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If you want to play open they did implement a new player starting area that other players can't get to. Once you level up one of your traits and land at a station outside of the new player area though you get locked out also.
I've heard a lot of players complain about end game players killing helpless new players, they even have a name for it - seal clubbing. So I've always steered clear of open. You still share the same universe as the open crowd, so the actions they take affect your private universe and vice versa.
I stay away from open personally. I don't like MMOs in general because of the 'MM' part. Too many idiots, too many griefers and too many trolls. I might check out Mobius eventually but for now I stick to a private group with just my brother as another member.
Sometimes those other humans shoot at you, sometimes they help you on a task. If you like meeting strangers it's very cool.
If you will be stressed out or as from the occasional explosion of your stuff, best to not play in Open.
That would be fine if everyone were on basically equal footing, but what can a new player do in their sidewinder when some gigantic mothership comes up and unloads every hardpoint on you? Or you try to run and they follow. There's no way to combat that kind of difference.
I like me a good gank, but not when I'm in my Cutter. Then the guy is just wasting time.
I just don't like "seal clubbing" and I don't care for any loot.
That is what we call a griefer/troll and not a ganker. In real world, if you're in the higher ranks of the combat system, killing anything below you is not gonna get you any worthwhile score to your combat rank, so unless that greenbean has a bounty (which honestly isn't gonna be much), they're just being a ♥♥♥♥, aka griefing/trolling.
Also, the larger ships are pretty terrible for combat against smaller more agile ships. I was watching a video yesterday where a youtuber had a Chieftan he dubbed "blunderbuss" that would shred any Anaconda, Corvette, Clipper, Dropship, or gunship to pieces in a matter of seconds, but a Cobra/Viper/Vulture would take him several minutes and a couple even got passed his shields and I want to say the vulture damn near got him (leaving with 46% hull) before the Vulture ka-boomed all over the asteroid field.
Him and the DownToEarthAstronomy (the guy with Blunderbuss) are hella good. I like ThreeOfNine because he shows us that it's not about the ship, it's about how you use it!
Don't forget - you play for your own fun, not for somebody else's.
This.
But also what Dolphin said. This game offers wide ability to curate your experience. If you meet an agressive player in open and don't want to see them again you can block specific commanders and then you won't see them again.
Some of us like the threat and excitement of other humans who might shoot. It makes even the charts where no one shoots that much more fun.
Others hate that feeling and they are accommodated in single or big groups like Mobius.
So you get to select your experience. Try it with stuff you can afford to get blown up in and see which you are.