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it might just find something.
On a more serious note, the general lack of in-game search or any sort of coherent info for missions, items, etc. is baffling.
The game tells you where the material can be found on the engineer page.
What it doesn't tell you is all the additional factors, like the effect Population has on the odds of finding things.
What it doesn't tell you is all the additional factors, like the effect Population has on the odds of finding things. [/quote]
this is what i was talking about, i should have said does anybody know of a hotspot.
right now i just got a few from 78 Ursae Majoris and it has a population of
10,387,920,737 and its in a boom
Success
In order to find those you need to work EDDB and punch those systems into a spread sheet to compare the different lists you get when you filter for containing feds & imperials (which you do not want) and if any factions in there are at war/civil war which you also do not want.
Preferably you want one or more systems with high pop (gl with that & anarchy) short distance between them so you can go back & forth and with as many of the anarchy factions in boom as you can.
Now head out to the first system, scan the nav beacon, check for HGE signals, if none switch from solo-> open or open->solo, scan again, check again. Proceed to the next system if you didn't find any, otherwise head to the first HGE and flip a coin; Heads - Proto Heat Radiators, Tails - Proto Radiolic Alloys.
Will take an hour or so to get a list with the how to put it... "most plausible" places to find them or should I say "highest plausible systems where to NOT get the wrong stuff"
OR you can go out to any high pop system and scoop every HGE you find and trade whatever you find there to what you want. It will save you the setup time but then there's the 3:1 deal.
Depends on how many radiators you need I guess, do the math before heading out and mark the numbers down or you'll go insane of boredom or give up before you are done.
Assume 9 grade 5 rolls/module at the engineers, multiply that number by two since you most likely need the grade 2->4 materials too. You do get 3 / pickup so don't get put off by the high number you might get, the true practical number will be at the very least 3 times as low when counting scooping materials, probably 5 times if you don't need too many lower grade mats.
It's all about what faction the game decides to allot to the signal source. And systems can have a whole range of factions so... yeah... not reliable information any more.
In this case with Proto heat radiators you do NOT want a federal or imperial system since this would yield something else in the majority of cases, then add to the fact that factions can be at war and yield yet again the wrong materials.
It's all about stacking the deck in this case, minimize the chances of getting the wrong material and you'll end up with the right one more often than not.
HIP 14031 seems to be a popular place to get them post-patch, decently high pop (increases spawn), 5/7 independant faction (so 71% chance for independant signals) but no faction in boom atm, one is in expansion, system itself is a high tech which has been rumored -not proven- to yield heat radiators.
Me personally would look up (if the rumor of high tech is true)
Lalande 28607 - 29 million pop,pure independent system, but the distances between bodies might be an issue.
Atatis - 15 million pop, 6/7 independent (7th being fed), distances are fine
After those two (three) it's a big dip to the next system;
Tjakiri - 7 million pop, 4/7 independent (rest feds).
HIP 105368 - 7 million pop, 4/6 independent (fed+empire mix), some odd 7k distances.
Wurango - 7 million pop, 3/5 independent (feds).
Thiana - 6 million pop, 4/8 independent.
CD-87 103 - 5 million pop, 4/5 independent (one is in civil war though so 3/5).
Kui Xing - 3 million pop, 4/5 independent.
In the end it's all about not wasting time looking, while certainly you could find the heat radiators in say LTT 16522 with 3 independent factions and 4 federation factions but you'll be stacking the deck against you (42% chance of independant) compared to the ones listed above.
Me personally I'd say the old system was better, currently there's no ingame filter to show if a minor faction is in outbreak and therefore has distribution centres, which is highly annoying if you are low on pharma isolators.
Old system was better, just hit that outbreak filter and no need to resort to EDDB for digging up locations. And this mix with different faction giving different materials is on one hand good if you are just gathering stuff in general but on the other hand when looking for something specific highly annoying when you aren't remotely interested in fed/empire materials -sure there's the material brokers but still a waste of time.
The day the patch launched a lot of people noticed that USS was respawning after relogging.
The USS gave the same material every time, the USS had the same faction every time, the faction had the same state every time.
Now add up dozens of people trying out different systems all with different factions and different states.
Now give this information to a streamer (D2EA) and his discord to test it out and yeah, it the hypothesis still stands.
Now if we compare the old list on where to get what materials we see the difference is system state -> faction.
Which means you can find imperial materials in a federation system now if that system have an empire faction as long as the signal has the tag of the empire faction. This has been tested multiple times and found to be correct.
And it also means you can find outbreak materials in non-outbreak systems as long as there is a faction with "outbreak" there but the galaxy map filters won't help you.
Now I do not know of any dev that has come out and said "yeah, this is how it works", Fdev doesn't do that, afaik they've never done that.
So expect this to change at the whim of the devs.
But at this moment, it seems this is the way it works. And by "seems" I mean it hasn't been disproven yet, altough there's been people reporting to find stuff where they shouldn't be but they couldn't tell what faction the signal belonged to due to not paying attention. When asked to go back and check those people haven't reported back.
So should we disregard those reports? Imho yes. Should we treat the working hypothesis as 100% true? Probably not, but it's good/true enough for now.
fdev should just tell us how this work
for us low iq folk, all of these changes are way too complicated
i wonder if inara will change their stuff