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hope that helps!
https://confluence.fuelrats.com/display/FRKB/Supercruise+Travel+Times
However, taking into account a typical Sol like system, most stations won't be more than a minute or two away. Any around outer planets might take up to 5 minutes.
Where the travel times get longer is when there are stations around secondary stars like 50, 100, or more thousands of LS away. those can easily take 15 minuites or more to reach.
The longest travel time to a station in the game is Hutton Orbital in Alpha Centauri, which takes over an hour to reach.
You'll never really have to worry about fuel with in-system flights, its jumps between systems that can burn through the fuel.
For a 500ly trip with an average jump range between systems of 40ly, you are looking at around 500/40 = 12.5 or 13 jumps. If each jump takes you on average 35 seconds, then you are looking at 35*13 = 455 sec or 7.58 min to get to the system you are going to.
With supercruise, the amount of time that it takes to get to a certain body usually depends on how far the body is away from its star. (I know obvious, right?) What I mean about this is that the time depends on the acceleration of your ship, which looks like half of a bell curve if you graph it. In the beginning, the acceleration goes up exponentially but slowly depending on how far away you are from bodies, since the gravity of those bodies pulls on your ship and slows the gain of acceleration of your ship. If you are going 5000ls away form where you dropped in at, but there are 20 other bodies between you and your destination, it will take significantly longer due to the pull of gravity on your ship by those stellar bodies. Which means going 90 degrees from the orbital plain and getting up to a decent amount of acceleration is the fastest way to get from where you dropped in at to your targeted destination. When you are close to your targeted destination, deceleration is best done when you have 7-6 seconds from arrival to the particular stellar body, which resembles the top of the bell curve.
These equations seem pretty accurate when not taking into account the pull of gravity from other stellar objects in the system. So when trying to determine the time it will take to get somewhere in supercruise, it really depends on how many other stellar bodies are in your way.
500,000 ls - 30 mins
250,000 ls - 20 mins
125,000 ls - 15 mins
60,000 ls - 10 mins
This is based on experience so numbers will vary.
Thanks! Didn't even know you can scan bodies while jumping. Never thought I would need math in a video game lol. Wish there was a plugin or gps of sorts to give the player a rough estimate of irl time. Changing depending on if there are bodies in the way etc. But I'll guess I just do math in the meantime.
Sweet thanks! Is hutton the longest one so far? are there any other long jumps or is Hutton just the most famous cause of mug?
Didn't mean scan WHILE jumping. Should have said scan inbetween jumps. 😅
There may be a couple I noticed that were close to Hutton distance but I don't remember which systems I saw them in. I've never seen anything further than Hutton.
I mean isnt this information based on a specific build? It's my understanding there isnt a set time because different ships travel at different speeds. Or is supercruise the same for all ships?
I remember doing a 500k run and I dont think it took 30 min maybe 20.
It's probably cause the supercruise speed varies from the distance to stellar objects around you. If there are planets on your way, their gravity will slow you down (and the gravity spreads pretty far). While in a relatively empty star system you can get faster speeds sooner.
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