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Not only that, but that code is already in carriers themselves.
According to the Livestream/Forum post, when you buy a carrier, it spaws for the first time next to the star in the closest suitlable system. So all a re-spawn would need to be is a repetition of that intial process.
it cost 5 bill for a stock one + upgrades
this aint a new little toy u can buy and put in a dock and forget about
anyone winging about upkeep cant afford one to start with
10 mill is 30 seconds mineing
As a newer player and older gamer in general, I won't be going near anything that punishes me in the sense the carriers have been set up to do. You don't have to reward me, but arbitrarily deleting my assets is a no-go.
Me I'm looking forward to seeing how many complainers can actually refrain from buying one.
Respawn at the same location it despawed from. If no available slot there, the next closest available slot. Not exactly hard to code for.
You say that, have you seen the code? Do you code?
Why should frontier have to code up something special for you?
Seems really selfish to me.
That wasn't my takeaway from the podcast, did you see that in a link?
Not so much these days, but yes, i've coded plenty. So i think i know at least a little what i'm talking about.
Near as I can tell, I like what's been offered, and others don't. I have yet to see a compelling case presented for why what's being offered should be implemented some other way.
When I like an idea I'm prone to defend it.
I work with data for a living, and what you are suggesting is much more complicated than you or others are presenting. Trying to add it would likely delay the carriers even more if not outright break them.
The gain? Some people might be less angry about new content with others likely more angry.
That's a bad investment of time and money by Frontier.
I chose lashing out as the phrase because that is what you appeared to be doing. You seem to be vehemently opposed to the idea of FD chaging their plans. I apologise if this is not your intent. Its just how you came across to me.
I have no problem with you supporting what FD are doing or objecting to possible changes.
I disagree with your technical assessment as someone who "works with data" and humbly suggest in my opinion that its rather trivial what i'm suggesting, and 99% of the work requires would already be covered by what they are planning with decomissioning anyway. But we can agree to disagree on this.
Therefore your conclusion is rather moot, since neither of us can really determine how much work is required to make this change. It would be up to FD to make that call.
If trivial, they could (or could not) make the change, depending on whether they like it or not. If not trivial, then they most likely won't make the change, because FD rarely change things significantly durning betas.
That's actually a vey good idea. Fleet carriers have no reason to basically be a mobile trade station with optional extra features anyway. EVERY feature, including trading and whatnot, should be modular.
So, having a configuration that negates some of the passive income and other advantages of a carrier to focus it on long expeditions in the dark would actually be freaking awesome :) Heck, I wouldn't mind mining if it were to gather materials for the repairs themselves either. Don't care about diamonds, but give me that silicium, carbon and iron... Well, planetary mining it is, then.
you shouldnt have passive income for ever wile not online and upkeep is there for that reason even if u only have to log in to keep ya bank up to date
You're assuming everyone will use their carriers inside the bubble or on major travel routes, and that the profits from that will be higher than the costs.