Elite Dangerous

Elite Dangerous

One Eye Jack 7 ABR 2020 a las 10:07 a. m.
So upkeep costs are a non issue huh?
To those of you saying upkeep costs are not a big deal.

If you add all facilities you can add to your carrier costs add up to over 7 Billion a year. Yes that’s right. Upkeep can run over 7 freaking BILLION a year!!!!!!!

Sheesh Frontier! Are you actively trying to destroy this game?

https://youtu.be/B5IaF6vdTf4
Última edición por One Eye Jack; 7 ABR 2020 a las 10:07 a. m.
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Mostrando 61-75 de 98 comentarios
One Eye Jack 7 ABR 2020 a las 3:05 p. m. 
Publicado originalmente por UnwieldyRex:
Publicado originalmente por Salty Sis' 4U:
[Raging words]

I've been steadily LOSING funds.

In summary... Server devs need to step up cred' gain for everything, perhaps minus that of mining.

[more raging words]

You're losing of funds in combat says it all. I fly combat in a Alliance Challenger have no significant risk of losing even against an Anaconda or Corvette as long as I'm not being gang-banged. This is a ship with a 4.6 million rebuy. I can nail a 200k bounty and only require 10k between ammo AND repairs, and the bulk of that is ammo. If you're 30 million rebuy ship is struggling to the point your effectively losing money then it just shows that it's user error: either your ship is mal-equipped or the pilot has an overall lack of skill in combat and is biting off more than s/he can chew.

But I do agree, combat needs a significant overhaul in payout.
I think they need to make every profession in the game reasonably profitable. And they should stay reasonably profitable. Frontier seems to like giving us the occasional things..... like hauling poop from Seos used to be a thing for example, that make a ton of cash. But they keep changing. It was massacre missions for a while.... then that changed..... now it's mining.

Can't we have some stability and acceptable profit from every trade? Why can I make 100 million mining for an hour or two but only 5 or 10 million for an hour of combat..... and that's having a really good hour. They are giving us this giant credit sink in carriers and people are saying..... "But you can mine for a couple hours a week to cover the cost!" Well maybe you can..... but what happens when they nerf mining?

This game is going down the pooper...... I am thinking of bailing out...... sigh.
Stelar Seven 7 ABR 2020 a las 3:13 p. m. 
How are you only making 10mil an hour on combat? Are you using missions? Power Play? I'm going to hit the triple hotspot pretty hard between now and carrier day but I'm also looking into Power Play as a way to get paid on combat.
UnwieldyRex 7 ABR 2020 a las 3:16 p. m. 
Publicado originalmente por One Eye Jack:
but what happens when they nerf mining?

This game is going down the pooper...... I am thinking of bailing out...... sigh.

Well mining is not gonna be nerfed anytime soon, at least according to devs. They say mining and the commodity market prices for minerals are "working as intended".

And I'm right there with ya. ED was once one of my favorite games, still sits pretty high, but definitely losing value to me with every single update. If New Era doesn't change things significantly and introduces yet more grind and dull, repetitive, and empty content then I'll likely uninstall. CIG seems to be giving people what they want in Star Citizen. Even in it's severely limited state, it's offering more potential than ED right now. It's a shame that FDevs cannot pull their heads out their arses and continue to ignore their consumers.If only they had listened to us and given us what we wanted, as their consumers, then Frontier could've made a legacy to last for many years to come, instead they seem hellbent on sending everything into the sewers with each consecutive update...
Hobo Misanthropus 7 ABR 2020 a las 3:23 p. m. 
A few facts:

1. Carriers aren't meant for everyone. They originally weren't even intended to be owned by single players

2. Years of 200m/hr metas have completely annihilated the value of the credit, and this is the natural result

3. If everyone has a carrier, there's going to be tens of thousands of these things floating around, since they occupy all game instances, these are server bound entities and use up valuable data real estate. That in itself has a cost physical to FD.

4. Carriers themselves potentially facilitate income to the user. Though I don't see a way of it working out right now, it's very possible these things can actually generate income in the right circumstances. Which is probably why the upkeep costs are set so high.

One Eye Jack 7 ABR 2020 a las 4:00 p. m. 
Publicado originalmente por Stelar Seven:
How are you only making 10mil an hour on combat? Are you using missions? Power Play? I'm going to hit the triple hotspot pretty hard between now and carrier day but I'm also looking into Power Play as a way to get paid on combat.
I could make more. I’m just talking about going into your average HAZRAZ and killing random bad guys for an hour.

Simply making the point that some professions pay is drastically different than others. And that regularly changes. If you read my entire post you should have got the point. Should be able to make decent money whatever you like doing most was my only point.

