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Although, it's not as far as many think it is. These days it's rather mundane to make a trip there. Usually people take neutron highway, and just few hours later they are in Colonia. You can go there, see what's up, and come back if you didn't like it in a day. Given you are comfortable with using neutron jets boost. Useful skill to have.
So whatever you want to outfit, do it in bubble and have it shipped to Colonia instead.
However as noted above, it is rather expensive (basically it'll cost your more than the selling price of the ship or module) and takes around 60 hours to transfer also so be mindful of this :)
I shipped mine our there.
Definitely ain't cheap !
Bonus points if you make the trip in a stock grindwinder.
Wow so this game world develops and expands like that? The universe and population isn't just static? What happens if you're the first one to discover and map a system - are there already settlements and stations there?
What is Colonia anyway? I'm guessing the bubble is some like main area in the galaxy?
It is static.
The reason why Colonia and other outpost like that exists are because of pre-planned event after which the devs alter the game data manually lol.
Well yes, and no. It's not active expansion, aka on its own, but it does happen through updates, passively in game and requiring to FDev focus on expansion of the universe population/civilization. Just two years ago, Colonia and Explorer's Anchorage weren't things, they were added as a QoL/expansion update; Jacques back then was nothing more than a stranded space station that the devs decided to use as a way to expand the new frontier with the community goals and whatnot.
The simulation of expansion isn't there, so the universe is static and does not expand on its own at all.
As for community goals, the way i think these are set up is that it has nothing to do with anything. It's just an event that devs organize and put in-game and upon completion there's nothing happening up till devs again do something manually.
This system is completely reliant on devs actually doing something which is kind of sad as this reliance means that if dev team is busy fixing the game and working on next expansion (so, the thing that's happening right now), the universe is stagnant.
To quote myself: "It's not active expansion, aka on its own, but it does happen through updates, passively in game and requiring to FDev focus on expansion".
But thanks for confirming what I just said.
This is very bad. Personally, I have no desire to continue the game. Otherwise, it seemed perfect to me.Is it really so difficult to implement dynamic the population of systems?