Elite Dangerous

Elite Dangerous

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Scooby 2019 年 1 月 22 日 下午 10:21
How to remove wanted status?
So... There I was... Exploded a badly hurt friendly ship on accident because he figured it would be smart to fly into my rather large boom boom's and I now have like a 5k bounty for cleaning up the gene pool a little... Can't get rid of the bounty, can't use station services... I tried to turn myself in and it won't let me, everything is just red.. What am I supposed to do? lol.. If I can't pay the bounty for the service I provided humanity, and I am just not allowed to turn myself in to the authorities that I am 'friendly' with, do I just have to let them blow me up or something? Seems rather harsh for a minor accident. Any help will be greatly appreciated, thanks in advance!
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目前顯示第 1-14 則留言,共 14
Dolphin Bottlenose 2019 年 1 月 22 日 下午 10:26 
If you have helped to kill a clean target, you have gained a +1 notoriety. Until it expires, you can't pay off your bounty. It should expire in 2 hours of being in the game time. Then you can find a station in a low security zone, and pay it off at an Interstellar Factors contact there.

If you turn yourself in, they will put you into a detention center, that might be pretty far away. Keep that in mind, if your combat ship has a small jump range.
最後修改者:Dolphin Bottlenose; 2019 年 1 月 22 日 下午 10:26
Scooby 2019 年 1 月 22 日 下午 10:32 
Oh ok.. Seems a bit excessive for a 5k bounty from an accidental friendly fire incident, but okiedoke, thanks a bunch for the detention center tip. Is there a way to see how far away it is beforehand?
ZombieHunter 2019 年 1 月 22 日 下午 10:44 
引用自 Scooby
Oh ok.. Seems a bit excessive for a 5k bounty from an accidental friendly fire incident, but okiedoke, thanks a bunch for the detention center tip. Is there a way to see how far away it is beforehand?
Just get a new ship. Bounty gone. Wait for the notoriety to decay to zero. Go get your bounty ship and pay off your bounty at an Interstellar Factors. ATR ships don't usually start harassing you until your notoriety is 7 or more. I've kept mine at 10 for long periods of time with no issues at all. Just don't fight the ATR b/c they are cheat ships.

LHS 3447 Leinster Survey is a good one near where you might be. You can also look in the Galaxy Map and one of the filter categories allows you to filter by services. Check Interstellar Factors and you will see which systems have one.
最後修改者:ZombieHunter; 2019 年 1 月 22 日 下午 10:45
Scooby 2019 年 1 月 22 日 下午 11:17 
Yeah I was doing research and finally figured out the interstellar factor thing. Was able to fly to one and they say the notoriety is to high lol... Is this bounty system the final system? Seems like I should be able to pay it off and not have to wait 2 real life hours for this to go down. I also think 5k fine is to low, maybe they should think about increasing the fines, but allowing you to pay it off or something, this 'punishment' seems long just for the sake of being long. I would have turned myself in, but apparently wanted people aren't allowed to walk into the space police departments and turn themselves in either.

I couldn't buy a new ship at the system I committed the terrible unspeakable act in, nor could I transfer into an already purchased ship, because I was in super secret anonymous mode since I am a crazy wanted criminal who unsuccessfully turned himself into the space police department, so I was forced to leave the system with the offending ship. Now that I'm a few jumps away the bounty is gone, so no need to get a new ship I guess.

As a new person this just seems complicated for no reason other than to be complicated, hopefully that isn't why they have done this and hopefully this isn't the final iteration of wanted status clearingupness.
Dolphin Bottlenose 2019 年 1 月 22 日 下午 11:25 
The punishment system is supposed to be complicated, so it will deter you from doing it again.

But the current system is still not perfect, as there are ways around it (as ZombieHunter pointed out). Hopefully it will be refined further.

But I think the direction is right one. You shouldn't be able to just buy your way out of doing very bad things. For many players credits are not an issue.
Scooby 2019 年 1 月 22 日 下午 11:37 
Yes, but if a wanted criminal is shooting at me, and I'm returning fire and some dumb dumb runs inbetween us the person defending themselves would not become a wanted criminal, unable to talk to the police, turn myself in, or post bail, and have death as my only option other than fleeing my house, neighborhood, and star system...

So I dunno, this seems overly complicated just for the sake of being complicated, with an arbitrary 2 hour cool down for no reason other than to have it be 2 hours since that is a pretty long time. It being complicated isn't keeping me from doing it again, since it was an accident in the first place, and those that do it on purpose probably don't care about the system being complicated since they have no desire to clear their names.

