Elite Dangerous

Elite Dangerous

The Federal Assault Ship is amazing
I'm out exploring right now so wanted to post this while travelling. The FAS has to be the best combat ship there is. I have grade 4 dirty drives on mine and she manuevers far better than any SLF. Weapons are extremely accurate and are great for sniping power plants, also deal a ton of damage. Then when you do get in trouble with railspammers (Whom I have raged about so ardently), you can just run away at 500mps then come back to bite them in their cheating **ses! ...Almost literally.

I don't know why I once thought and some people still do think the Corvette and Anaconda are good for combat; You can't really do much in them but move a little, maybe dodge a plasma accelerator and hold down the fire button. And it's even more epic because she's that manueverable and fast she can actually dodge AI gimballed weapons fire; I'm taking on 6 different ships and they didn't even get my shields down because I used evasive manuevers with a touch of chaff. If I took them on in a Corvette, my shields would be at critical and I'd have to run at least once.

Bloody awesome ship, bloody awesome.
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Showing 1-15 of 26 comments
Turih (Banned) Aug 8, 2018 @ 6:18am 
Originally posted by Black Bear:
Weapons are extremely accurate and are great for sniping power plants, also deal a ton of damage.
How should I even understand this statement? Accuracy of weapons depends entirely on the weapon itself. Whether they are on FAS or Sidewinder, it doesnt matter.

However, if you are talking about hardpoint placement I disagree strongly with your positive review about them.
Last edited by Turih; Aug 8, 2018 @ 6:19am
Zi Aug 8, 2018 @ 6:25am 
FAS?

Not better than Kraitter ;)
Judgement Nut Aug 8, 2018 @ 6:41am 
Originally posted by Turih:
Originally posted by Black Bear:
Weapons are extremely accurate and are great for sniping power plants, also deal a ton of damage.
How should I even understand this statement? Accuracy of weapons depends entirely on the weapon itself. Whether they are on FAS or Sidewinder, it doesnt matter.

However, if you are talking about hardpoint placement I disagree strongly with your positive review about them.

Well the smaller the ship is the gimballed weapons won't be flailing around as much; On SLF's the gimballs don't even move at all unless they're moving to aim at an enemy ship.

There are issues with the hardpoints, you have to keep your target strictly within your crosshair or weapons on the other end of the ship won't be able to fire at it, but that's not too much of an issue. I use beam lasers on two of my hardpoints and they are incredibly accurate and can even hit SLF's at a few hundred metres away. Make sure you always target the power plant, AI don't suffer from power plant failure but aim small miss small, focusing on a smaller subtarget will make it deadly accurate.

As for the multicannons they're brilliant. Can tear up an enemy ship's hull if you get close enough. The main charm is the manueverability though, it can actually outmanuever an SLF if you have dirty drives graded up.
Last edited by Judgement Nut; Aug 8, 2018 @ 6:42am
Judgement Nut Aug 8, 2018 @ 6:42am 
Originally posted by Zi:
FAS?

Not better than Kraitter ;)

The Krait has artificial gravity! It's awful!
Zi Aug 8, 2018 @ 6:45am 
lol
d[-_-]b (Banned) Aug 8, 2018 @ 6:58am 
The Krait is all about having a latte while the shields recharge. Stylin'
Judgement Nut Aug 8, 2018 @ 7:00am 
Originally posted by Captain Oscar:
The Krait is all about having a latte while the shields recharge. Stylin'

Give me a ship, a suit, and maybe a latte, and I'll show this galaxy what class really means.
Zi Aug 8, 2018 @ 7:02am 
Originally posted by Captain Oscar:
The Krait is all about having a latte while the shields recharge. Stylin'

While the Fas is about not having shields at all? ;)
Judgement Nut Aug 8, 2018 @ 7:05am 
Originally posted by Zi:
Originally posted by Captain Oscar:
The Krait is all about having a latte while the shields recharge. Stylin'

While the Fas is about not having shields at all? ;)

Not if you're skilled! Well I mean, occasionally I get overexcited and ram a Corvette :D
Zi Aug 8, 2018 @ 7:09am 
Originally posted by Black Bear:
I mean, occasionally I get overexcited and ram a Corvette :D

Thats classic! This ship is made for ramming.. tho shields are not that good really.. But, who needs em if you can play only 10 min and log off xD
Judgement Nut Aug 8, 2018 @ 7:31am 
Originally posted by Zi:
Originally posted by Black Bear:
I mean, occasionally I get overexcited and ram a Corvette :D

Thats classic! This ship is made for ramming.. tho shields are not that good really.. But, who needs em if you can play only 10 min and log off xD

Oh shields have their uses.... look at dem missiles D:
Turih (Banned) Aug 8, 2018 @ 7:43am 
Originally posted by Black Bear:
Originally posted by Turih:
How should I even understand this statement? Accuracy of weapons depends entirely on the weapon itself. Whether they are on FAS or Sidewinder, it doesnt matter.

