Elite Dangerous

Elite Dangerous

Forrest Gimp (Banned) Jan 24, 2019 @ 1:47pm
Specific engineering upgrade questions
1. A bit confused about efficiency of some upgrades. On my scout Viper MKIV I have upgraded FSD to G5 Increased Range - Deep Charge. Literally every ship I tried in Coriolis Tool benefited most from Mass Manager, providing slightly better range and MUCH better total jump range. What's the point of Deep Charge? What ships may benefit from it? Should I rather stick to Mass Manager on each Ship?
2. What's the point of any FSD upgrades rather than Increased Range? What ship build would be using it?
3. I did some testing but I still have vague idea about Thruster Upgrades. I did G3 Clean + Drag Drives on Viper MK IV. It has enough speed and controls are super tight. I can literally stop instantly and manueverability is great. But I set G3 Dirty + Drive Distributors on Type 9. Those upgrades made ship quite drifty. I'm okay with some driftyness, but what are my best options to plan G5 Thrusters? I want better manueverability and speed.
4. On Combat Krait MKII I plan to go with G5 Dirty + Drag Drives. Is that a good idea? Ship itself is pretty manueverable, relatively light and I need just an edge in speed and turning. Will it be ok?
5. Probably asked 1000 times already, but G5 Multi Cannon, plan to make 2 Large Incendiary, 1 Large Corrosive Shell. Overcharge or High Capacity for PVE?
6. Maybe there are other options (energy weapons) that I can engineer with strong anti-shield damage and decent anti-hull? I have almost unlimited Power Plant, so it's non issue. Or MCs are the best there are?

P.S. Just upgraded Viper MKIV with G5 FSD + G5 DSS and:
Update 3.3.03
- Exploration
Planets that have not been mapped by the player should no longer display the blue mapped effect

♥♥♥♥ YES! I've been waiting for this for months, MONTHS, M-O-N-T-H-S!
^ Edit: ♥♥♥♥ NO! They lied, DSS is still broke...
Last edited by Forrest Gimp; Feb 7, 2019 @ 10:42pm
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Showing 31-45 of 50 comments
semidomestic Jan 30, 2019 @ 10:25am 
Originally posted by Space Hobo:
I usually roll till next grade unlocks and do max roll only on G5 to complete the upgrade.

You're good. Once you do a roll on the next higher grade, the one you were on is complete. Nothing is gained from maxing out each grade.
Guizin (Banned) Jan 30, 2019 @ 11:16am 
Originally posted by semidomestic:
Originally posted by Space Hobo:
I usually roll till next grade unlocks and do max roll only on G5 to complete the upgrade.

You're good. Once you do a roll on the next higher grade, the one you were on is complete. Nothing is gained from maxing out each grade.
really? how so?
Forrest Gimp (Banned) Jan 30, 2019 @ 2:32pm 
Originally posted by semidomestic:
Originally posted by Space Hobo:
I usually roll till next grade unlocks and do max roll only on G5 to complete the upgrade.

You're good. Once you do a roll on the next higher grade, the one you were on is complete. Nothing is gained from maxing out each grade.
Are you 120% sure about that?
Tokfan Jan 31, 2019 @ 3:27am 
Originally posted by Space Hobo:
Originally posted by semidomestic:

You're good. Once you do a roll on the next higher grade, the one you were on is complete. Nothing is gained from maxing out each grade.
Are you 120% sure about that?
The first roll on the new tier surpasses the maximum bonus from the last tier.
The bonuses are "compared to base", so yeah never max any tier out but the final one (usually rank 1 maxes out from 1 roll but that's nothing you can save materials on).
Forrest Gimp (Banned) Jan 31, 2019 @ 1:25pm 
Can you guys please educate me about heat efficiency? I've done some reading lately, and it appears that having particular mods at lower grade can improve it. To be exact, I have Type 9, it has rather poor heating issues, not very important because it's not a fighter, but I'd like to have it best way I can. So, I want to mod 6A Power Plant into Overcharge + Stripped Down. Technically Grade 2 is all I need in terms of power, even G1 would suffice. If I max roll G1 or 2, will this make this ship more heat efficient?

