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Bir çeviri sorunu bildirin
I think I'll be aiming for what you are saying, I really like the type 9, but large trade mission quests binges are going to be limited for it.
^^ yeah cutter is my end goal in regards to the trading game, but still loads to do.
thank you for you reaction
The Type 7 is actually a very good ship for evading interdictions. It has reasonable SC manouverability and great Yaw, meaning you can evade those interdictions. In normal flight it has the highest yaw of any ship in the game.
As for the mines - sure, stick some of those on. There was a time when pirates were a bit dumb. They would run straight into your mines. For a while you could nicely increase your bounties by doing trade and letting yourself by pirates. FD fixed it though, so pirates tend to try and avoid mines, unless you let them get close to you.
I had 3 class 3 mine launchers on my Type 9, badly damaged a Cobra that interdicted me and destroyed one Viper in the 2 months I flew her,
And the Viper was a cop that flew in after the pirate just listed lazily to the left to avoid my mines.
If they had better tracking maby but they just dont seem effective enough considering you cant charge your FSD while dropping mines.
Remember each mission can come with its own 'baddies' that will try to attack you. Stack them and you get an annoying composition of pirates and jerks that want to interdict you.
Scripted content like this is garbage and super annoying i must agree.
If you are in high sec system it should be safe or police should help you out insta.
it has classes, combat/ trade/ passenger/exploration, and yet punishes you for trying to run with ships designed specifically for such roles.
Now, don't get me wrong. i feel the interdiction system does need to be there, it brings in some danger, which is good, but it needs to be scaled to the mission. if i want to run dangerous cargo, say taking guns to a system that is already at war, then yeah, conda's should be chomping at the bit to wreck my stuff. i should have to take a combat/ trader and fight, or a very fast ship to outrun the pirate.
if i'm running biowaste or taking food as aid to a starving system, then why would i be being hit by a rigged up military frigate.? it makes no sense the money spent on interdiction and running such a ship would not be regained through interdicting a type 9 hauling such cargo. I would expect some low level thugs to try and take the food, or some old jim bob hillbilly to intercept biowaste, not a conda, and yet it happens all the time.
Setting up interdiction like this would make a world of difference and would encourage the use of all ships equally. Monetarily you just tweak the payouts. Big payouts come with risk. Running food and biowaste, while not as lucrative, would give a set fee, easy money, if you have the time and are willing to run the route.
This is something i've really noticed lately. I finally managed to get a vette, and man, it's like there is no other ships for me now. Need to fight. vette. need to passenger. Vette. Need to run food. Vette. better than everything and safer than everything. it's a shame to, because i love my other ships, just why use them when i have the vette. it carries less and cant jump as far as the others, but i'll never die to interdictions and will always make my money.
But once you evade an NPC they are gone. Never to return until you go to a new system. It is usually 2 to 3 systems before the same NPC, likely in a different ship with the same name, will interdict again.
Combat rank isn't the end all be all though. It's more complicated then what I brought up.
All missions have a rank tied to it as well. So if you pickup an Elite Mission, I would expect anything related to that mission to be close to that rank also.
If all you do is trade, and your trade rank is high, then when you do trade this could impact the AI sent after you. If you go do combat, like haz rez and combat zones, then your combat rank might be the check. This is why I always advise people to not just focus on 1 thing because eventually you will have to do the others. Simply put, if all you want to do is trade, fine.. but expect to be running a lot from Pirates as you climb the ranks.
I see it all the time in youtube videos of players posting their "Builds". They grinded for example a Fed Corvette and make a video and I notice... everything they are facing is very low rank. Guess what... they grinded Fed Rank and now have a power house ship only because they only went for that. Eventually they would be in here QQing because they ignored the rest of the game, and started ranking up in Combat to a point where that ship, slowly "SEEMS" to get weaker because they ignored Engineering and the AI is getting stronger. That's just one example though.
