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And like any off rails sandbox without a scripted campaign the number of hours you can do that depends on the person.
I've got at least 300 hours since the last time I did missions to
You can play with friends and so on. You can go in a wing to a Hazardous RES and you may try to survive there. Probably, you'll end being surrounded by dozens of ships that will try to kill you and your mates. You can even organize some Fighters races with your friends through the rifts of a planet, and it's something really hillarious, specially if one of your friends crashes and explodes. Just use your imagination.
Wanna more laughs? Go to those HazRes in a Sidewinder. :)
There is nothing to do with your money. It almost seems as if the main reward and the only reason to push forward is to gain more credits which you can only buy new ships with. I mean dont get me wrong I love ED but it really needs more meat. I want to own a space station or build one and i dont mean modular building but maybe place a station down and gain profits from other players and or NPCs using it maybe a tax or something. Create a "fleet" or guild or corp whatever and have a base of operations be it on a planet or in space. Help Colonize a planet that I discovered. There is so much more that can be done. I played Eve I do not want an eve but would it be that bad if there were some eve like content in the game? Why cant players trade with each other, why cant we manufacture anything. As of now all we are, are Killers and delivery boys. As far as space sims go this is top notch but for me its all about immersion something ED lacks alot. And i dont mean immersion of being in the ship I mean interaction with the environment. We literally just fly from A to B delivering stuff or to A kill and then back to B. Exploration is really just looking at things Which again dont get me wrong is quite amazing but you make no mark on the universe. simply put there is no progression no new technology no amazing discoveries that change the universe no ownsership of anything and in a MP game no real interaction with other pilots... Just the ocassional passerby or interdiction. It just needs more player control IMO
I think part of the problem is that there's so little structure and so little feeling of being able to contribute to something greater, which leaves some of us going "Ok...What now?"
If there was some kind of built in guild system, or the Power system was more interactive and acted like factions in an MMO, with shifting alliances based on player input and constant goals for you to meet with your fellow faction members making you feel like you're always contributing to something...
...But oh well. Game's still fun. As far as proper 3D space sims go, this is still the best one I've played. (Evochron has better flight and combat, but even less interactivity. Rebel galaxy has tons of interactivity, but isn't the proper 3D space sim I crave. etc).
the mean of the game is to entertain yourself.
The thing is what happens when players have 'control'?
The boards are full of people crying their station got bombed!
Do we really think if there was more 'control" there wouldn't be more of this stuff? There would be lots more!
Also there are things other than money.
The entire engineer expansion was designed around other things being as important as money. You can't buy your way to the best ship....and I think some people resent that.
I completely agree, there is no ingame motivation or cause to take up, just an empty void. The plastic factions run by NPCs offer no rallying dynamic. The MMO side of the game is weak. And the whole game is full of invisible walls preventing you from developing anything persistant to care about....
Yes we know
You have told us enough times
You bought a game about flying a space ship and expect to run a station or space empire and generally have the game tell you how vitally important you are at every turn.....