On side note, is there somewhere I can look up heat efficiency stats for my ship? Maybe in Coriolis Tool? How accurate stats are in Coriolis Tool all in all?

Originally posted by Tokfan:
Originally posted by Space Hobo:
Are you 120% sure about that?
The first roll on the new tier surpasses the maximum bonus from the last tier.
The bonuses are "compared to base", so yeah never max any tier out but the final one (usually rank 1 maxes out from 1 roll but that's nothing you can save materials on).
Thank you very much, it's really good to know I didn't waste any mats on my upgrades.
Tokfan Jan 31, 2019 @ 2:15pm 
Coriolis is not even close to accurate when abusing thermal mechanics. Built two ships that literally freezes over their windows while docked but the site returns some odd ~23% heat which is highly inaccurate.

Putting overcharged on your type 9 will make it fry even faster when scooping and run a few degrees hotter normally. It's the reverse of heat efficient, if you want heat efficiency for your power plant "low emission" is what you want, but well... that'd increase mass and decrease power generation.

HOWEVER it's really really easy to overcome that by using "clean drives" on your thrusters.
If you head over to corolis the bonus on the engineering you're looking for is "efficiency".
Your G2 OC Powerplant makes it 10% hotter, not much but still significant on an already hot ship.
For thrusters it's no longer called "efficiency" but more correctly named "thermal load". Rank 1 gives you -20% then an additional 10% for every rank thereafter. (maxes out with 60% at rank 5)

It doesn't sound like much but a rank 2,5-ish clean drives should be enough for you to not burn when scooping, if you've got Prof. Palin and can get rank 5 clean drives then you can park that inside a star, leave the game overnight and never overheat.

Do note you take a small hit to optimal mass & multiplier so if you're down sizing your thrusters you might end up not being able to boost. So you might want to increase your thruster sizes a bit if you've done so.

Also take in consider that you shouldn't use D/E-graded powerplants (unless it's a brand spanking new ship, otherwise never ever ever do that) since they are basically poo. A size X D-rate powerplant weighs more than a size X-1 A-rate power plant and will generate less power.

You can also add some experimental effects to thrusters & power plant "thermal spread" which may or may not help you, but power plant is usually much better off stepping down your overcharge level and using "monstered" (will increase your mass but keep your thermal down).
For a Type-9 I wouldn't use thermal spread thrusters since it's a flying whale, so distributors would be better here.
I feel compelled to add that you could add thermal spread for FSD drives, but I can only think of two uses why you'd use that instead of mass manager/deep charge; if you're running a silent running build and/or using it for hacking mega ships with a non-A-rated collector.

Also something to keep in mind that your ship will run a few degrees hotter the close to capacity/100% you are, but you can't fit a size 7 power plant in your T-9, but might come in handy in the future, consider shredding some unnecessary modules off.

But then there's the issue with the T-9.... you will die in that if you're using that to haul cargo.
Interdictions will be hard, pirates will flock, shields are crap, handling is poor.
Overcharge that power plant as much you can, slap on shield boosters, get a good distributor and some 6A thrusters on that death trap of yours and get ready to high-wake.
[EDIT]
Or you push that whale as cool as you can, thermals spreads, clean drives, low emissions etc, throw out every weapon, loose the shields etc. You'll run cooler than what NPCs can scan you.
So once they interdict you they will try to scan you but can't so they'll just sit there instead of getting closer to get a lock on you. Giving your FSD time to come back online. Pop a heat sink, spool it up then hit boost once it's ready to jump. The NPC won't scan you, won't have time to open fire once you insta-jump.
Last edited by Tokfan; Jan 31, 2019 @ 2:20pm
Forrest Gimp (Banned) Jan 31, 2019 @ 2:25pm 
@Tokfan
Thanks for detailed answer. So, in short I'd be better off with G5 Power Plant and having it lower grade won't have any impact of heat efficiency, aye?

Currently using it to haul cargo and mine. Already decided on G5 Dirty Drives + Drive Distributor. I don't have a fuel scoop and don't need it. My problem with heating up mostly comes from charging FSD in hot zones, like if I slammed the star, because sometimes it's really hard to pitch that thing quick enough.

