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I do like the idea of a hard hitting alpha strike weapon. Also still thinking about 7 plasmas but not sure if even with efficient if i'd be able to fire all weapons simultaneously because of my charge enhanced distributor.
I run 5 plasmas on an FDL and yeah, it is very hard to manage the heat but the alpha strike damage is absurd. I have to stagger the shots between the 4x 2 slot and 1x 4 slot so I don't cook myself. Pretty fun build though imo.
I like the idea of putting as many missiles on the Type 10 as possible. Seems like a good fit for a "missile platform."
I've heard Drag Munitions + Emissive Munitions is good for Seekers.
You wont be swooping and diving to get that 1337 fixed alpha shot. You wont be swooping to anything.
You cant even keep most ships in a gimbaled lock for long enough to even make gimbaled weapons worth it, imo.
Best options, imo, are turret boat, long range sniper platform, mine death blossom ship (so fun tbh, a mine ship, but really only viable for pvp, in pve mines just make everyone hate you) or like was stated before a missile ship that is focused on long range barrages.
I mean, you have flown the type10 right? You are aware of how it moves, or what it called movement.
I don't see Dumbfires (or fixed weapons in general) working out that well on the Type-10. I was thinking more so Seekers or Pack Hounds
Heh, their "name" is Space Brick.
I tried the Drag Munitions effect as part of my 9 frag cannons loadout and the effect only lasts for maybe 5 seconds which is kind of a bummer, i'm not sure what else it can be fitted to but I'd bet that it would be effective on a multicannon turret so that way they have the status for the longest time allowing the ability to really take advantage of it.. I would assume it lasts longer for something like missiles, but idk..
Also I heard that phasing sequence on a cytoscrambler actually does damage to the hull through the shields even though the weapon doesn't do hull damage. Which is kinda insane. definitely gonna go for those
The claim I heard is that it makes missiles lock on faster.
I can't personally vouch for how true that is though.
bind a ♥♥♥♥♥♥♥♥ of heatsinks and pack hound rockets to the same trigger.