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Would make piracy a lot better.
"Stand and drop 20t of cargo or be blasted"
Responses:
Elite: "You'll never take me alive scum"
Harmless: "Here! Take everything i have! Just don't kill me!"
Say, if I'm "bullying" a lone Elite T-7 NPC in my Corvette, it better be more accommodating to my demands. Unless I am Mostly Harmless.
It would require some AI work to understand our demands, unless we use specially formatted requests. But it would be nice for NPCs to respond somehow to our communications. :)
I'd expect options like the NPCs give. "Drop $X of goods." / "Drop X Tons of cargo."/ etc.
You may get a repuation for your trustwothiness. Do you Really let people go if they comply? If not people will be less likly to do what you ask.
This might mean you need to risk staying in an area and making yourself known within the system.
This might also require NPC's loot to be destroyed or take damage if still in their hold when they're killed. Telling them to drop their loot, then killing them regardless shouldn't be too practical.
The biggest issue would be looting ships for simple cargo and then moving on, making an EASY profit.
I suspect they should have a likliness of compliance. It goes us if you're feared, trustworthy, and aren't asking for much.
This liklihood goes down if you're not well known in the area, aren't trustworthy, or ask for too much.
Oh! And what if the NPCs have a chance to lie. You ask for 20 tons of cargo, but they give you 15. You'd be free to attack them, or leave with what you got, no harm to your stats either way.
Obviously they can't give you more than what they have, so requesting too much will just mean you asked for all their cargo, and they'd say they only have X tons.
The liklihood could be affected by how much you're asking for percent wise. Small ships wouldn't want to give you much, but a big ship doesn't mind dropping a lot, but they're harder to bully. This means the player gets to strategize. Who's worth threatening? Who Can you effectively threaten?
Yes, relative ship strengths should be a factor as well, although it does complicate the coding.
Also maybe have a chance for them to just run for it and try to jumpout :)
A formula for deciding this would actually be really simple. There're only a few basic factors to consider.
This AI imprevement might also help with the bounty-hunting AI.
They'd be less likely to attack you over small bounties.
Pirates that stay in a system to become infamous... They'll have larger bounties, so the NPC bounty hunters will be more insentivized to hunt them, instead of the ally bounty hunter that shot them accidentally.
Risk vs Reward.