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doesn't matter if they're wanted.
After his wreckage was floating in space I checked the message, "we have had enough of your interference commander, were sending someone to take care of you."
They've only ever done it once though, even though my rep has been hostile with them for a long time. O7
That is hearsay though, so take it with a pinch of salt.
Yeah, it might have changed.
The problem is FD don't tell. 99% of what we know about the BGS was learned due to experimentation. And if FD ninja change something, then it can take a while for people to notice and figure out what has actually changed.
You can quickly ruin the reputation of a faction to make room for another by killing all ships of a specific faction. That faction will lose influence as well as the controlling faction due to lack of security. But remember don't bounty hunt. Don't kill wanted ships. Also killing players does not seem to affect the BGS. I went crazy in Eravate some time ago and killed everything. Killing player ships did not seem to affect the BGS at all and were completely disconnected from it.
The simplest way to use the bgs is to work with mission factions and use influence/reputation.
Out of missions panel, you also can push the market controling faction in the way you want be selling particular commodities.
The relation factor betweem faction governments, powers and superpower play also a role.
By example, in a system interdicted black market by a power, you can have a dictator ship government who not disable it and you can sell commodities to this black market to lower the influence of the system controlling faction.
You can possibly also intercept market transport vessels coming from another system as show in galaxy map trend trade roads to break the incoming commodities to the controlling faction.