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a python, for example, only needs a medium landpad, meaning it can land everywhere. the only saud krueger ship that can land in a medium landpad is the dolphin, and it cannot carry as many passengers as the python.
there are better alternatives to the orca and beluga too
I think that's the logic there until they patch in walking around ships.
There's no medium sized Kruger ship, we've got the dinky dolphin and then big nothing and then large pad Orca.
And if we compare the Orca optional slots to a Python;
Orca: 6-5-5-5-4-3-2-2
Python: 6-6-6-5-5-4-3-3-2
The large ship has one less cabin than the medium sized one and the medium sized ship can carry MORE passengers per slot.
Now, the Kruger ships can fit Luxury cabins, and when you actually find one of them you'll see a big bump in payout, but considering you'll get payed less during the time you wait for one of those to pop up... well... nah.
Then there's the issue with the Beluga & Orca being a pop-corn machine, so when you go for the 20k Ly trips you'll have to engineer the ships with heat in mind, not just maximizing jump range.
And speaking of the Beluga... You'll get it stuck in the mailslot the first time, and the second, third, fourth etc. Basically you want to lick the bottom of the mailslot and leave a saliva trail there and be ready with the landing gear button to glitch yourself free unless you practice, practice practice the landings.
Then there's the bus-driver missions (bulk passengers); Here you don't concern yourself with the quality of the cabins but the biggest ones, you want to squeeze as many sardines you can into that can of yours.
So back to the Kruger ships.... We've already established the Orca isn't optimal for this, So what about the beluga vs. Conda vs. Cutter?
Beluga; 6-6-6-6-5-5-4-3-3-3-3
Conda; 7-6-6-6-5-5-4-4-4-2
Cutter; 8-8-8-6-6-6-5-5-4-3
First off, just ignore the 7's and 8's there, they are actually 6 for passengers as there are no size 7 or 8 cabins.
The belugas one more slot 3 cabin over the conda is diminished by the condas extra two size 4's. So More passengers in the Conda.
Same deal here with the cutter, sure you are "wasting" three size 8 slots with a size 6 cabin, but you are basically taking two of the belugas size 3 cabins and making them size 6. So again, more passengers.
So if you are going for bulk passengers or VIP passengers and you have access to a large landing pad, sadly your beluga will not make the same money per hour as the retro-fitted C5 Galaxy.
And if you are going to outposts, well the only Kruger is the Dolphin so yeah... let's not even bother comparing that.
But with all that said, the Orca is a joy to fly and makes a "good enough" exploration ship and the super cruise handling is quantum leaps better than the Anaconda.
Edit: I have to submit the fact that I do infact own not just one beluga, but three of the babies and an exploration orca.
in fact, i'm piloting a dolphin as i'm replying this. Maybe the dev should treat kruger ship in some ways otherwise whats the point introducing the sleek luxury liner in the game yeah?
The Orca and Dolphin are fun enough to maybe be left alone, but the Beluga needs a bump like the Type 9 got (maybe 2-3 passenger cabin only 6 slots).
true
passenger ships are not good for moving around passengers
wtf frontier
I do use the Saud Kruger ships for passenger tours. The Dolphin for single routes. The Orca for multi-destinations, especially if they are not to be scanned. And rarer - the Beluga Liner, if I have several (more than 2) VIPs going to the same destinations.
I have an Anaconda for bulk passengers, but I never even finished to outfit it, as I don't fly those.
I personally haven't noticed any increment, infact due to no more board hopping my patience with filling up a luxury beluga is running out.
Which might be off topic, but it ties in to finding sweetspots for long distance tourism; the galaxy map not being accurate with system states is getting really annoying. (along with the rest of the bugs; chat breaks, CZ broken, NPCs clogging the mail slots, AX CZ disappearing... but hey atleast we've got persistent HGE material farming).
I heard that you can find a lot of long range passengers on tourist economies.
Heck, last time I went to Vamm they had no passenger missions at all.