Elite Dangerous

Elite Dangerous

g0d0fnerds Jan 28, 2019 @ 5:53pm
Feeling The Heat
So, I came back to E:D after a forced vacation of about a month and I'm feeling my way around the new update, and I bought a Mamba.

I outfitted it with a Huge gimballed Beam Laser, 2 Small Turreted Beam Lasers, a Large gimballed Multicannon, and a Large Plasma Accelerator.

I have never had a ship heat up so fast, and I wasn't even firing the Plasma Accelerator.

I had almost the same mix on the FdL (larger beams, smaller multicannon) I traded for the Mamba, and the weapons always heated up and stopped firing before the ship overheated.

Did the heating get ramped up in the update, or is there something really obvious I'm missing?
Last edited by g0d0fnerds; Jan 28, 2019 @ 6:21pm
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Showing 1-15 of 16 comments
malorob Jan 28, 2019 @ 6:04pm 
better with enginering i herd......

with out it could be fun
Drewpan Jan 28, 2019 @ 6:32pm 
If you are going to mount artillery then DON'T MISS!

Heat will then not be a problem.

Cheers

Drewpan
Arya Jan 28, 2019 @ 6:59pm 
Mambas have serious overheating problems, which are unfortunately endemic to the basic ship design. You can partly alleviate it with Thermal Vent on your Beam laser but there are other problems holding the Mamba back and ensuring it'll never match the Fer de Lance. Not without a major buff.

Fer de Lance are just *better* combat ships than Mambas, whether for PVE or PVP. They're a harder ship to fly than the Mamba but they have a long list of advantages, such that I couldn't justify keeping my Mamba. And instead sold it and bought an Alliance Challenger.
g0d0fnerds Jan 28, 2019 @ 7:14pm 
Originally posted by Wolfey:
Mambas have serious overheating problems, which are unfortunately endemic to the basic ship design. You can partly alleviate it with Thermal Vent on your Beam laser but there are other problems holding the Mamba back and ensuring it'll never match the Fer de Lance. Not without a major buff.

Fer de Lance are just *better* combat ships than Mambas, whether for PVE or PVP. They're a harder ship to fly than the Mamba but they have a long list of advantages, such that I couldn't justify keeping my Mamba. And instead sold it and bought an Alliance Challenger.

In what way "endemic?" I'm unclear as to how exactly Heat works in the game and haven't had much luck finding out. I thought it was dependent more on Power Plant than anything else, but now I think I'm wrong.
semidomestic Jan 29, 2019 @ 8:06am 
Mambas build up heat faster than most ships, but they also dissipate it faster.

Everything that draws power gives off heat. The more power it uses, the higher the thermal load. Turreted and gimballed weapons use more power than their fixed counterparts, so their thermal load is higher.

Without engineering, Your best hope would either be heat sinks or pulse lasers... or be very stingy with the weapons you have.

But with engineering, you can overcharge a 5A power plant and still have enough power to run everything unless you're running 7 shield boosters and a wake scanner.
Arya Jan 29, 2019 @ 8:27am 
Thermal Vent is another engineering solution. Thermal Vent Lasers pour your heatsink energy into the target, and even a single Medium Beam can keep a Fer de Lance ice cold. Two risks icing over the cockpit.
semidomestic Jan 29, 2019 @ 11:21am 
Thermal vent only works when firing. I have 4A fixed, 2X3C fixed beams and 2 gimballed MC. Unengineered, with hardpoints deployed, just doing some hard combat maneuvers and boost, the heat stayed between 40% and 55%. With hardpoints retracted and fsd charging it would go up to 63%. The ship just runs hot. With a 5A overcharged/ thermal spread PP, Charge enhanced/ flow control distributor and dirty drives/ thermal conduit thrusters, in combat, it stays between 25% and 35%. FSD charge still goes to 57%, but as soon as it enters SC it runs solid at 26%.

