Elite Dangerous

Elite Dangerous

Ender Zayne Feb 12, 2020 @ 2:15am
Preparing for Colonia
So I got my feet wet on exploring further outside of the bubble and experienced some awesome visuals. I'm getting more eager to head out as far as Colonia, especially to unlock that engineer out that way.

Have any tips for preparing for such a trek? I have 3 ships I've engineered for huge jumps: Dolphin, AspX, and Krait Phantom to choose from, so I'm set there (Can't stand the DBX cockpit).

How are the stations near Colonia? Do they provide all modules, or should I store extras I believe I may want and transfer them there?

:served:
Last edited by Ender Zayne; Feb 12, 2020 @ 2:16am
< >
Showing 1-15 of 15 comments
Caramel_Clown Feb 12, 2020 @ 2:34am 
Transfering anything over is rather expensive. As far as stations and facilities go, Colonia is pretty much self sufficient. It's obviously not as developed as the main bubble. But it has engineers now, it has half decent shipyards and outfitting. There is infrastructure. When Jacques Station was found there I've travelled there the next day. Couldn't even imagine it will get that big. It was just one station in a middle of nowhere. Now it's an island of civilisation.
Although, it's not as far as many think it is. These days it's rather mundane to make a trip there. Usually people take neutron highway, and just few hours later they are in Colonia. You can go there, see what's up, and come back if you didn't like it in a day. Given you are comfortable with using neutron jets boost. Useful skill to have.
Last edited by Caramel_Clown; Feb 12, 2020 @ 2:35am
Ender Zayne Feb 12, 2020 @ 2:37am 
Yeah, I need to practice jet cone boosting.
DextrousWeevil Feb 12, 2020 @ 3:41am 
Just remember to pack an AFM for the neutron hwy
Bannor (Banned) Feb 12, 2020 @ 5:20am 
I'd make sure you're *able* to unlock the engineers out there - IIRC they need an unlock (other engineers) in the bubble first. If you're planning to relocate there (as opposed to just visiting), I'd also make sure to fully complete unlocking all engineers and guardian modules, ranking, Powerplay and anything else bubble-related before leaving.
Arc Feb 12, 2020 @ 10:30am 
Colonia does not have PowerPlay nor it has all ships and modules. Quite a lot of modules in there are not going to be A rated or you are not going to find higher class modules or certain module types.

So whatever you want to outfit, do it in bubble and have it shipped to Colonia instead.

However as noted above, it is rather expensive (basically it'll cost your more than the selling price of the ship or module) and takes around 60 hours to transfer also so be mindful of this :)
Pctechnik (Banned) Feb 12, 2020 @ 10:51am 
833Mcr to ship a fully A rated Corvette, engineered and kitted for war.

I shipped mine our there.
Last edited by Pctechnik; Feb 12, 2020 @ 10:51am
Arc Feb 12, 2020 @ 11:20am 
Originally posted by Pctechnik:
833Mcr to ship a fully A rated Corvette, engineered and kitted for war.

I shipped mine our there.
It's even more expensive if you have the most expensive hull on it (that way you can get vette and especially iCutter over a B cr just for transfer).

Definitely ain't cheap !
T-Bone Biggins Feb 12, 2020 @ 1:36pm 
I'm planning a trip to Colonia sometime myself, still deciding if I want to grind rank for the Clipper/Cutter or just head to the new frontier. I have been told that you should fly there in the ship you will spend most of your time in, echoing others here saying the transfer fees are ludicrous. Set up your ship as best you can in the bubble before making the trip because once you are there you are stuck with what you got or what you can only buy locally.

Bonus points if you make the trip in a stock grindwinder.
Ad Hominem Feb 12, 2020 @ 1:36pm 
Originally posted by Caramel_Clown:
When Jacques Station was found there I've travelled there the next day. Couldn't even imagine it will get that big. It was just one station in a middle of nowhere. Now it's an island of civilisation.

Wow so this game world develops and expands like that? The universe and population isn't just static? What happens if you're the first one to discover and map a system - are there already settlements and stations there?

