Elite Dangerous

Elite Dangerous

Blue Nip Feb 23, 2020 @ 10:01am
Is there a way to Estimate Travel Time IRL?
New to the game and so far I am liking it. Been pretty much space trucking my way around. One thing I can't figure out and tried looking up is how to know how long a trip in supercruise will last in IRL time. The measurement for distances Ls, Lm, Ly is confusing and trying to see if I have enough fuel is also confusing. I tried looking it up and maybe I just don't know the right wording for proper results. I know trips can take actual hours, Hutton Orbital being an prime example.
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Showing 1-13 of 13 comments
Pctechnik (Banned) Feb 23, 2020 @ 10:14am 
Well, I made it back from Beagle point in around 2 days - 40 hours iirc

hope that helps!
Agony_Aunt Feb 24, 2020 @ 3:48am 
A trip in supercruise can vary depending on whether there are objects in your way and whether you route around them.

However, taking into account a typical Sol like system, most stations won't be more than a minute or two away. Any around outer planets might take up to 5 minutes.

Where the travel times get longer is when there are stations around secondary stars like 50, 100, or more thousands of LS away. those can easily take 15 minuites or more to reach.

The longest travel time to a station in the game is Hutton Orbital in Alpha Centauri, which takes over an hour to reach.

You'll never really have to worry about fuel with in-system flights, its jumps between systems that can burn through the fuel.
EngineerDoge Feb 24, 2020 @ 6:44am 
For the time to travel lys is best measured by the amount of jumps you take. Usually each jump takes around 20 secs to 1 min per jump depending on the CMDR and the closeness of the suns in the system. If you are scanning each body every jump you make, then it will take significantly longer.

For a 500ly trip with an average jump range between systems of 40ly, you are looking at around 500/40 = 12.5 or 13 jumps. If each jump takes you on average 35 seconds, then you are looking at 35*13 = 455 sec or 7.58 min to get to the system you are going to.

With supercruise, the amount of time that it takes to get to a certain body usually depends on how far the body is away from its star. (I know obvious, right?) What I mean about this is that the time depends on the acceleration of your ship, which looks like half of a bell curve if you graph it. In the beginning, the acceleration goes up exponentially but slowly depending on how far away you are from bodies, since the gravity of those bodies pulls on your ship and slows the gain of acceleration of your ship. If you are going 5000ls away form where you dropped in at, but there are 20 other bodies between you and your destination, it will take significantly longer due to the pull of gravity on your ship by those stellar bodies. Which means going 90 degrees from the orbital plain and getting up to a decent amount of acceleration is the fastest way to get from where you dropped in at to your targeted destination. When you are close to your targeted destination, deceleration is best done when you have 7-6 seconds from arrival to the particular stellar body, which resembles the top of the bell curve.



Originally posted by Caeris:
Hope that helps :7Days3:

https://confluence.fuelrats.com/display/FRKB/Supercruise+Travel+Times

These equations seem pretty accurate when not taking into account the pull of gravity from other stellar objects in the system. So when trying to determine the time it will take to get somewhere in supercruise, it really depends on how many other stellar bodies are in your way.
tomg2012 Feb 24, 2020 @ 7:11am 
Hutton is the longest - 1 hour
500,000 ls - 30 mins
250,000 ls - 20 mins
125,000 ls - 15 mins
60,000 ls - 10 mins

This is based on experience so numbers will vary.
Blue Nip Feb 24, 2020 @ 12:26pm 
Originally posted by FlamingHobo:
For the time to travel lys is best measured by the amount of jumps you take. Usually each jump takes around 20 secs to 1 min per jump depending on the CMDR and the closeness of the suns in the system. If you are scanning each body every jump you make, then it will take significantly longer.

For a 500ly trip with an average jump range between systems of 40ly, you are looking at around 500/40 = 12.5 or 13 jumps. If each jump takes you on average 35 seconds, then you are looking at 35*13 = 455 sec or 7.58 min to get to the system you are going to.

With supercruise, the amount of time that it takes to get to a certain body usually depends on how far the body is away from its star. (I know obvious, right?) What I mean about this is that the time depends on the acceleration of your ship, which looks like half of a bell curve if you graph it. In the beginning, the acceleration goes up exponentially but slowly depending on how far away you are from bodies, since the gravity of those bodies pulls on your ship and slows the gain of acceleration of your ship. If you are going 5000ls away form where you dropped in at, but there are 20 other bodies between you and your destination, it will take significantly longer due to the pull of gravity on your ship by those stellar bodies. Which means going 90 degrees from the orbital plain and getting up to a decent amount of acceleration is the fastest way to get from where you dropped in at to your targeted destination. When you are close to your targeted destination, deceleration is best done when you have 7-6 seconds from arrival to the particular stellar body, which resembles the top of the bell curve.



Originally posted by Caeris:
Hope that helps :7Days3:

https://confluence.fuelrats.com/display/FRKB/Supercruise+Travel+Times

These equations seem pretty accurate when not taking into account the pull of gravity from other stellar objects in the system. So when trying to determine the time it will take to get somewhere in supercruise, it really depends on how many other stellar bodies are in your way.


