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Here is a link to coriolis where you can look at the specifics. (clicking on the wrench icon on the weapons lets you change the engineering effects etc):
https://s.orbis.zone/6ict
I had wondered what bloody site was called. I looked on it a lot when I started out then lost it. Yeah my Anaconda currently runs 1x Huge, 2x Medium beams, not yet engineered and I can only get a few seconds of fully sustained beaming on a target. Rest are 5x multi-cannons currently.
I do really want to test more engineering stuff but the thing is some of the engineering can just get wasted because you have these "mixed ship" that may be guns and missiles or missiles and guns or guns and lasers etc and different hardpoint classes will be different weapons but then you swap them around like maybe you want all the mediums for missiles and you move the beams onto your huge points etc and suddenly the ratios have all changed and ♥♥♥♥ needs completely re-engineering for the new setup despite the weapons more or less being the same in terms of how many weapon types you have.
Yeah for me the shields always seem to be the easy bit it's the killing stuff when it's shields go down that seems to take the time because most ships seem to run away at that point. I also have a corrosive multi-cannon. It's very confusing understanding it, it doesnt actually matter what size it's mounted on the effect is always the same and applies from the first hit? And having more than 1 corrosive weapon is redundant?
For fastest kills(ultimate dps) in pve nothing beats...all multicannon build...one hardpoint corrosive(increased ammo mod)...all others overcharged - autoloader.
Yeah I think mine is on a medium hardpoint. Needs changing. When I got it done I knew it wasn't cumulative so only applied to 1 hardpoint but didn't realise about class.
This last bit about 1 corrosive and then having all hardpoints overcharged and with autoloader... I understand in principle in means you can just pour 7 multi-cannons into a target without any reloads until your ammo pool essentially runs dry but they're still kinetic despite the insane volume you're putting in. Is it really still a fast shield dropper? I'm guessing it's massively ammo inefficient too but I'm not so worried about that personally.
And you find 2 incendiary is enough to shred through shields and get straight into the hull? Just wondering because I have no idea how effective these incendiary multis are on shields. I use regular regular kinetic multi's on shields from time to time when I know my beams aren't quite going to drop them and the target is about to go over me so it's just like a bit of extra really inefficient DPS and they do seem horrid for it.
For that purpose, i would combine those Incendiary MC's with Efficent or Long Range Thermal Vent gimballed beams whenever possible.
Same here. Thermal Vent opens a lot of new loadout possiblities with ships that don't handle heat all that well, like the Chieftain/Challenger/Crusader.
It is a ship for pve, and in my opinion multi-canons are almost useless for more than 2 km,07.