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So, there are a lot of limits to the flight model in elite by default. A lot of them can be deactivated.
For instance you have flight assist.
Lets say you fly in a straight line with maximum speed and then turn your thrust to 0. With Flight assist on the game will say "oh you wanna stop to 0? okay ill slow the ship down for you" with FA Off you have to input the counterthrust yourself.
Sadly there is a fixed speed limite that can't be gone beyond further. I am not sure why. Which means even after "boosting" (even with flight assist off) you will slow down to your normal maximum speed.
In space, even tho planets do have a gravitational pull (you can observe that by droping cargo and seeing it accelerating towards the planet), i never felt in on my ships. Once you apprach the planet and the instance switches over to "planetary landing" you feel the gravitation a little bit depending on the planet. Some High G worlds are rather tricky to land.
So in Space not so much but while doing planetary landings, yes.
We don't know anything about atmospheres yet since there are no atmospheric planetary landings in this game.
I would say Elite is not a hard game. Once you overcame the first learning curve which can take quite a bit. But once you grapsed all the different things there are, its rather easy. And once you are past a certain equpment level even fights are rather easy.
In short, Elite holds your hand pretty hard while you fly around :3
Regarding atmospheres, we currently can only land on non-atmospheric planets.
Gravitation is taken into account mostly when you land on planets as depending on their mass they will have different gravitation. In space in supercruise mode you also get slowed down by massive objects when near them. That's because you use a frameshift drive which is built after the hypothetical Alcubierre Drive (warp drive) and uses gravitation to move through space instead of propulsion and therefore allowing effective faster than light travel.
The game is certainly more a simulator than an arcade game but it it's not hardcore realistic and has flight assists. Overall the game tries to be as realistic as possible while still trying to maintain a good feel for the gameplay.
I was basically only asking because since Space Engine I am pretty spoiled with ultra realistic space travel - at least 'realistic' if we assume that mankind would try to conquer space with technology based on their current understanding of how reality works (= e.g. conventional combustion engines etc. and no alien UFO technology).
In "normal space" physics work mostly like in real life (to some degree) and you use thrusters that use a combustion engine. There are main thrusters that propell you forward and retro thruster for the opposite direction as well as lateral thrusters etc. so you can make horizontal, vertical adjustments etc. and thrusters to roll and pitch your ship. The ships itself are built symmetrical and the thruster placements are realistic in terms of where they are and in regard to the centre of mass from the ship. In almost all other space games thruster placements or availability are unrealistic or ships are asymetrical.
Then there is "supercruise" which uses a frameshift drive as a means to travel. The technology is based on the hypothetical Alcubierre Drive where you basically move within a warp bubble by contracting space in front of you and extending it behind you using gravity which can in theory allow faster than light travel without breaking any conventional physical laws. However in reality there are many big problems with this technology and it's questionable if it can even be built or exist.
But due to a lack of alternatives and Elite's approach to realism there simply was no other option than go with the hypothetical Alcubierre Drive technology so that the faster than light travel can be explained to a certain degree.
The game plays in the year 3304 currently (the time and orbits etc. ingame move in real time, it started in 3300) so of course they aren't using todays technology.
If you prefer Newtonian physics / classical mechanics, turn Flight Assist Off.
(In combat situations, there are certain perks to mixing the two.)
As far as Atmospheric conditions are concerned, they're not really relevant (most planets with atmospheres, like Earth, are not places you can presently land. Lots of rocky planets, and the atmosphere just drops you out of intra-solarsystem Supercruise.
In general, the closer you are to large masses, the slower your top speed becomes. But if you jump to a solar system, and fly outwards from a star, your speeds can get pretty high. Thankfully, most of the time you won't need that. :-)
As for how physics and large masses are concerned, no you don't have to worry about gravity's pull - unless you get too close and drop out of supercruise.
Quite easy and simple to fly ships in Elite.
Learning curve is due ships customization and upgrade while flying is pretty simple.
No atmospheric planet landings.
Yes when landing on high G planets (3+G)gravity effects are quite noticable.
If you are flight simmer than Elite FM will feel arcadish to you, but it's still fun.
When on sale it's sure worth to buy!
The supercruise is implemented in Space Engine, too, for it still uses technology based on our understanding of space.
