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Fordítási probléma jelentése
Shield generators have an optimal (and min and max) mass. Shields perform at best bang for buck if the ship they are fitted to has at least optimal mass of the shield or less.
Since the ships are very similar in terms of modules, you're going to be adding roughly the same mass from them, but the hull mass is different, which will make the difference.
https://forums.frontier.co.uk/showthread.php/102277-Why-can-t-I-add-shields-to-my-Cobra-It-tells-me-it-s-too-heavy?p=1584309&viewfull=1#post1584309
ruins all my math
According to it and talking about 6a shield generator Krait Phantom should have more shields power?
But 6a raw shields strength for type7 is much less than for phyton. Am I missing something?
A good example is my Cobra vs my Conda, the class 4 A reinforced generator in my Cobra puts out 192 mj, put that very same shield generator in my Conda and it gives you over 300 mj, I don't remember exactly how much as I only put it in there as a temporary thing to do a max cargo run,
But I was very amazed at the difference, and that's without any boosters,
That is a massive size and mass difference, which leads me to think that the Conda has a higher multiplier.
But yeah, TL;DR answer, it's just an intrinsic value. Use trial-and-error or an online ship builder to check values. Hope this helped!
Edit: Saw you said phantom, not MkII. Phantom has no fighters.
As withh all ships, there's also aesthetic preferences, which are even more personal. I guess I like the Krait better for that as well.
The next thing planned was to pick mamba or some of kraits.
But as always - getting something (like agility or fighter bay) is leading to some losses (like modules count etc.). And looks like i became a greedy person ;)
P.S.: topic could be closed