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Better don't assume anything, but turn your nose away from the middle of it. You still can guess the exclusion zone by some "cloudy" visual effects.
But don't worry much - you are being dropped far enough to maneuver safely. Just use the edge of a cone, and you will be fine.
So like Dolphin said, best is to simply not try the chances and divert from the middle as soon as possible.
The trick i use is when I jump into the system, I aim a little bit outward of the part of the jet that starts to look like a visable cone when the jet has a decent rotation (Average neutron star, not a calm or extremely violent one). Make sure to go for the jet that is closest to you where you jumped in. Slow down to around 5km/s to 10km/s and try to get parallel with the jet before dropping into it. Once charged, full throttle out of the jet and the jump away.
I practiced this quite a lot on my way over to where I am now, and now I can do it fluidly. Takes me less then 30 seconds to drop in, charge, and jump. (If I dont come in too fast and over jump the jet).
I will say, those mental neutron stars that spin rediculously fast are worrying as you approach them as the cone obscures your view quickly.
- Zero throttle before Arrival.
- On Arrival, work out which of the two jet cones "looks longer". I usually do this by rolling the ship until the cones point exactly left and right, and then see which one is pointing more towards the rear of the ship. The "longer" jet is the one that's closer to you. If they both look about the same length, then pick either one.
- Fly towards the tip of the longer cone. You will not hit the exclusion zone.
Neutron stars are very tiny, often less than 100km radius and even less than 20km (our sun is about 700 000km radius) but extremely dense and hot. It's fun to see how devs have handled jet cones, supercharging our ships, when you know such jet cones could vaporize Earth a few Ly away if it was on their way^^ I don't know which mats are used for our hulls, but it has to be really tough !
Also be careful about White dwarves which are even more dangerous than neutron stars in my opinion.
Just out of sheer curiosity, how do you do that ? As far as I can tell, the slowest one can travel in supercruise is 30 km/s. If you drop out of supercruise, then even the fastest ships can't go this fast :/
Secondly, not to contradict Arc, but for me, I have found that neutron stars have a small exclusion zone and a large tail, White dwarfs however fit the description that Arc has put forward - also, both white dwarfs and neutron stars visually look the same... I switched off white dwarfs as a visitable star in the galactic map, I do not feel like I am missing much.
Thirdly, if you are in the bubble, practice with a cheap ship (needs a fuel scoop) at "jackson's lighthouse" before you go into the black.
Only thing is I only had the one AMFU. It's not enough..... looks like about the last third will be a loooong trip.
If you have the materials, you should be able to synth "ammo" for the amfu. perhaps you can stop off if needed at one of the many stations along the way and buy rearm - failing that, get an srv, and shoot a few rocks for the materials needed for a few refills.