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You used a Viper Mk IV.
Let's just say you're much better off with the Mk3. Also, thusters and sensors are kind of a priority in a combat ship, you'll need those A-rated.
edit: but seriously, though. wrong ship.
edit 2: there's actually a lot more stuff to criticque but let's wait to see what everyone else says first
https://coriolis.io/outfit/viper_mk_iv?code=A2patbFel9dasaf42a2a24240503475e0k290g2p---.Iw18SQ%3D%3D.IwBhrSrVgkg%3D..EweloBhBGA2EoDcCWAHApgJwPoFsDW2yiIME5ClEQA%3D%3D
... and now you're out of power, even with the prioriies set. You need to A-rate the Power plant. And the Thrusters. And probably the FSD, too. And the AFMUs don't need to be that big. And Point defence is kinda pointless (pun intended). And you're using shield cell banks without heat sinks, so you'll cook your ship from the inside...
and it's still the wrong ship
Maybe something like this? https://s.orbis.zone/68vc
No worries, but remember, at the end of the day, it's a build you got from a stranger on the Internet. So there's no guarantee it will work well for you ;)
https://coriolis.io/outfit/krait_mkii?code=A0pttoFjljdysrf52b2b1u0s0s0a0k0f02p23e0v74-6h583w3x.Iw18eQ%3D%3D.IwBj4zNcg%3D%3D%3D..EweloBhBmcQUwIYHMA28QgIwVyKBQA%3D%3D
I'm hoping that's the "before" foto and not the blueprint you're going for...
So i'll just go section by section.
-Core internals:
-Optionals:
weapons are really user-dependent, so i see nothing wrong.
utilities:
so here's what it would look unengineered: https://s.orbis.zone/68v_
If you're curious about a fully engineered one, this is mine: https://s.orbis.zone/68w4 but keep in mind, at that level, engineering is heavily based on personal preference.
https://coriolis.io/outfit/krait_mkii?code=A1pptlFgljdvspf52b2b1u0s0s040404024ffm5j2d2b6h290e3x.Iw18eQ%3D%3D.IwBj4zOUWI%3D%3D..EweloBhBmSQUwIYHMA28QgIwVyKBQA%3D%3D
Short link button is located on the upper right of the window and resembles a couple of chain links.
https://s.orbis.zone/68yn
2. Why are you picking the Viper IV? If you want something fast and fun and small do the VIper, something smaller go with the Vulture (and have that forever), or just build your Krait MK2 which is IMO the best combat ship period.
3. Do you not have engineering? Will your friend have engineering? Because engineering changes everything.
4. If you are new I would use a combination of beam lasers (efficient engineering to not overheat) to bring down shields, and then multicannons (one with corrosive, all with overpowered) to bring down hull. And use gimballed, that way they will actually hit your target. I am elite combat and still use gimballed
5 you wont be able to use a shield cell bank unless, 1) you've engineered it specialized to not heat up or 2) use a heat sink.
https://s.orbis.zone/68y_
I can stay out in a combat zone all day, even if I goof up against 4 Anancondas, I just repair up in the field like nothing happened and get back to it, but it would be very unsual for anything to even get past the shields
And as for the fighter, mine is elite class, with fixed beam
I just melt ships in seconds
https://s.orbis.zone/68z1
I use this. Much more shield mj, damage, resists, and longevity. Doesn't rely on cell banks, ammo that can run out anytime soon, or hacked shield boosters. (Shield booster with 293.6% bonus???? Really?)
It is so satisfying smacking around an Anaconda and killing it in less than 10 seconds...
1) Viper MkIV was not my choice, it's for a friendly battle where we don't want to waste too many credits
2) I will soon -- I outfitted a Phantom with mining equipment and found a benitioite hotspot
3) I'm only now going to focus on engineering to get better damage and defense and the sort
4) thank you
5) I love heat sinks, mostly because of one time that i almost flew into a star because I went AFK without supercruise assist
Engineering floorplan: https://s.orbis.zone/68zm
If they work for you then have fun. Two of the worst builds I have seen for me personally.