In other words: Mining pays way more than it should. Other things are paying way less than they should.
Última edición por One Eye Jack; 7 ABR 2020 a las 4:05 p. m.
Pulsar94 7 ABR 2020 a las 4:04 p. m. 
Publicado originalmente por Ronald:
before beta starts, people moan about carriers. beta just begins people cry and moan, even change reviews to negative. its a beta. betas change based on focused feedback on the main forum and there is still plenty of time for that to happen but no, pitchforks!

if anything is absurd, its gamers.
It’s not moaning it’s criticism, there is nothing wrong with gamers.
Última edición por Pulsar94; 7 ABR 2020 a las 4:05 p. m.
Frank K 7 ABR 2020 a las 4:48 p. m. 
Upkeep cost will keep the Fleet Carriers an exclusive property of Commanders who have earned the right. I was worried they'd be as common as Cobra IIIs for a bit!
Última edición por Frank K; 7 ABR 2020 a las 4:48 p. m.
Stelar Seven 7 ABR 2020 a las 4:51 p. m. 
Publicado originalmente por One Eye Jack:
Publicado originalmente por Stelar Seven:
How are you only making 10mil an hour on combat? Are you using missions? Power Play? I'm going to hit the triple hotspot pretty hard between now and carrier day but I'm also looking into Power Play as a way to get paid on combat.
I could make more. I’m just talking about going into your average HAZRAZ and killing random bad guys for an hour.

Simply making the point that some professions pay is drastically different than others. And that regularly changes. If you read my entire post you should have got the point. Should be able to make decent money whatever you like doing most was my only point.

In other words: Mining pays way more than it should. Other things are paying way less than they should.

Possibly, mining looks to be taking a hit soon if they get rid of the overlapping hotspots. I haven't done enough with combat to see where the lines there are.

I agree that all professions should be profitable, however I'm finding that if I put effort into a profession it is.

Hence my question.

I don't think dropping into a HazRes site or battlefield should be as profitable as taking missions for more specific pvp targets. Setting up ground work should pay more. Same for building relationships and researching the factions and how they interact with each other.

People claim the game is shallow, from my read those folks just haven't gotten below the depth of their first impressions.
UnwieldyRex 7 ABR 2020 a las 4:52 p. m. 
Publicado originalmente por Frank K:
Upkeep cost will keep the Fleet Carriers an exclusive property of Commanders who have earned the right. I was worried they'd be as common as Cobra IIIs for a bit!

Making them a little too exclusive, and dare I say Elite, if you ask me... It'd be nice to have a scaled down version that hold 4 ships, no services and no upkeep, for the common player.
martydaparty4u 7 ABR 2020 a las 5:57 p. m. 
Making the game revolve around making credits with unbalanced jobs isn't good content and just lazy. The "just mine" people i'm beginning dislike! "End game content" being thrown around I guess end game is just having a bunch of credits!
Uriel 7 ABR 2020 a las 5:59 p. m. 
7 billions a year ? Please, that's the cost of a trip to a system far above the galactic core and back, and that's only 4 months, if you play 6 hours a day every day.

Because yeah, fleet carriers needs upgrades to even carry a fleet. Easily 50 millions a week in upkeep if you wanna bring more than one ship. A trip to beagle point and back would be over 10 billions.

I'm only talking about upkeep and repairs here, not the cost of the carrier itself. They've managed to make them even less useful for exploration than I thought, and I was already quite pessimistic about it.
yminale 7 ABR 2020 a las 6:25 p. m. 
Call me crazy but I think Fdev should ramp things up higher. Carriers are way too cheap. Bear with me. There are about 55,000 active players. 4% can buy carriers now. Another 4 % can buy one with 6 weeks of LTD mining. That's 4,000 potential carriers. That's enough to break the game. Already there are HUNDREDS of carriers in the Beta and people are reporting crashes.

I say make owning a carrier as hard as possible to protect the game.
Juri 7 ABR 2020 a las 6:25 p. m. 
What's the price of a real life carrier? And does any real life billionaire own his own carrier?
Such toys are very expensive to build and also expensive to maintain - and no rich man is known to own a modern carrier personally for himself. I'm not so much into the game yet, but I think that's a reasonable price for a ship that's only reasonable to own cooperatively.
Maybe that'll push teamplay.

#immersionmatters
yminale 7 ABR 2020 a las 6:32 p. m. 
The USS Gerald R Ford cost 13 BILLION US dollars with an added 5 Billion US dollars for research and development.
Verios44 7 ABR 2020 a las 6:37 p. m. 
Publicado originalmente por Juri:
What's the price of a real life carrier? And does any real life billionaire own his own carrier?
Such toys are very expensive to build and also expensive to maintain - and no rich man is known to own a modern carrier personally for himself. I'm not so much into the game yet, but I think that's a reasonable price for a ship that's only reasonable to own cooperatively.
Maybe that'll push teamplay.

#immersionmatters

Nimitz Carriers were built for about 4 to 6 Billion each

Getald R Ford is upwards of 13 billion

And no billionaires own carriers. Some of the most expensive yachts in the world come close to $Billion USD I think.

The most expensive civillian ships in the world are cruise ships and the biggest pnes cost over a Billion each.
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Publicado el: 7 ABR 2020 a las 10:07 a. m.
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