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No such thing.
End game in Elite: Dangerous?
No such thing, either.
Only a mindset towards that.
There is always room to improve, always room to modify, change, or keep building, restricting yourself to that mindset, anyone who grinds into one of the large 3, and didnt have the requited knowledge, ends up paying for it down the road, when they reach an impass they can't solve with their inexperience.
The way to "stay engaged," can not be taught, or influenced, if you don't like elite enough to stay, you won't - simple.
Veterans of the game, who still play, and never did any sort of grind - play in a way they enjoy, and that is also condusive to their time - with activities they excel at, or enjoy doing.
Good luck, CMDR
There really is no end game in Elite. It's only an end if you think you're done with the game once you own any of the big 3
when a CMDR gets a cutter, conda, or corvette, it's a ship that they chose based on their playstyle, and preferred style of play.
but, in the grand scheme, i guess you "COULD" consider elite, end game, when you own, every single ship, and have them all engineered to perfection - however that does not excist, as there is always room to improve, room to change, and new things to do (veterans of thousands of ingame hours, still constantly do new things, and make new ships and builds, with many different types of ships - it is the main reason for there being different types) - IF you actually like elite, and do not limit yourself.
CMDRs who grind into big 3, especially the big rank equivalents, usually do not have a full understanding of how to run their gutamaya or core dynamics well if at all - and you find those CMDRs complaining vividly about grind on the forums here, or on the Fdev ones.
It's the wrong mindset to restrict yourself to thinking, i have a big 3, now im done with elite, time to shelve it.
Yep. Especially when you're sitting rich and are like: "I never flew the ____, maybe I'll try it out"
Yeah she is! i've been putting a lot of work into mine, to make her more akin to my FAoff resist / regen style of flight - it's been tough with her shields at FDL levels of stupid
re defending your girlfriend.
As far as "best ship", there is none. I've seen fully decked out PvP Vette ships be downed by competent Vulture pilots. There is no "end game" unless you make goals for yourself to reach and consider those end-game.
Having the most expensive ship with the best gear and highest rolls on engineering is considered by many to be average, there's ALWAYS something better that cab be done. As for me, I'll take my multi-purpose Python over my Fed Corvette any day of the week.
Except he never said that you're not a CMDR, or that you don't have full understanding of the game, just because you're working towards any given ship.
What he said, is that players who prioritize getting to the big 3 as fast as possible (and i quote: "CMDRs who grind into big 3") will usually prioritize activities with high efficiency in terms of credit earnings and ranks, often skipping any other sorts of gameplay in the process.
For instance, if you're working towards a fully equipped combat Anaconda, the fastest way to get there won't have anything to do with combat: currently, it'll be Passenger Missions and Data scanning missions, for the most part. At the end, you would get your Combat Anaconda, but because you would have done little or no combat in the process, you would have no combat experience.
He's actually answering your question, too: how did he make it through the grind? by not grinding at all: by just enjoying the gameplay as is, and let the credits and the ranks be a subproduct of the gameplay, rather than the main objective. This may not work for you, but that doesn't mean it's not a valid answer.