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TL;DR:
Without engineering use this: https://s.orbis.zone/15_s (4 Jumps per leg).
With FSD engineering use this: https://s.orbis.zone/15_v (3 Jumps @ T4, 2 with good T5).
(Edit) Ridiculous min-max full engineering build: https://s.orbis.zone/1606 (2 jumps).
Running an Anaconda or Beluga means you will be limited to Large Pads, meaning you won't be able to use Robigo Mines, meaning you will be scanned while docking and can no longer run criminal passengers (which is at least 50% of the best-paying passengers) without a world of pain. Getting in and out of Hauser's Reach takes longer, period, even without criminal passengers. Point is: large ships were a non-starter before board flipping was killed off, and *definitely* a non-starter in 3.3 and after.
You might be concerned about the lack of shields on this build, but you'll (almost) never collide with a mining station using auto-dock, and the 2E cabin it removes contributes almost nothing to your income even when you do roll a mission for it. You will never need shields doing this run, but a docking computer will prevent you from dinging your fender on the station and having half your passengers cancel their mission, costing you 10~12 million.
Note that without board flipping you'll no longer be able to insist on >3.5mill missions, sometimes you'll have to accept 2.7 or even 2.0. Even with that, still the only game in town.
Best trip time I've managed is 9 minutes (hit the gravity well vs approach vector curve perfectly both legs), typical is 10.5, normal worst-case (2x interdiction) is 12. 3 minutes in station to get new missions if board flipping, probably 2 without.
25 million average per run (22~28 typical range), probably looking at 15 million average after the patch.
Just read the patch notes and they didn't change anything involving Robigo passenger missions so i'll be trying out that Python for a while thanks!