Thanks! Didn't even know you can scan bodies while jumping. Never thought I would need math in a video game lol. Wish there was a plugin or gps of sorts to give the player a rough estimate of irl time. Changing depending on if there are bodies in the way etc. But I'll guess I just do math in the meantime.
Blue Nip Feb 24, 2020 @ 12:27pm 
Originally posted by tomg2012:
Hutton is the longest - 1 hour
500,000 ls - 30 mins
250,000 ls - 20 mins
125,000 ls - 15 mins
60,000 ls - 10 mins

This is based on experience so numbers will vary.

Sweet thanks! Is hutton the longest one so far? are there any other long jumps or is Hutton just the most famous cause of mug?
EngineerDoge Feb 24, 2020 @ 2:04pm 
Originally posted by They Call Me Blue Nip:
Originally posted by FlamingHobo:
For the time to travel lys is best measured by the amount of jumps you take. Usually each jump takes around 20 secs to 1 min per jump depending on the CMDR and the closeness of the suns in the system. If you are scanning each body every jump you make, then it will take significantly longer.

For a 500ly trip with an average jump range between systems of 40ly, you are looking at around 500/40 = 12.5 or 13 jumps. If each jump takes you on average 35 seconds, then you are looking at 35*13 = 455 sec or 7.58 min to get to the system you are going to.

With supercruise, the amount of time that it takes to get to a certain body usually depends on how far the body is away from its star. (I know obvious, right?) What I mean about this is that the time depends on the acceleration of your ship, which looks like half of a bell curve if you graph it. In the beginning, the acceleration goes up exponentially but slowly depending on how far away you are from bodies, since the gravity of those bodies pulls on your ship and slows the gain of acceleration of your ship. If you are going 5000ls away form where you dropped in at, but there are 20 other bodies between you and your destination, it will take significantly longer due to the pull of gravity on your ship by those stellar bodies. Which means going 90 degrees from the orbital plain and getting up to a decent amount of acceleration is the fastest way to get from where you dropped in at to your targeted destination. When you are close to your targeted destination, deceleration is best done when you have 7-6 seconds from arrival to the particular stellar body, which resembles the top of the bell curve.





These equations seem pretty accurate when not taking into account the pull of gravity from other stellar objects in the system. So when trying to determine the time it will take to get somewhere in supercruise, it really depends on how many other stellar bodies are in your way.


Thanks! Didn't even know you can scan bodies while jumping. Never thought I would need math in a video game lol. Wish there was a plugin or gps of sorts to give the player a rough estimate of irl time. Changing depending on if there are bodies in the way etc. But I'll guess I just do math in the meantime.

Didn't mean scan WHILE jumping. Should have said scan inbetween jumps. 😅
Last edited by EngineerDoge; Feb 24, 2020 @ 2:05pm
tomg2012 Feb 24, 2020 @ 2:19pm 
Originally posted by They Call Me Blue Nip:
Originally posted by tomg2012:
Hutton is the longest - 1 hour
500,000 ls - 30 mins
250,000 ls - 20 mins
125,000 ls - 15 mins
60,000 ls - 10 mins

This is based on experience so numbers will vary.

Sweet thanks! Is hutton the longest one so far? are there any other long jumps or is Hutton just the most famous cause of mug?

There may be a couple I noticed that were close to Hutton distance but I don't remember which systems I saw them in. I've never seen anything further than Hutton.
prototype81 Feb 24, 2020 @ 9:37pm 
Originally posted by tomg2012:
Hutton is the longest - 1 hour
500,000 ls - 30 mins
250,000 ls - 20 mins
125,000 ls - 15 mins
60,000 ls - 10 mins

This is based on experience so numbers will vary.


I mean isnt this information based on a specific build? It's my understanding there isnt a set time because different ships travel at different speeds. Or is supercruise the same for all ships?

I remember doing a 500k run and I dont think it took 30 min maybe 20.
Originally posted by prototype81:
I mean isnt this information based on a specific build? It's my understanding there isnt a set time because different ships travel at different speeds. Or is supercruise the same for all ships?
The supercruise speed is the same for every ship, regardless on its build.

I remember doing a 500k run and I dont think it took 30 min maybe 20.
It's probably cause the supercruise speed varies from the distance to stellar objects around you. If there are planets on your way, their gravity will slow you down (and the gravity spreads pretty far). While in a relatively empty star system you can get faster speeds sooner.
tomg2012 Feb 25, 2020 @ 1:56pm 
I just did a 1,000,000 ls run, took roughly 30 mins, so yeah could be 500,000 is 5-10 mins faster. Mostly it’s about how much time I have and if I want to spend that much time to get the cash.
Rhudda Feb 26, 2020 @ 12:39am 
Originally posted by FlamingHobo:
Originally posted by They Call Me Blue Nip:


Thanks! Didn't even know you can scan bodies while jumping. Never thought I would need math in a video game lol. Wish there was a plugin or gps of sorts to give the player a rough estimate of irl time. Changing depending on if there are bodies in the way etc. But I'll guess I just do math in the meantime.

Didn't mean scan WHILE jumping. Should have said scan inbetween jumps. 😅

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Date Posted: Feb 23, 2020 @ 10:01am
Posts: 13