Also not brave (or crazy) enough to use that thing in Open, only Solo/PvE so I don't really have any problems with pirates. I know that if I would decide to do that, I'd have to gimp my build so hard for defence, it wouldn't be worth it to run anything else for, and I would still be dead meat for any engineered ship...
Manwith Noname Jan 31, 2019 @ 2:29pm 
Originally posted by Space Hobo:
...like if I slammed the star, because sometimes it's really hard to pitch that thing quick enough.

Set your throttle to zero after the fsd countdown starts but before you exit the jump.
Last edited by Manwith Noname; Jan 31, 2019 @ 2:33pm
Forrest Gimp (Banned) Jan 31, 2019 @ 2:34pm 
Originally posted by Manwith Noname:
Set your throttle to zero after the fsd countdown starts but before you exit the jump.
Good idea, but the problem is, ship heats over 120% just during charge, if it really is so hot. I'm not afriad to get roasted as I never hit over 150% yet, but repair bills over 30k for extrenal + internal kinda hurts, haha.
Manwith Noname Jan 31, 2019 @ 2:38pm 
Ouch. Are you just jumping from star to star without any cooldown in each system?
Tokfan Jan 31, 2019 @ 2:54pm 
Originally posted by Space Hobo:
@Tokfan
So, in short I'd be better off with G5 Power Plant and having it lower grade won't have any impact of heat efficiency, aye?
Well both contribute to your heat but the overcharged engineering will have higher impact on your heat hands down.

And then you combine that with dirty drives, that's like double the heat..

Since your problem is FSD charging well...usually you can start charging your FSD when the star turns from red to orange, but I'd wait for the star to shrink before hitting the button since it's a triple heat trap for you (T-9 + overcharged plant + dirty drives).
Forrest Gimp (Banned) Jan 31, 2019 @ 11:38pm 
@Tokfan
Yeah, that's what I do. usually even orange star doesn't pull me over 100%, but it's still danger close, so I have to get some distance, pull heat to around 47-50% and then start charging. I'll try to get G5 dirty thrusters, see how it goes and if that really will make my ship into hot potato I'll revert for clean drives I guess.

Originally posted by Manwith Noname:
Ouch. Are you just jumping from star to star without any cooldown in each system?
Haha, no. I meant overheating after slamming star. Thing is, my Viper or Krait barely get any heat even inside Neutron star, while T9 boiling like a pot. I can't high wake from "inside" the star while in Krait or Viper I can do it easy.
Manwith Noname Feb 1, 2019 @ 1:18am 
Ah, ok, misunderstood. Still, if you do the zero throttle thing you will not slam in to stars. You'll have ample time upon exiting the jump to point the ship away and throttle up to a cooler zone or to move closer for scooping, though I get your not doing that with this build.
semidomestic Feb 1, 2019 @ 3:38am 
Try changing the experimentals on your PP and distributor to Thermal Spread/ Flow Control. On the drives, either drive distributors or thermal spread. Drive distributors run cooler than drag, but thermal spread adds mass. I've never flown a T9, but I do know that some ships just run warmer than others.
Forrest Gimp (Banned) Feb 7, 2019 @ 10:11pm 
Question:
Should I G5 Overcharge my Power Plant if with G1 I have enough power up to 96%?

I asked this before but didn't get very clear answer yet. From all the reading I've done, it seems like G5 Power Plant is worse than G1 or 2. From the info I read, with each Grade we get more power output, but each grade hurts both integrity and efficiency pretty hard. Example:
With G5 OC PP I have have 0.5 Efficiency and 108 Integrity, while with G1 I have 0.42 and whooping 137 Integrity.

Integrity is very important, as if PP dies, ship explodes. Efficiency seems to be actual Heat Cap my ship has. Does it mean that with 0.42 (G1 OC) I will have lower heat cap which would definitely be more preferable in combat f.e.?

If that's the case, there are barely any builds that would need G5 OC power output to sustain equipment, so it seems to be useless sacrifice for most ships out there, but why pretty much every source suggests that G5 everything is the best way?... What's true in this and what I do not understand?
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Date Posted: Jan 24, 2019 @ 1:47pm
Posts: 50