With alien UFO technology I am primarily talking about creating a field of force that lets you be in a 'bubble' which is seperated from the space that you would otherwise be in. So kind of similar to the warpdrive from Space Engine or ED, but not only used for flying above the speed of light.
Means that even in a planetary atmosphere you wouldn't need thrusters or the like because you are levitating anyway and pull yourself towards your destination, even if it is relatively close to you.
This would also make flying in space totally independent from thrust and gravitational pull and most likely be like the normal exploration mode in Space Engine (where you can just go everywhere without regard to any of the otherwise (=in spaceship mode) important environmental factors).
Concerning combat, if you have Flight Assist On, do you see making a looping to get behind your chaser often?
Or can you simply turn your main engines off and turn around via thrusters?
From your input I actually have the impression that the Flight Assist is not so far-fetched, considering that future mankind would probably use this in order to make flying in space more simple (otherwise every pilot from any ship would need to do complex calculations about how and when accelerating/decelerating etc.).
Thus the question would be, why flying with Flight Assist on would make it more unrealistic?
Ribbon mentioned something interesting when saying it's unrealistic anyway, whether you turn FA on or off.
Taking the above into account, why is that?
A difference between 1) StarWarsStyle flight and 2) realistic Flight Assist would probably be e.g. if you fly in one direction and want to turn right, then 1) would make you turn right immediately (like a plane) while 2) would let you fly in the original direction pretty long until your retro engine manages to 'stop' you, then turn you and then accelerate again.
In Space Engine (sorry for mentioning it so often, but it really is extraordinary) there is also the Autopilot which actually saves you an even greater deal of work than the Flight Assist and it still needs to use 'circuitous' maneuvers which take their time.
Flight assist doesn't make it unrealistic, it only assists you. For example rotational correction. The space stations rotate to generate artificial gravity. If you have rotational correction and flight assist on in your ship, then you ship will automatically rotate with the station if you are inside the station (but not touched down, essentially hovering in the station). If you turn off rotational correction and flight assist then you will see the station actually rotating around you. You can observe the same for debris of destroyed ships in stations which seem to move around the station. But it's not actually the debris moving around the station, it's the station rotating around the debris.
I don't do much combat myself, but when I do I often use loopings to get behind (or get a better angle) at another ship.
And yes you can turn off flight assist and turn around your ship, essentially flying backwards as the ship follows newtonian physics and stays in motion. With flight assist on it controls more like a plane. In PvP you have to learn to use flight assist off or you will have no chance against experienced PvP players.
Regarding what other players meant that it is unrealistic anyway, I don't know. It's only unrealistic to a certain degree like that you have a top speed. Other than that, the flight model is pretty solid in terms of realism with flight assist off. As I mentioned earlier, you can even achieve a stable orbit around certain smaller planets because your top speed will be fast enough for it (and you won't slow down with flight assist off). Scott Manley I think has done this in a video as well.
If you want to know more about the flight model I urge you to just watch some videos on youtube about it. I think Scott Manley has done some interesting videos about the flight physics of Elite Dangerous.
With FA off you keep spinning and moving but eventually slow down and there is speed limit.
It's more like atmospheric flight, air drag affecting your ship.
It is also noticable on other floating objects in space (containers or ship debrise), you bump them and they slow down/stop moving after a while.
Anyway it's still fun to fly, i usually only play flight sims like dcs and il2 and i'm quite picky on realism but still Elite gave me more than enough fun for it's cost.
That's the same with me, that's why I was starting this thread in the first place :)
@Ribbon but also others:
You should really also check out Space Engine. The current version of 9.8.0 is still free to download and version 9.9.0 will be (apparently soon) released on steam for money after polishing (which alone is a nice thing considering so many games being released unfinished).
That game also features the milky way and even other galaxies with an apparently unreached grade of realism in space flight with different behaviour of your ship in different atmospheres (e.g. landing on Earth is like IL2 while landing on Mars is considerably different).
It has nothing to interact yet (apart from docking) and is mainly for exploring the universe but apparently more is coming, also because it is very modding friendly.
A little downside is that you still have no cockpit hud. And if you don't want to bother with flying you can just use the 'free mode' to go everywhere with whatever desired speed and check out the vast space.
And it's free, so no risk in trying!
Sincere regards,
B.
Looking forward to see it more polished, if good money will be no problem for me.