Elite Dangerous

Elite Dangerous

RagingTinker Jan 18, 2019 @ 7:23am
Combat Build for Vulture?
Just wondered if anyone has a link or a general idea or what to build in a Vulture, im more combat oriented so, ideally fighter build
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Showing 1-15 of 16 comments
Chibbity Jan 18, 2019 @ 7:30am 
Well, considering you only have 2 large hard points, it limits your options quite a bit.

You'll obviously want one weapon that excels at dealing with shields, and one weapon that excels at dealing with hulls. Or, double mount a weapon that can do both like the railgun, assuming you are comfortable with manual aiming.

Is this PVE or PVP? A simple Pulse laser/Multigun combo will do fine for PVE, you'll need something more elaborate for PVP.
Last edited by Chibbity; Jan 18, 2019 @ 7:31am
DiKlein Jan 18, 2019 @ 11:22am 
First question is with or without horizon.
Mio Rin Jan 18, 2019 @ 5:49pm 
2 large pulse lasers, gimbaled if you'd like, then shield boosters until your power plant yells at you.
That'll let you stay in combat until you either explode or need to use the restroom. :Grineer:

(this is on top of all the usual upgrades you need for combat ships in general)
Wolf Jan 18, 2019 @ 6:26pm 
been playin with this build :) https://s.orbis.zone/1wly expencive ammo but fun :)
ZombieHunter Jan 18, 2019 @ 8:43pm 
Vulture is fast and manueverable and has great shields but the hardpoints kill it. Also you will want to engineer the PP b/c stock A is still way down on power. For Vulture PVE two gimballed pulse with rapid fire. For PVP well I don't know. It isn't a very good PVP ship b/c most are using FDL, FGS, etc and the Vulture can't stay in the fight with those. PVP in a Vulture is almost a death sentence. I recommend an FDL, FGS or Mamba. I've done some small PVP in a Mamba against decent pilots and it holds up ok if you engineer it correctly. I've engineered it twice now to get the resistances I want. I don't think it would hold up against an NaCl FDL build but it could at least stay in the fight long enough to do some damage.
RagingTinker Jan 19, 2019 @ 12:22am 
Originally posted by Dr4g0NStyl3:
First question is with or without horizon.
With Horizon
Arya Jan 19, 2019 @ 3:16am 
For PVE I recommend dual Beam Lasers with G5 Efficient and Thermal Vent. Fixed if possible. Or dual Fixed G5 Overcharged Multicannons with at least one running Incendiary Rounds. You could also try Fragment Cannons, which do fantastic damage and are really fun to use on a Vulture, but not everybody is brave enough to go against the established Meta.

What I wouldn't recommend are Pulse Lasers or Rapid Fire. I experimented with Rapid Fire a couple of weeks ago and was very disappointed. I had a feeling it would work badly, and I was still left feeling underwhelmed. IMHO a Beam Laser with Efficient and Thermal Vent is a better choice, especially for the cooling advantages.

Defensively I run 4 Shield Boosters with a mixture of resist boosts and Reinforced 5 + Quick Charge Bi-Weave shield. My armour is Reactive-Surface with G5 Lightweight and a mix of MRPs and HRPs on the internal bays.
Last edited by Arya; Jan 19, 2019 @ 3:22am
Kepes Jan 19, 2019 @ 3:27am 
Heres my set: https://s.orbis.zone/1wtv

Really good at fighting, but two hard point's sucks, earn more money and get better ship :P.
Last edited by Kepes; Jan 19, 2019 @ 3:27am
Arya Jan 19, 2019 @ 3:39am 
Originally posted by Kepes:
Heres my set: https://s.orbis.zone/1wtv

Really good at fighting, but two hard point's sucks, earn more money and get better ship :P.

Why are you running Shield Cell Banks and two Shield Boosters on a Hull-Tanked Vulture?

Vultures have enough firepower to kill the largest targets, you just have to apply it well. Large guns penetrate armour well, especially ballistics and beam lasers. Use that to your advantage; you won't batter down an Anaconda's hull but you can smash through it and burn out the Powerplant.
Last edited by Arya; Jan 19, 2019 @ 3:40am
Kepes Jan 19, 2019 @ 8:06am 
Could you modify and send me a link?
funkynutz Jan 19, 2019 @ 8:20am 
Originally posted by Miorin:
2 large pulse lasers, gimbaled if you'd like, then shield boosters until your power plant yells at you.
That'll let you stay in combat until you either explode or need to use the restroom. :Grineer:

(this is on top of all the usual upgrades you need for combat ships in general)

That's going to have really crappy DPS for a Vulture... Weak against Hulls... And all round pretty boring...

2 Large fixed pulse = 36.2 DPS.

! large gimballed beam + 1 large fixed frag cannon = 269.5 DPS (need to be up close to get the full effect, but that's where the Vulture's best anyway).

And the Vulture already has the best shields in it's class, no need for a load of boosters... Even a Biweave is enough for hazres/conflict zones...
Last edited by funkynutz; Jan 19, 2019 @ 8:26am
Mio Rin Jan 19, 2019 @ 8:40pm 
Originally posted by FunkynutZ:
Originally posted by Miorin:
2 large pulse lasers, gimbaled if you'd like, then shield boosters until your power plant yells at you.
That'll let you stay in combat until you either explode or need to use the restroom. :Grineer:

(this is on top of all the usual upgrades you need for combat ships in general)

That's going to have really crappy DPS for a Vulture... Weak against Hulls... And all round pretty boring...

2 Large fixed pulse = 36.2 DPS.

! large gimballed beam + 1 large fixed frag cannon = 269.5 DPS (need to be up close to get the full effect, but that's where the Vulture's best anyway).

And the Vulture already has the best shields in it's class, no need for a load of boosters... Even a Biweave is enough for hazres/conflict zones...
That's a "For Fun" build, not a "KillFast" build. ;)
You use it to loiter in an area until you get bored or explode, whichever comes first.
Hobo Misanthropus Jan 19, 2019 @ 10:31pm 
Pacifier Frag Cannons, Both incendiary, or one Incendiary and one Corrosive for great justice. this is sometimes referred to as "Hudson's Sawed-off"
CMDR Emotions Jan 20, 2019 @ 10:24pm 
Long Range Beam Laser (Gimbled/Fixed, Long Range removes weapon drop off)
Multicannon with whatever mod, corrosive rounds (Gimbled, fixed if your good with it)
Go for manuverability and shield tanking. You can out manuver almost all ai's, a single chaff and enough mats for synthesis can keep you in a high cz for hours.
Hobo Misanthropus Jan 21, 2019 @ 1:42am 
Fixed Class 3 multicannon sucks... That spin-up time is horrible. I suppose it's okay if you can camp on top of big ships and full time your gunfire, but on smaller stuff with limited exposure time, the spin-up on Class 3 multi fixed really kills it.

That's why I prefer frags (even regular frag, though the Enforcer is much better). you only need like 1 second to dump a fatal blast of host sticky hypervelocity lead in your target's face.
Last edited by Hobo Misanthropus; Jan 21, 2019 @ 1:42am
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Date Posted: Jan 18, 2019 @ 7:23am
Posts: 16