Elite Dangerous

Elite Dangerous

Engineering missiles?
Torpedoes are great, but their small clip size means I can't rely on them while bounty hunting.
Dumbfire missiles are nice, but unreliable.

So I use seeker, yet.. they really don't pack much of a punch.


I'm looking into engineering them for more damage, but, not sure I can?
That's my real question here. Can seeker missiles be upgraded to do more damage?

I can upgrade the clip size, make them do thermal damage, and I think some mess with a terget's systems, but none do more damage?
Suggestions? I'm hoping someone will say I'm mistaken and one of these upgrades makes the missiles much more dangerous.
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1-15 / 17 のコメントを表示
Witcher 2018年11月27日 19時18分 
I believe Sturdy increases their armor piercing value.
Use missiles to take out external modules. Its what they are designed to do. They can damage hull and internals, but its not a great way to do it.
ohh, huh. I just used them for burst damage.
Witcher 2018年11月27日 19時57分 
Oh, didn't realise you wanted to use missiles for thermal damage - not good. They are good for hull damage after you break enemy ship's shields using lasers. Efficient beam lasers are best at stripping shields.
Burst damage against their hull*
I know full well that using them against shields is hopeless! But so many of the upgrades improve it's strength against shields!! D:
I want an upgrade that improves its strength against hulls
Witcher 2018年11月27日 20時12分 
Then you need Focused lasers except they will suck your ship's power faster than a vampire can suck blood.
Focused lasers? Why? I can already get through their shields. What I want are seeker missiles that do more damage.

You were right about the armor piercing though. Only trouble is I'll need to upgrade them a lot to get it.
Arya 2018年11月28日 3時00分 
Agony_Aunt の投稿を引用:
Use missiles to take out external modules. Its what they are designed to do. They can damage hull and internals, but its not a great way to do it.

They're also viable as a counter to SLFs and Light Fighters, before I had G5 Drives my Corvette ran a G5 Expanded Capacity small seeker launcher. It worked pretty well, as a Federation pilot I was mostly facing Gu-97s(A major annoyance for a Vette without modded enginers) and a Seeker could reliably one-shot them at distance.

For burst damage against hulls you have a couple of options, what works best will depend on your ship choice and your natural flying style. I fall back on Multicannons, although they're not a burst-damage weapon their sustained damage will easily crack through hulls, even on a fully armoured Combat Zone ships. My Corvette has two C4 Fixed Multis, both G5 Overcharged. They're a little tricky to aim, being a fixed gun. But the DPS is absolutely incredible, they can smash apart even relatively big ships with ease.

I sometime swap them for Long-Range + Penetrating Shot Fixed Cannons. For Bounty Hunting against big targets, and simple fun-factor. These have massive burst-damage, but they're not very user-friendly. Much like a Sniper Rifle there's a lot of movement to account for, and a long cooldown if you miss. Multis ultimately have better DPS, even if they're not quite as fun or satisfying.

And on my smaller ships I usually follow a mix of lasers and multis. It's not the most exciting loadout but it works well. The only exception to that is my crazy "double-double" Vulture. Which has two Doubleshot scatterguns. It's not practical, pragmatic or sensible. But it's a lot fun, and an interesting challenge.
There is no upgrade for missiles for more damage.

There are Rapid Fire and extra capacity.

The special effects are thermal mod ( good vs shields ), heat mode, drag.
The Rapid Fire one will give you a higher DPS, just because of the increased fire and reload rates. But the damage, itself, will decrease by up to 5%.
Dolphin Bottlenose の投稿を引用:
The Rapid Fire one will give you a higher DPS, just because of the increased fire and reload rates. But the damage, itself, will decrease by up to 5%.

Rapid fire is what he wants for burst damage for sure.

Grade 5 Rapid fire
Damage -15% -13% Negative
Distributor Draw -25% -36% Positive
Jitter +0.5% +0.25% Negative
Reload Time -50% -65% Positive
Rate Of Fire +53% +66% Positive

Plus experimental effect - Oversized +2.9% Gamage, Power Draw 5%
I considered it, but no. I don't want rapid fire. I want each missile individually to do more damage.

I don't want to spend more time and money refilling my misiles.

When I fire a missile, I want it to matter.

I'm upgrading a large gimbled multi-cannon to have corrosive shells, and be more "efficient." My hope is that this will help the missiles do more damge.
Arya 2018年11月28日 20時11分 
Furry Eskimo の投稿を引用:
I considered it, but no. I don't want rapid fire. I want each missile individually to do more damage.

I don't want to spend more time and money refilling my misiles.

When I fire a missile, I want it to matter.

I'm upgrading a large gimbled multi-cannon to have corrosive shells, and be more "efficient." My hope is that this will help the missiles do more damge.

Missiles aren't really ever a viable choice for that. Try a cannon instead - now *that* has some burst damage.
Wolfey の投稿を引用:
Furry Eskimo の投稿を引用:
I considered it, but no. I don't want rapid fire. I want each missile individually to do more damage.

I don't want to spend more time and money refilling my misiles.

When I fire a missile, I want it to matter.

I'm upgrading a large gimbled multi-cannon to have corrosive shells, and be more "efficient." My hope is that this will help the missiles do more damge.

Missiles aren't really ever a viable choice for that. Try a cannon instead - now *that* has some burst damage.

Sturdy cannon with high yield shell. That's fun. Although Force Shell can also be good fun, but less powerful than it used to be. You can still play pinball with smaller ships.
Arya 2018年11月29日 1時26分 
Agony_Aunt の投稿を引用:
Sturdy cannon with high yield shell. That's fun. Although Force Shell can also be good fun, but less powerful than it used to be. You can still play pinball with smaller ships.

My Corvette runs two High-Yield G5 Sturdy, and they're both Fixed. It's a challenge to use it well, normally I save my ammo for big targets. But once the shield goes down, the burst and module damage is fantastic. I've wrecked Pythons and Clippers with a single twin-barrel shot through the powerplant. It's one of those endlessly satisfying things every Elite player should do once.
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投稿日: 2018年11月27日 19時02分
投稿数: 17