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Make sure you hire an NPC.
But if you wanted to try the fighter hangar, absolutely it would serve as a distraction at best. The AI won't always pursue the fighter but there's a good chance they might because it's the thing causing them damage. If you get a fighter bay that holds two, you can immediately deploy your second fighter when the first is destroyed and not have to wait until the other is ready.
In combat fighters are very good with a high ranked pilot, and can kill ships on their own at times, but again, the type 9 shouldn't be trying to fight. Emphasis on the high ranked pilot part.
You would be better off fitting larger shields, the jump cool down really isn't that long.
Yeah that's an important part to remember. Pilots take a portion of your profits so weigh their use to gain depending on what you see as worth it.
- They're finite. Once they're gone. They're gone.
- Countermeasures/chaff can screw with them.
- They're good on hulls. Bad on shields. Enemies have shields.
Basically I only ever seem to meet 1 enemy at once. What would happen if I literally just spam 30 missiles into him? He may have shields, he may have countermeasures/point defenses but the fact you can launch out loads of them at once... Plus the fighter would hopefully be mitigating the shields a little anyway. It literally doesn't matter if I run out. It's just to spam a single enemy to either kill or incapacitate them through volume.
I've never done combat and reading the wikia doesn't provide a perfect theoretical understanding of these things so I'm a bit clueless.
That's the great fun of this game. If that's an idea you want to try, I say go for it and see how it works out. I personally can't chime in on that strategy as I've never tried it, but I do have an opinion on it.
If you're flying the type-9 you're probably running trade or hauling something. Getting in a fight with that big ol beast just isn't worth it. They're very fragile unless you're willing to sacrifice cargo space which defeats the purpose of it. I don't believe that a full missile volley will stop some of the pirates that interdict you.
In the end it's just all time that could have been better spent running another load and making money.
I would rather not fight but some of the interdictions as of late of late have been physically impossible, like the escape vector will twirl sideways underneath me and literally the type-9 cannot make turns and re-orientations like that in the time frame demanded, no matter how good you are with thruster control.
If you're still on a budget and haven't engineered at all, then yeah it can be real difficult to evade interdiction in a type-9.
If that's the case then I'd get as decent a shield as you can then when you're interdicted, just kill throttle and drop. The big gain you get from doing this is your FSD doesn't have to go through an emergency cool down like when you fight the interdiction.
So voluntarily submit, immediately boost away, and start charging your FSD ASAP. With decent enough shields you should get away unscathed.
EDIT* I should add, go ahead and submit only after you know you're going to lose. Definitely try to fight it first.