Elite Dangerous

Elite Dangerous

Krait Phantom or Krait mk2? Witch one is better in combat and why?
I have two Krait Phantoms for exploration and combat and one Krait Mk2 for mining, and realy enjoy the 406 boost speed but wonder about Mk2 combat build. Is it worth it?

Sorry for wierd eng btw.
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Krait Mk II, hands down. Phantom may be little bit more nimble, but it doesn't compensate lack of damage potential and durability. Also, with proper engineering your Mk II will boost beyond 406 in full combat loadout :)

Also, while Krait can hold it's own in combat why not look at dedicated combat ships? So many options in medium class, and so many of them are really good.
Editat ultima dată de Caramel_Clown; 10 febr. 2020 la 1:30
Witcher 10 febr. 2020 la 1:43 
Krait Mk II is a goid and CZ killing machine.
ferus 10 febr. 2020 la 4:09 
MK II can hold a SLF which can be very useful during combat.
Mio Rin 10 febr. 2020 la 8:18 
Krait MkII has 3 large, 2 medium and 1 huge (SLF) hardpoint.
So, for raw damage potential, the MkII wins.
mordecai 11 febr. 2020 la 6:06 
k2 can have extra fire power , larger internals for hulls , more defences, but slower and phantom is lighter better for kiting with higher speed.

it depend on your personal style for combat
I still fly krait, but thinking switching to mamba.
I have or have had every ship in the game and do all my combat PvE or PvGoid in a Krait MK2
For me its the perfect combination of size, maneuverability and firepower. I love it.

The Phantom has become known as a great explorer ship, but I prefer the ASP or Diamondback Explorers for that role, primarily because I've already got them decked out and see no reason to get another.

They are both good at multiple roles, but for combat I think the Krait MK2 is the best in the game
Thanks to everyone, especially to Caramel Clown and neuroperson. Love this community
Krait MkII is my favorite combat ship. It is wonderful with Plasma/Rail combo, and it is a pretty good shield tank. If you want a good combat ship, Krait MkII is very hard to beat.

I have a Krait Phantom as my explorer ship and deep core mining ship. Love it for those roles, but I wouldn't use it for combat.
Editat ultima dată de EngineerDoge; 14 febr. 2020 la 6:42
Postat inițial de FlamingHobo:
I have a Krait Phantom as my explorer ship and deep core mining ship. Love it for those roles, but I wouldn't use it for combat.

Can i took a look on your deep core mining fit?
Krait MK2 is my do everything ship. I love it, have rails and autocannon, 1 thermal 2 corrosive, npc melt, pc I'm still getting to the place where I'm dangerous.

The fighter is a blessing when I'm outnumbered or some speedy little jerk won't stay in the crosshairs.
Here is my Deep Core Mining build. Its adapted from my Exploration build, so some of the core modules you don't need A rated with the engineering.

https://s.orbis.zone/618l
Editat ultima dată de EngineerDoge; 14 febr. 2020 la 13:46
Postat inițial de FlamingHobo:
Here is my Deep Core Mining build. Its adapted from my Exploration build, so some of the core modules you don't need A rated with the engineering.

https://s.orbis.zone/618l

If i may offer an alternate, more purpose-built:

https://s.orbis.zone/4og3

Krait Mk2, mostly because if you get bored of CZ and bounties, the Mk2 is the current meta for anti-xeno builds (or so I've heard). I don't have experience in the Phantom, so I could be a little biased.

That said, I'd also throw the Mamba into the mix. Very reasonably priced being right around the price of an outfitted Mk2 (about 6 million more than my Mk2 as I have them built), but it has a HUGE hardpoint, 2x large, and 2x small; compared to the Mk2's 3x large, 2x mediumt. In my builds, the Mk2 is at 81.8 DPS and my Mamba at 85.9 DPS (every little bit counts in a dogfight).

Unengineered and A-rated everywhere but lifesupport (which is D rated for weight savings), I find the Mamba is faster and feels more agile than my Mk2 (easier to stay on target). Looks sexier, sounds sexier. Slightly less hull strength, but tougher shields (6x utility slots vs Mk2's 4 slots), even if using heatsinks and/or a chaff launcher..

I can absolutely mow NPCs in my unengineered Mamba, where as my Krait Mk2 just slowly trickles NPC hulls while utilized moderately engineered MCs. The Mk2 is capable of slow but steady damage over a prolonged period, but the Mamba's damage comes in huge amounts, at the cost of inconsistent firing because it tends to overheat fairly quick.
What s the top boost speed of your Mamba?
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Data postării: 10 febr. 2020 la 1:23
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