I don't really like the way it handles, but the weapons placement is better than the FDL. I would get rid of it, but I have too much in engineering mats invested in it. I might get bored one day and see if it will make the trip out to the Colonia bubble. If a sidewinder will do it, I'm sure the Mamba will.
Why do you have a strange collection of guns on it?
The mamba doesn't have a great heat efficiency when it comes to Plasma Accelerators or any kind of laser, so if you fit them all together and try to use them you'll just end up being useless.
g0d0fnerds Jan 29, 2019 @ 3:20pm 
Originally posted by Tim Curry Smile:
Why do you have a strange collection of guns on it?

Why is that a strange collection of guns? What makes a certain collection of guns "non-strange?"
g0d0fnerds Jan 29, 2019 @ 3:21pm 
Originally posted by Awpii:
The mamba doesn't have a great heat efficiency when it comes to Plasma Accelerators or any kind of laser, so if you fit them all together and try to use them you'll just end up being useless.

Okay, but how do you KNOW that the Mamba hull has a bad heat efficiency? Where could I find a listing of heat efficiency stats by hull? I've seen them for power plants, but not hulls.
g0d0fnerds Jan 29, 2019 @ 3:22pm 
Originally posted by semidomestic:
Thermal vent only works when firing. I have 4A fixed, 2X3C fixed beams and 2 gimballed MC. Unengineered, with hardpoints deployed, just doing some hard combat maneuvers and boost, the heat stayed between 40% and 55%. With hardpoints retracted and fsd charging it would go up to 63%. The ship just runs hot. With a 5A overcharged/ thermal spread PP, Charge enhanced/ flow control distributor and dirty drives/ thermal conduit thrusters, in combat, it stays between 25% and 35%. FSD charge still goes to 57%, but as soon as it enters SC it runs solid at 26%.

I don't really like the way it handles, but the weapons placement is better than the FDL. I would get rid of it, but I have too much in engineering mats invested in it. I might get bored one day and see if it will make the trip out to the Colonia bubble. If a sidewinder will do it, I'm sure the Mamba will.

That's fair enough. I only have the problem when firing. Anyway, I fixed it mostly, I put long range and a Thermal Vent on the main laser, and that seems to have kicked up the damage to heat ratio immensely. Thanks everyone.
Arya Jan 29, 2019 @ 7:26pm 
Originally posted by g0d0fnerds:
That's fair enough. I only have the problem when firing. Anyway, I fixed it mostly, I put long range and a Thermal Vent on the main laser, and that seems to have kicked up the damage to heat ratio immensely. Thanks everyone.

Efficient would be a much, much smarter option. Efficient *directly* increases damage-to-heat by increasing damage while decreasing heat. It also reduces the baseline power draw, and massively decreases the capacitor drain when you fire. It's comfortably the best option for Beam Lasers.
Originally posted by Wolfey:
Originally posted by g0d0fnerds:
That's fair enough. I only have the problem when firing. Anyway, I fixed it mostly, I put long range and a Thermal Vent on the main laser, and that seems to have kicked up the damage to heat ratio immensely. Thanks everyone.

Efficient would be a much, much smarter option. Efficient *directly* increases damage-to-heat by increasing damage while decreasing heat. It also reduces the baseline power draw, and massively decreases the capacitor drain when you fire. It's comfortably the best option for Beam Lasers.
Thermal vent works fine, have you used it?
Arya Jan 30, 2019 @ 3:56am 
Originally posted by Tim Curry Smile:
Originally posted by Wolfey:

Efficient would be a much, much smarter option. Efficient *directly* increases damage-to-heat by increasing damage while decreasing heat. It also reduces the baseline power draw, and massively decreases the capacitor drain when you fire. It's comfortably the best option for Beam Lasers.
Thermal vent works fine, have you used it?

Thermal Vent + Efficient 5 works better tho :)

My FDL runs so cold that it ices over in a prolonged firefight
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Date Posted: Jan 28, 2019 @ 5:53pm
Posts: 16