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回報翻譯問題
If you turn yourself in, they will put you into a detention center, that might be pretty far away. Keep that in mind, if your combat ship has a small jump range.
LHS 3447 Leinster Survey is a good one near where you might be. You can also look in the Galaxy Map and one of the filter categories allows you to filter by services. Check Interstellar Factors and you will see which systems have one.
I couldn't buy a new ship at the system I committed the terrible unspeakable act in, nor could I transfer into an already purchased ship, because I was in super secret anonymous mode since I am a crazy wanted criminal who unsuccessfully turned himself into the space police department, so I was forced to leave the system with the offending ship. Now that I'm a few jumps away the bounty is gone, so no need to get a new ship I guess.
As a new person this just seems complicated for no reason other than to be complicated, hopefully that isn't why they have done this and hopefully this isn't the final iteration of wanted status clearingupness.
But the current system is still not perfect, as there are ways around it (as ZombieHunter pointed out). Hopefully it will be refined further.
But I think the direction is right one. You shouldn't be able to just buy your way out of doing very bad things. For many players credits are not an issue.
So I dunno, this seems overly complicated just for the sake of being complicated, with an arbitrary 2 hour cool down for no reason other than to have it be 2 hours since that is a pretty long time. It being complicated isn't keeping me from doing it again, since it was an accident in the first place, and those that do it on purpose probably don't care about the system being complicated since they have no desire to clear their names.
Anyway, thanks for the input, its appreciated.
No ship just appears in front of you out of nowhere. Your radar tracks everything that is happening several kilometres around you. Situation awareness is important in every fight. If you see another ship approaches, it might be a very good idea to release your fire button for a moment, before you hit it.
If they put the bounty on the player I couldn't do what I described. It might add other edge cases I'm not thinking about but right now the system feels a bit off. Also if you are going to close down stations due to crime you should open up others.
I think the core problem in ED is that there are too many factions. Because each system has its own factions and then you have the big 3 factions it really is hard to come up with any kind of bounty system that doesn't feel unfair. Other problems with the game also stem from too many factions being in the game. I would like to see faction count decreased, less minor factions, more major factions with control over various systems and more involvement with the major factions than we currently have.
But anyway, the system is complicated for no reason than to be complicated. All it did was make me fly a few systems away and play there for a few hours till I could pay off the bounty at the interstellar factor like you said. So thank you, I am no longer a murderous criminal that couldn't turn himself in at the police station.
However, it feels weird to me too that the bounties get put on ships. "Ohh this guy is a serial killer but wait what's that? He swaped ships? Ok pack it in lads, our job's done here."
It still needs a lot of refinement.
But then it will make the path of being a bad guy in the game pretty much impossible.
Maybe just to remove the ability to clear your status on your ship's destruction (no more SuicideWinders). After all, you are not being killed, but just go back safely to a nearest station.