Elite Dangerous

Elite Dangerous

Fun weapon builds for type 10
My favorite thing to do in this game is experiment with fun PvE weapon builds for the Type 10 Defender. 9 guns can make for real interesting load-outs. Only problem is limited storage dictates how how many load-outs I can make. Well that and of course, some experimentals and G5 upgrades take time to grind for.. Looking at you heal beams.. I don't have any human tech broker weapons or those powerplay weapons.. But I am thinking about cytoscramblers..


So far i've tried 9 efficient gimbaled Heal Beams, 9 overcharged Frags with various experimentals, 7 stock seekers missiles with 2 little heal beams, as well as some more conventional burst lasers and multicannon turrets combinations.

I'm thinking about maybe upgrading the seekers and trying them again.. Maybe try 9 cannons.. or cannon turrets even. Also maybe I could try 9 Short Range Heat Vent beams. Because I heard heat vent actually inverts the heat efficiency so it goes well with SR which might let me fire infinitely...with 9 beams. I might even try 9 long range railguns or even efficient plasmas..

Any ideas?
< >
Showing 1-15 of 17 comments
Space Brick Feb 9, 2019 @ 5:40am 
Okay so for the cannons i'm thinking either G5 High Capacity or Long Range, with either all force shell or all high yield... or actually maybe even autoloader...

I do like the idea of a hard hitting alpha strike weapon. Also still thinking about 7 plasmas but not sure if even with efficient if i'd be able to fire all weapons simultaneously because of my charge enhanced distributor.
Chibbity Feb 9, 2019 @ 7:04am 
Cannons, even gimballed can be tough. The AI likes to change direction randomly a lot so at long ranges, it is very difficult to hit them due to shot travel time, the long range speed increase may help somewhat but you will still struggle against small ships. Against larger ships though, they excel.

I run 5 plasmas on an FDL and yeah, it is very hard to manage the heat but the alpha strike damage is absurd. I have to stagger the shots between the 4x 2 slot and 1x 4 slot so I don't cook myself. Pretty fun build though imo.

I like the idea of putting as many missiles on the Type 10 as possible. Seems like a good fit for a "missile platform."
Last edited by Chibbity; Feb 9, 2019 @ 7:08am
Space Brick Feb 9, 2019 @ 8:01am 
What Experimentals would you recommend on 9 High capacity missiles. I'm thinking disruptor on the large slots for shields and penetrator on the rest for internal modules.
Chibbity Feb 9, 2019 @ 8:48am 
For Dumbfire missiles? Yeah those are prolly the best.

I've heard Drag Munitions + Emissive Munitions is good for Seekers.
Articulate Llama Feb 9, 2019 @ 9:30am 
type 10 is kind of limited for builds tbh. Its mobility, or lack there of, really turns it into more of a platform than an actual ship.

You wont be swooping and diving to get that 1337 fixed alpha shot. You wont be swooping to anything.

You cant even keep most ships in a gimbaled lock for long enough to even make gimbaled weapons worth it, imo.

Best options, imo, are turret boat, long range sniper platform, mine death blossom ship (so fun tbh, a mine ship, but really only viable for pvp, in pve mines just make everyone hate you) or like was stated before a missile ship that is focused on long range barrages.

I mean, you have flown the type10 right? You are aware of how it moves, or what it called movement.
Chibbity Feb 9, 2019 @ 10:10am 
Yeah, I'm with this guy^

I don't see Dumbfires (or fixed weapons in general) working out that well on the Type-10. I was thinking more so Seekers or Pack Hounds
Last edited by Chibbity; Feb 9, 2019 @ 10:11am
Manwith Noname Feb 9, 2019 @ 10:42am 
Originally posted by D5 Col.Chestbridge:
I mean, you have flown the type10 right? You are aware of how it moves, or what it called movement.

Heh, their "name" is Space Brick.
Space Brick Feb 9, 2019 @ 11:53am 
I'm aware that the type 10 is a big boned ship that doesn't always outpace eagles and vultures. But it certainly outguns them. Aiming at an enemy isn't usually the issue it's really the hardpoint convergence that is the worst part of it all. I do agree that a turret boat is the go-to, gimballed guns do work on a type 10 though, it's not THAT slow. It may look like a type 9 but it handles alot better than one. Especially with some dirty drives.
Space Brick Feb 9, 2019 @ 11:58am 
Originally posted by Chibbity:
For Dumbfire missiles? Yeah those are prolly the best.

I've heard Drag Munitions + Emissive Munitions is good for Seekers.

I tried the Drag Munitions effect as part of my 9 frag cannons loadout and the effect only lasts for maybe 5 seconds which is kind of a bummer, i'm not sure what else it can be fitted to but I'd bet that it would be effective on a multicannon turret so that way they have the status for the longest time allowing the ability to really take advantage of it.. I would assume it lasts longer for something like missiles, but idk..
Space Brick Feb 9, 2019 @ 12:01pm 
Emissive munitions sounds like it would only be useful for PvP against stealth builds tbh. Kinda niche if you ask me
Space Brick Feb 9, 2019 @ 12:08pm 
I haven't tested it but i'm also thinking of having 3 Plasmas (1 C2, 2 C3) on one side of the ship as like an asymmetrical weapon set while the rest of the weapons are gimballed. That way I can go for the quickscopes on the powerplant when I get their shields down.

Also I heard that phasing sequence on a cytoscrambler actually does damage to the hull through the shields even though the weapon doesn't do hull damage. Which is kinda insane. definitely gonna go for those
Chibbity Feb 9, 2019 @ 2:32pm 
Originally posted by Space Brick:
Emissive munitions sounds like it would only be useful for PvP against stealth builds tbh. Kinda niche if you ask me

The claim I heard is that it makes missiles lock on faster.

I can't personally vouch for how true that is though.
. Feb 9, 2019 @ 5:51pm 
All torpedoes, destroy any ship In the game for PvP in la than 5 seconds
Space Brick Feb 9, 2019 @ 9:19pm 
unless they have 1 ecm
Nolo Contendere Feb 9, 2019 @ 9:52pm 
we just talking about fun?

bind a ♥♥♥♥♥♥♥♥ of heatsinks and pack hound rockets to the same trigger.
< >
Showing 1-15 of 17 comments
Per page: 1530 50

Date Posted: Feb 9, 2019 @ 5:07am
Posts: 17