What is Colonia anyway? I'm guessing the bubble is some like main area in the galaxy?
Last edited by Ad Hominem; Feb 12, 2020 @ 1:37pm
T-Bone Biggins Feb 12, 2020 @ 1:38pm 
Originally posted by Ad Hominem:
Originally posted by Caramel_Clown:
When Jacques Station was found there I've travelled there the next day. Couldn't even imagine it will get that big. It was just one station in a middle of nowhere. Now it's an island of civilisation.

Wow so this game world develops and expands like that? The universe and population isn't just static? What happens if you're the first one to discover and map a system - are there already settlements and stations there?
Beagle Point was named after several explorers used that as a sort of personal exploration achievement, the first guy got to name it after his pet beagle that passed. Yeah FDev does that, they even have several areas locked out so you can't jump to it in case they add stuff later there. There are some places where we predict are locked because later they will be active Thargoid worlds for us to attack back in a future expansion instead of playing this silly defense-only war.
Arc Feb 12, 2020 @ 11:08pm 
Originally posted by Ad Hominem:
Wow so this game world develops and expands like that?
No it doesn't "develop like that" unfortunately.

Originally posted by Ad Hominem:
The universe and population isn't just static?
It is static.

The reason why Colonia and other outpost like that exists are because of pre-planned event after which the devs alter the game data manually lol.
Last edited by Arc; Feb 12, 2020 @ 11:11pm
UnwieldyRex Feb 12, 2020 @ 11:23pm 
Originally posted by Arc:
Originally posted by Ad Hominem:
Wow so this game world develops and expands like that?
No it doesn't "develop like that" unfortunately.

Originally posted by Ad Hominem:
The universe and population isn't just static?
It is static.

The reason why Colonia and other outpost like that exists are because of pre-planned event after which the devs alter the game data manually lol.

Well yes, and no. It's not active expansion, aka on its own, but it does happen through updates, passively in game and requiring to FDev focus on expansion of the universe population/civilization. Just two years ago, Colonia and Explorer's Anchorage weren't things, they were added as a QoL/expansion update; Jacques back then was nothing more than a stranded space station that the devs decided to use as a way to expand the new frontier with the community goals and whatnot.
Arc Feb 13, 2020 @ 12:10am 
Originally posted by UnwieldyRex:
Well yes, and no.
Yes, it is static, no it is not dynamic.

The simulation of expansion isn't there, so the universe is static and does not expand on its own at all.

As for community goals, the way i think these are set up is that it has nothing to do with anything. It's just an event that devs organize and put in-game and upon completion there's nothing happening up till devs again do something manually.

This system is completely reliant on devs actually doing something which is kind of sad as this reliance means that if dev team is busy fixing the game and working on next expansion (so, the thing that's happening right now), the universe is stagnant.
UnwieldyRex Feb 13, 2020 @ 12:12am 
Originally posted by Arc:
The simulation of expansion isn't there, so the universe is static and does not expand on its own at all.

As for community goals, the way i think these are set up is that it has nothing to do with anything. It's just an event that devs organize and put in-game and upon completion there's nothing happening up till devs again do something manually.

This system is completely reliant on devs actually doing something which is kind of sad as this reliance means that if dev team is busy fixing the game and working on next expansion (so, the thing that's happening right now), the universe is stagnant.

To quote myself: "It's not active expansion, aka on its own, but it does happen through updates, passively in game and requiring to FDev focus on expansion".

But thanks for confirming what I just said.
Blakvoron Apr 3, 2020 @ 1:59pm 
Originally posted by Arc:
Originally posted by UnwieldyRex:
Well yes, and no.
Yes, it is static, no it is not dynamic.

The simulation of expansion isn't there, so the universe is static and does not expand on its own at all.
.

This is very bad. Personally, I have no desire to continue the game. Otherwise, it seemed perfect to me.Is it really so difficult to implement dynamic the population of systems?
Last edited by Blakvoron; Apr 3, 2020 @ 2:04pm
< >
Showing 1-15 of 15 comments
Per page: 1530 50

Date Posted: Feb 12, 2020 @ 2:15am
Posts: 15