Anyway, thanks for the input, its appreciated.
Dolphin Bottlenose 2019 年 1 月 22 日 下午 11:43 
引用自 Scooby
and I'm returning fire and some dumb dumb runs inbetween us the person defending themselves would not become a wanted criminal,
When you discharge your weapon, it's your responsibility not to hit any clean target. Your self-defence doesn't excuse you from hitting/killing innocent ones, even if they run across your field of fire.

No ship just appears in front of you out of nowhere. Your radar tracks everything that is happening several kilometres around you. Situation awareness is important in every fight. If you see another ship approaches, it might be a very good idea to release your fire button for a moment, before you hit it.
ExtremelyMift69 2019 年 1 月 22 日 下午 11:55 
What Bottlenose sez. I seem to be agreeing with this guy quite a bit lately. Fly safe Cmdr. o7
ZombieHunter 2019 年 1 月 23 日 上午 12:08 
I think the bounty should be on the pilot. Keep the system the same but put the bounty on the pilot. I know it makes no sense to die and not lose your bounty but it also makes no sense to drop out of supercruise and pull 30 G's and yet still be alive.

If they put the bounty on the player I couldn't do what I described. It might add other edge cases I'm not thinking about but right now the system feels a bit off. Also if you are going to close down stations due to crime you should open up others.

I think the core problem in ED is that there are too many factions. Because each system has its own factions and then you have the big 3 factions it really is hard to come up with any kind of bounty system that doesn't feel unfair. Other problems with the game also stem from too many factions being in the game. I would like to see faction count decreased, less minor factions, more major factions with control over various systems and more involvement with the major factions than we currently have.
最後修改者:ZombieHunter; 2019 年 1 月 23 日 上午 12:09
Scooby 2019 年 1 月 23 日 上午 12:18 
It is also the responsibility of those around to not needlessly run into an active situation with complete disregard for ones one safety. And active self defense actually does excuse you from hitting/killing innocents as long as you were acting in a reasonable fashion (in real life, not in the game obviously). The 'wanted' person, or aggressor would actually be charged with any deaths/maimings involving their apprehension, not the 'innocent' person defending themselves, but this is a totally different conversation ;)

But anyway, the system is complicated for no reason than to be complicated. All it did was make me fly a few systems away and play there for a few hours till I could pay off the bounty at the interstellar factor like you said. So thank you, I am no longer a murderous criminal that couldn't turn himself in at the police station.

Con.RoXP 2019 年 1 月 23 日 上午 1:19 
Before 3.0 the bounties where being added to the player and not the ship. Remember what happened then? Suicidewinders. People could clear multi-million bounties by just killing themselves in Sidewinders. Having to pay only a stock Sidewinder's rebuy is basically a fart in the wind.

However, it feels weird to me too that the bounties get put on ships. "Ohh this guy is a serial killer but wait what's that? He swaped ships? Ok pack it in lads, our job's done here."
It still needs a lot of refinement.
Dolphin Bottlenose 2019 年 1 月 23 日 上午 2:33 
引用自 ConstantinusXP
Before 3.0 the bounties where being added to the player and not the ship. Remember what happened then? Suicidewinders.
So, the fix for this situation would be locking you into your current ship, without the ability to buy/switch to other ships, until your criminal status is dealt with.

But then it will make the path of being a bad guy in the game pretty much impossible.

Maybe just to remove the ability to clear your status on your ship's destruction (no more SuicideWinders). After all, you are not being killed, but just go back safely to a nearest station.
Scooby 2019 年 1 月 23 日 上午 8:20 
I'm very new to the game, so can not speak about things past, however, wouldn't it be smarter to have the bounty reduced by the amount of the rebuy ship you are flying? So have a million dollar bounty and flying a sidewinder with an 8k credit rebuy, have fun suiciding 125 times or turn yourself in at the local station... Pretty sure if Osama walked into any police station on September 12th, no one would have said 'excuse me sir, you are to notorious right now so we can't let you turn yourself in to face judgement, you must instead flee to Pakistan and wait it out for 10 years till we find you the real way".
cbf 2020 年 11 月 17 日 上午 1:47 
large unafiliated anarchy stations can clear empire,etc. wanted status
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張貼日期: 2019 年 1 月 22 日 下午 10:21
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