Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
However, if you are talking about hardpoint placement I disagree strongly with your positive review about them.
Not better than Kraitter ;)
Well the smaller the ship is the gimballed weapons won't be flailing around as much; On SLF's the gimballs don't even move at all unless they're moving to aim at an enemy ship.
There are issues with the hardpoints, you have to keep your target strictly within your crosshair or weapons on the other end of the ship won't be able to fire at it, but that's not too much of an issue. I use beam lasers on two of my hardpoints and they are incredibly accurate and can even hit SLF's at a few hundred metres away. Make sure you always target the power plant, AI don't suffer from power plant failure but aim small miss small, focusing on a smaller subtarget will make it deadly accurate.
As for the multicannons they're brilliant. Can tear up an enemy ship's hull if you get close enough. The main charm is the manueverability though, it can actually outmanuever an SLF if you have dirty drives graded up.
The Krait has artificial gravity! It's awful!
Give me a ship, a suit, and maybe a latte, and I'll show this galaxy what class really means.
While the Fas is about not having shields at all? ;)
Not if you're skilled! Well I mean, occasionally I get overexcited and ram a Corvette :D
Thats classic! This ship is made for ramming.. tho shields are not that good really.. But, who needs em if you can play only 10 min and log off xD
Oh shields have their uses.... look at dem missiles D:
I am trying really hard to make my point clearer so you can understand... maybe I will comment on this thread later about this.
Anyway:
This is more true for Frags as their damage fall-off starts earlier. But the main argument against their range is spread so this is what you want to label as a "weapon that tears-up hull if you get close enough."
Multicannon is a "weapon that tears up hull even from longer distances."
You shouldn't take into account person's skill when judging this.
I know how this game works.
I'll explain it to you.
Technically it simply does damage to hull at longer distances; At short range it "tears up" the hull which is a metaphor sometimes used among the Elite playerbase, for doing high amounts of damage. And as a matter of fact, it is true that certain ships are better at aiming gimballed weapons than others. An SLF has 100% gimballed accuracy, while an Anaconda's gimballed hardpoints tend to flail around a fair bit as a game balancing mechanic to prevent large ships from doing too much damage to smaller ones.
Please feel free to ask if you have any more questions.