding that if I put effort into a profession it is.
Hence my question.
I don't think dropping into a HazRes site or battlefield should be as profitable as taking missions for more specific pvp targets. Setting up ground work should pay more. Same for building relationships and researching the factions and how they interact with each other.
People claim the game is shallow, from my read those folks just haven't gotten below the depth of their first impressions.
Making them a little too exclusive, and dare I say Elite, if you ask me... It'd be nice to have a scaled down version that hold 4 ships, no services and no upkeep, for the common player.
Because yeah, fleet carriers needs upgrades to even carry a fleet. Easily 50 millions a week in upkeep if you wanna bring more than one ship. A trip to beagle point and back would be over 10 billions.
I'm only talking about upkeep and repairs here, not the cost of the carrier itself. They've managed to make them even less useful for exploration than I thought, and I was already quite pessimistic about it.
I say make owning a carrier as hard as possible to protect the game.
Such toys are very expensive to build and also expensive to maintain - and no rich man is known to own a modern carrier personally for himself. I'm not so much into the game yet, but I think that's a reasonable price for a ship that's only reasonable to own cooperatively.
Maybe that'll push teamplay.
#immersionmatters
Nimitz Carriers were built for about 4 to 6 Billion each
Getald R Ford is upwards of 13 billion
And no billionaires own carriers. Some of the most expensive yachts in the world come close to $Billion USD I think.
The most expensive civillian ships in the world are cruise ships and the biggest pnes cost over a Billion each.