It's not as "tight" as I make it out to be that is for sure. You will run into "Harder" ships from time to time, but you can either fight or run... it's never hard vs the AI. There might also be exceptions to the rule. You can see this at NAV Beacons where pretty much 99% of the ships are low rank even if you are "Elite". Haz res might be the same, for balancing reasons so players always have somewhere to go that isn't always "OMG" Hard ships.
I will admit. This is all based off personal experience. When I do trade for example (My trade rank is low) i usually get weaker ranked AI sent after me. BUt when I do say Wartime Missions, my Combat rank is Deadly... ALmost everything sent at me is Deadly or Elite.
I'm not sure about ship sizes. Eventually I think it stops mattering because you can engineer any ship to take out AI. I take down Corvettes and Annacondas (Deadly and Elite) in my Engineered FDL for example. In the end I think the system is way more complex but there is something going on.
I can relate and have experienced most issues and experiences posted by you all. But that is kinda my issue here, the player gets hit by a weird difficulty curve that, in case of my TYPE 9, I didn't really experience before, other then with PvP players.
Now the chain interdiction while seriously annoying, is certainly do-able. (in my TYPE 9) If I'm interdicted by anything else then a CONDA, I'm safe. Takes a long battle, but evading is certainly easy enough, and once you do, indeed those ships often don't pose a real threat any more.
So, for me at least, the difficulty curve goes from; easy.... easy...easy....somewhat easy...easish... to smack dab brick wall of pain and disappointment.
Now If I'd expect to out run or out fight (in a trade build ship) someone far superior to me I'd be crazy, so giving in to demands of robbery sounds pretty good. (There is a time to fight, there is a time to run but sometimes you'll have to submit or lose more then you have). I'd rather pay a lump sum or drop some cargo ( wouldn't put a dent in the profits that can be made) than to re buy all the crap and my ship. This irrational behaviour of the AI to start shooting, keep shooting, never stop shooting and not stop chasing you, EVEN THOUGH you submit to their demands seems broken to me. Without a good reason, like someone posted, high profile smuggling or some such, where it would be logical for the AI faction to kill you as an enemy. (But please incorporate that into the difficulty rating which is kinda dodgy to the less seasoned pilots.)
Quality of ship shouldn't be real factor here because it would be perfectly feasible for a trader/smuggler to pay off/bribe it's perusers. They even shout it at you in chat so I guess the core mechanic/principle is in place. It would also make sense story/simulation wise. Even PvP pirates often will issue simple demands. Which I should listen to in the future (bad experience).
But I've come to learn from this experience and insight from you all. I simply stop doing missions with my TYPE 9 and simply focus on bulk commodity trading. Less hassle and with the right route easily as profitable. 300K profit from shipping biowaste is quite funny. I might also buy back my TYPE 7 or go for a CONDA/CUTTER myself if I wanna dabble in high quantity trade missions.
PS.
I also think it's kinda silly to have some top of the line vessels being as expensive as they are to be less feasible with stock or slightly better internals and only be functional with A rank stuff AND the necessary engineering. Meaning I don't need 8Mil for a ASP explorer and a few guns. No I'd need 30-40 Mil simply to BUY the ASP explorer, upgrade with A level stuff for it to be feasible and still fail because I didn't engineer a specific thing.
That said, becoming a bit more risk aware might be a good thing to have learned now, at least so I can be successful and have fun in the game. Fingers crossed for possible improvements in the future.
Buy conda
Fit as well armed shield tank
Use internals for cargo
Now you can submit, turn and waste em, then carry on with a smile on your face :)
Not that I speak from personal experience or anything.
But this new mechanic put in by FD b/c of the new C & P is 100% braindead for PowerPlay and should be removed or re-designed post haste. As it is now it severely limits power play options.
Set your turrets to fire on selected target, launch the SLF and have it attack your target and then start boosting (NOT in a straight line). Some decently engineered turrets and a SLF should be enough to handle most low to mid range threats with little input at your end.