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Shields and speed are incredible. Possible firepower is adequate but below Corvette / Conda.
You have the huge hardpoint below, aiming at targets over 300m distance is relatively easy should you choose a fixed gun. Two large hardpoints are on top, also usable for fixed guns.
The medium hardpoints however are placed at the nycelles on top and bottom rendering them mostly unusable for fixed weaponry.
Agility is mostly bad.... usable in the throttle-blue-area but going full speed will reduce its turning speed equal to an old tanks turret - literally if not worse.
A fully shield-engineered Cutter in PVE is almost invincible to any human-foe with the exception of those response teams they addind some time ago or a station.
I found manual landing mostly easy aslong as you don't rush and remain at moderate speed. It just takes some practice to hit the blue spot on touchdown. You also should be aware of the Cutters width when entering the mailslot.... your nycelle could get stuck on the entrance if you don't leave enough space to your right / left.
The Cutter, once moving in a given direction, tends to stay moving in that direction for kilometers.You'll have to get used to using your thrusters to reverse or hault your momentum - something I never quite mastered. I had one with shields well over 3k and hull over 5k, and there are others who get it to do much better. It's a beast, great to have in a fight if you're on the same side.
Rebuy, should you end up there, is in excess of 55 million credits.
And that is what I most wanted to hear. Thanks.
Thanks, that's exactly why I made this thread. You can't find that on Inara. It sounds like a challenging beast to fly, but I really welcome that. That's partly why I enjoy these larger ships, you can't just spin around like a Faceroll-e-Lance, they're not forgiving of overshoots, you've got to think about positioning and manuevers more. And so the Cutter's weight and drift sounds perfect for me.
Rebuy is very steep, but that's alright. I'm comfortable paying that, I have the income to cover it. And I always keep enough cash on hand to afford my most expensive rebuy.
Ew...turrets...
I love to fly with it, it is fast.
I'm still in the process for unlocking it's true fighter power.
https://steamcommunity.com/sharedfiles/filedetails/?id=1599366548
https://steamcommunity.com/sharedfiles/filedetails/?id=1600764973
My Cutter from the cockpit of Corvette
https://steamcommunity.com/sharedfiles/filedetails/?id=1594640165
The Orca and the Clipper say hello.
Flying the Cutter is...interesting. You need to think ahead where you want to go. For combat I can't stand using it. My ham fisted throttle "technique" doesn't do me any favors in that regard. For trading and mining I love it. Plenty of room for all the things. Exploration is "decent". It won't have the range of the conda or some of the more popular medium ships. But it will look better doing it. The cockpit view is pretty good as well.
You also don't have to engineer a Cutter to be heavy all around, you can have some light engineered modules without hurting its survivability.
You CAN'T engineer a Cutter to be a maneuverable ship, but you can engineer enough to make the dragging less annoying. you don't engineer a Cutter to be faster, you engineer it to improve its performance curve.
As for practicity unless you are engineering a Cutter as a destroyer class battleship, there isn't a single module you can't fit without compromising the grade of another.
Once engineered however, it is nearly invincible and powerful enough. It takes some tricky flying to get an enemy in your sights, but it can carry a lot of SLFs and they help a lot. As does the speed; it can get away well enough to snipe from a distance (LR weapon mods) or just get the enemy back in front if you don't snipe much.
Ultimately though, with engineered shields and engines, you never really have to fight. Nothing can masslock a Cutter and nothing can take your shields down before you get away, and only the Type 9 can match its cargo capacity (and that's new; it used to be that even it couldn't.)