Elite Dangerous

Elite Dangerous

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Showing 1-8 of 8 comments
malorob Feb 5, 2020 @ 2:58am 
top right hand corner is short link click it and get this
https://s.orbis.zone/5yz5

and if you only been playing a short time then i would go back to the smaller ships as there is much you can learn.

have a look for vindicator jones on youtube
Squirrely Wrath Feb 5, 2020 @ 4:38am 
i strongly reccomend you take a vulture for bi-weaves, npc´s ignore chaff and every semi competent pilot runs fixed weapons

beam lasers reward you for staying locked on a target and pumping dmg in but the fdl is imo not really a turn fighter and more a boom and zoom ship

if you really keep running bi weaves, at least invest in one scb to keep them up a tad longer, running only 1 tiny module reinforcement wont bring you any benefit and at max tank 3 hits

as for the fsd, its kind of pointless to go for range since you dont have that much fuel to travel anyway, maybe give fast boot a try if you encounter lots of grom bombs

tldr, stick to the vulture, its more flexible and forgiving
Mr Robert House Feb 5, 2020 @ 6:06am 
For a pve FDL you want a bi weave, prismatic for pvp and the tough wing assassinations. I would try to get good overall resistance on the shield and then you should be fine. Chaff is bad and class 4 cell banks do hardly anything so just reinforce the hull in case your manouverability fails you and your shield drops, you probably want a class 4 MRP.

Weapon loadout is up to you, try out various things then engineer what you like.

The FDL is utterly terrible at anything that isn't combat for a ship of its price range.
Gralzeim Feb 5, 2020 @ 7:40am 
It's not so much that chaff is 'bad' (it does exactly what it's supposed to do) or that NPCs 'ignore' it, it's more that higher rank NPC pilots use fixed weapons primarily or exclusively. Lower rank NPCs do sometimes use gimballed and/or turreted weapons, but those aren't the ones you'd need chaff against since they're pretty easy to begin with.

I do agree that it's not worth taking, though, since the hardest NPCs will be rocking things like railguns and plasma accelerators. Which is unfortunate as it removes a potential defense from consideration.
Guzorc Feb 7, 2020 @ 2:43am 
Thanks for your comments guys.
I Now have 350 mil in the bank and always wanted a vulture, so I will have a go at it and learn how to use thrusters properly.
The chaff loadout isn't on all the time, there is usually a kill warrent scanner in there, but i found them usefull in combat zones whilst i'm still getting combat experience (yes I have seen some of those vindicator jones vids), but I'm suprised at all of your reaction to it, since many vids and loadouts i've seen have at least 1 fitted but a lot go with 2. But I will look at it and maybe remove them when i get better.
The fsd range is becuase i will temp fit a fuel tank if im travelling long distance.

Thanks for the shortlink tip, I wondered why it was so long.
slipperyspace Feb 7, 2020 @ 3:32pm 
combat too me is a millionares play ground..... as the money you back back is pennies compared too what you spend.

your 350million wont last long outfitting a top tier ship.
have a look at power play and maybe the prismatic shields if you have horizons
Cloud Breaker Feb 7, 2020 @ 5:30pm 
If your going to be using it specific for combat (It's FDL so you should), I recommend using two size 4 shield cell banks you double bank together along with a heat-sink each time, you can set this up in a fire group to make it real easy to pull off, and this will restore a decent chunk of your bi-weave with the shield cell usage).

I would run 4 shield boosters (3 with resistance / super capacitors and one with heavy duty / super capacitors) the goal being to make the smaller pool of health of your bi-weave high resistance to keep your fast recharge rate up but make what little shields you do have worth 3-4 times as much once the resistances are applied. One chaff, as when your in a situation against 3+ ships that chaff will give you some extra staying power in bad scenarios while you try to get a couple out quick, or while making your escape. That chaff is a omg im taking so much fire and need to live a couple more seconds for either a kill or to jump, it makes a difference.


Last edited by Cloud Breaker; Feb 7, 2020 @ 5:38pm
Mr Robert House Feb 7, 2020 @ 11:23pm 
A shield booster always works, chaff runs out and only affects gimballed weapons. That's my problem with it. It's not useless but once I could engineer shield boosters I used them instead.

Same thing with point defence, it's only useful against missiles and is limited in firing angle so I just spam boosters to get a ludicrous resistance to everything, or a huge shield on ships that don't need to worry about recharge rate. The ai doesn't use missiles anyway if you keep your shield up.
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Date Posted: Feb 4, 2020 @ 6:22am
Posts: 8