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And most of all, it's one of the most fun ships to fly, due to it's speed an manouvrability. currently i have 120 mil, but i still fly my T6 , (because i can't stand the asp explorer) untill i can afford a fully upgraded python or orca, just because it's fun. It's not good for fighting though, but good for running away.
I would actually get a Keelback over the Type 6. Although the T6 is a great ship and I started out with one as a basic trader, I do feel the Keelback makes more sense with how the game is now. Because the Type 6 excels at exploration and trading, the Keelback excells at both, is arguably one of the best entry-level passenger ships, and even makes a decent entry-level Bounty Hunter.
Were I in your shoes, I would buy a Keelback and a set of Passenger Cabins. Passenger runs work much like trading, but with more of a random element. They start out with underwhelming payouts, but once your explorer rank goes up they're extremely lucrative and will slingshot you into better loadouts and let you explore other ships.
Keelbacks can also hunt bounties, if you're interested in that. Their ruggedness and fighter bay make up for their lack of agility somewhat, and they can carry decent firepower. I would avoid small fighters because you'll never catch them, but against other similar-sized ships you should do pretty well. I can see a Keelback decimating an Asp, for example, and Asps give tasty bounty payments.
Fighters aren't as useful for mining as you might think. Contrary to what the game tells you, the best rocks are well outside inhabited space. Pristine Metallic rings don't have resource extraction sites, and you'll rarely ever see NPCs. None of my mining ships carried weapons.
As for ships, you can have as many as you'd like. The main limit is costs, both the actual financial cost invested in the ship and difficulty modding it. For entry-level ships like the T6 and Keelback that's negligable, you can easily have both. It only becomes a question at endgame, when you're weighing up dropping a billion credits, a hundred hours of gameplay and a whole lot of Experimental Mods onto a Cutter or Corvette.