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I dont even know what that means...
So does that mean they are good for firing while conserving power?
What does that mean for dps? Would i be able to make a full pulse laser biuld good for pvp and/or pve?
Scramble Spectrum is a weapon's engineering special effect, that can be applied to pulse lasers. It randomly causes a module malfunction that it is being fired at. Say, you fire at your enemy's engines, and at some point they cut off, making your enemy to float aimlessly for a brief moment.
Pulse Lasers have the best Damage:Dist:Thermal ratio of all the energy weapons. They only have slightly less DPS than Burst, so are typically better in power-starved or distributor-starved situations.
Pulse lasers can be overcharged with minimal impact on their effeciency, at which point they can nearly match Effecient Beams in DPS, but still outperform them on Distributor draw and thermals.
Still, you should always consider mixed arms on your ship. especially if you want to PVP.
Its very random though, although i do enjoy using it.
Always funny to watch cargo come spilling out of a ship as you cause its cargo hatch to fail.
*Sigh* very well... But what would i mix it with? Burst laser? Beam?
Is it possible to run an ammo-less pvp set up?
elite dangerous beams or what ever you know....
It depends a lot on your ship's maneuverability, distributor, even your power plant. There are a lot of variables.
It is possible, for sure! Is it possible to win PvPs in that setup - that's another question.
I mean mixed kinetic/Thermic. Especially in PVP where people usually roll very high thermic resist shields (Though in reality, they're likely to have over 50% resist across the board)
However, the one advantage of all lasers in PVP, is most people use Reactive composites, which take additional damage from thermic weaponry.
Look, Multicannon ammo synthesis is really cheap, honestly I tend to recommend just going for inced multis, with one corrosive somewhere. Multicannon DPS is quite a bit higher than laser.
However, pulse lasers have the advantage of phasing sequence, which is nice on huge hardpoints to bust through hardened shields like the Cutter or Fer De Lance
If you do not know how to circle enemy ships (Flight Assist off helps with this) then turreted weapons will serve you better (less DPS but oh well).
Whatever weapon loadout you have, if you cannot land the shot on the enemy ship then the loadout is useless.
That said, I find that pulse lasers do well if you mostly attack at range or need sustained damage over a long time. They are best paired up with bursty weapons (like beam lasers, rail guns, plasma cannons, and the like).
Preferred weapon loadouts are a lot like fashion. You will have to engage in trial-and-error to figure out what your style looks like.