However, if you are talking about hardpoint placement I disagree strongly with your positive review about them.

Well the smaller the ship is the gimballed weapons won't be flailing around as much; On SLF's the gimballs don't even move at all unless they're moving to aim at an enemy ship.

There are issues with the hardpoints, you have to keep your target strictly within your crosshair or weapons on the other end of the ship won't be able to fire at it, but that's not too much of an issue. I use beam lasers on two of my hardpoints and they are incredibly accurate and can even hit SLF's at a few hundred metres away. Make sure you always target the power plant, AI don't suffer from power plant failure but aim small miss small, focusing on a smaller subtarget will make it deadly accurate.
Hmm... You are still mixing several factors and categories gimballed/fixed+energy/kinetic+sizes and labeling them all under one - Accuracy.

I am trying really hard to make my point clearer so you can understand... maybe I will comment on this thread later about this.

Anyway:

Originally posted by Black Bear:
As for the multicannons they're brilliant. Can tear up an enemy ship's hull if you get close enough. The main charm is the manueverability though, it can actually outmanuever an SLF if you have dirty drives graded up.
This is more true for Frags as their damage fall-off starts earlier. But the main argument against their range is spread so this is what you want to label as a "weapon that tears-up hull if you get close enough."

Multicannon is a "weapon that tears up hull even from longer distances."

You shouldn't take into account person's skill when judging this.
Last edited by Turih; Aug 8, 2018 @ 7:44am
Judgement Nut Aug 8, 2018 @ 7:51am 
Originally posted by Turih:
Originally posted by Black Bear:

Well the smaller the ship is the gimballed weapons won't be flailing around as much; On SLF's the gimballs don't even move at all unless they're moving to aim at an enemy ship.

There are issues with the hardpoints, you have to keep your target strictly within your crosshair or weapons on the other end of the ship won't be able to fire at it, but that's not too much of an issue. I use beam lasers on two of my hardpoints and they are incredibly accurate and can even hit SLF's at a few hundred metres away. Make sure you always target the power plant, AI don't suffer from power plant failure but aim small miss small, focusing on a smaller subtarget will make it deadly accurate.
Hmm... You are still mixing several factors and categories gimballed/fixed+energy/kinetic+sizes and labeling them all under one - Accuracy.

I am trying really hard to make my point clearer so you can understand... maybe I will comment on this thread later about this.

Anyway:

Originally posted by Black Bear:
As for the multicannons they're brilliant. Can tear up an enemy ship's hull if you get close enough. The main charm is the manueverability though, it can actually outmanuever an SLF if you have dirty drives graded up.
This is more true for Frags as their damage fall-off starts earlier. But the main argument against their range is spread so this is what you want to label as a "weapon that tears-up hull if you get close enough."

Multicannon is a "weapon that tears up hull even from longer distances."

You shouldn't take into account person's skill when judging this.

I know how this game works.
Turih (Banned) Aug 8, 2018 @ 8:02am 
Originally posted by Black Bear:
Originally posted by Turih:
Hmm... You are still mixing several factors and categories gimballed/fixed+energy/kinetic+sizes and labeling them all under one - Accuracy.

I am trying really hard to make my point clearer so you can understand... maybe I will comment on this thread later about this.

Anyway:


This is more true for Frags as their damage fall-off starts earlier. But the main argument against their range is spread so this is what you want to label as a "weapon that tears-up hull if you get close enough."

Multicannon is a "weapon that tears up hull even from longer distances."

You shouldn't take into account person's skill when judging this.

I know how this game works.
Maybe you do but it is not reflected in your comments.
Judgement Nut Aug 8, 2018 @ 8:17am 
Originally posted by Turih:
Originally posted by Black Bear:

I know how this game works.
Maybe you do but it is not reflected in your comments.

I'll explain it to you.

Technically it simply does damage to hull at longer distances; At short range it "tears up" the hull which is a metaphor sometimes used among the Elite playerbase, for doing high amounts of damage. And as a matter of fact, it is true that certain ships are better at aiming gimballed weapons than others. An SLF has 100% gimballed accuracy, while an Anaconda's gimballed hardpoints tend to flail around a fair bit as a game balancing mechanic to prevent large ships from doing too much damage to smaller ones.

Please feel free to ask if you have any more questions.
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Date Posted: Aug 8, 2018 @ 6:00am
Posts: 26