Elite Dangerous

Elite Dangerous

malorob Nov 9, 2018 @ 5:20pm
Repair ship how?
so i just install voice attack and have astra in sigularity mode installed.
just plug and play becareful as some commands can cause crazy things to happen lol....

thought i would try the pre pair for landing command lol. " bad mistake " opps

Astra says no worries then next minute i lose controls and the ship falls from the sky like a rock
hit's the planet' and dose 10% damage to the ship " she did do full pips to shield's "

i have tried reboot and repair but did nothing.
i am between colonia and magnus depo , so a long way out.

how do i repair.

thanks for advice
cheer's malorob
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Showing 1-14 of 14 comments
. Nov 9, 2018 @ 5:26pm 
Im so confused, you can repair by getting to a station or having an afm module
malorob Nov 9, 2018 @ 5:35pm 
Originally posted by ppp bob:
Im so confused, you can repair by getting to a station or having an afm module

I have a AmF but it dose nothing.....

a station is about 20,000ly away
THE_RaBiD_CanuK Nov 9, 2018 @ 6:06pm 
To use the AFM, select the module in your module list and click repair (should be in the same place as activate/deactivate). The module needs to be shut down to repair (should shut down automatically). Also note that the AFM does not repair hulls ....
malorob Nov 9, 2018 @ 7:19pm 
Originally posted by THE_RaBiD_CanuK:
To use the AFM, select the module in your module list and click repair (should be in the same place as activate/deactivate). The module needs to be shut down to repair (should shut down automatically). Also note that the AFM does not repair hulls ....


thanks heading back to colonia to get repair limpets only 350jumps to go.......
and i got to learn something new lol
THE_RaBiD_CanuK Nov 9, 2018 @ 8:16pm 
Originally posted by malorob:
Originally posted by THE_RaBiD_CanuK:
To use the AFM, select the module in your module list and click repair (should be in the same place as activate/deactivate). The module needs to be shut down to repair (should shut down automatically). Also note that the AFM does not repair hulls ....


thanks heading back to colonia to get repair limpets only 350jumps to go.......
and i got to learn something new lol

Ya ... I didn't realize the hull thing my first time either. lol.

Learn something new every session.
Sam Sann Nov 10, 2018 @ 3:46am 
Originally posted by THE_RaBiD_CanuK:
Originally posted by malorob:


thanks heading back to colonia to get repair limpets only 350jumps to go.......
and i got to learn something new lol

Ya ... I didn't realize the hull thing my first time either. lol.

Learn something new every session.

Dang! didn't knew that, the more you know.
So limpets repair hulls?
Sledge Nov 10, 2018 @ 5:07am 
You can make limpets in your ship if you have some cargo space. 10 Nickel and 10 Iron makes 4 limpets. So no need to fly back to a space port.
flyingnurse_2003 Nov 10, 2018 @ 5:49am 
Most of us learned the hard way. Just rack it up to experance.
WRONGTURN Nov 10, 2018 @ 6:02am 
You don't need cargo space for nickle and iron. They are stored in your materials bin and can be found on most planets if you have an srv.
nikola_703 Nov 10, 2018 @ 6:50am 
Originally posted by WRONGTURN:
You don't need cargo space for nickle and iron. They are stored in your materials bin and can be found on most planets if you have an srv.

But you need cargo space for limpets. :steamhappy:
WRONGTURN Nov 10, 2018 @ 4:04pm 
Originally posted by nikola:
Originally posted by WRONGTURN:
You don't need cargo space for nickle and iron. They are stored in your materials bin and can be found on most planets if you have an srv.

But you need cargo space for limpets. :steamhappy:
were you talking about "hull repair" or module repair ? hull repair Yes you need limpets.. module repair all you need is an afmu installed and you can make plenty of ammo for it. No cargo space needed
Sledge Nov 10, 2018 @ 4:43pm 
He was talking about hull repair. So he needs to make limpets, and therefore needs cargo space to store those limpets. Of couse, we're assuming he has a repair limpet controller as well.
malorob Nov 10, 2018 @ 4:48pm 
hull repair - need repair limpets = need cargo hold " dont forget to get limpets b4 you leave unless you have matts to build.... then it will save you sum weight till you need them...

module repair - need AMFU = no cargo hold needed....

extra - protection module reinforment......... when using neutron hwy jumps = loose half a ly in jump range. but also repair less....
Sledge Nov 10, 2018 @ 6:10pm 
Did the advice help, or do you need to head back to a space station to repair and possibly refit?
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Date Posted: Nov 9, 2018 @ 5:20pm
Posts: 14