Elite Dangerous

Elite Dangerous

Leigh Jan 14, 2020 @ 8:00pm
A fun DS9 based "Defiant" build for Type 10.
Something I've been considering ever since the Type 10 got released, basing the ship on the "Defiant Class" escort/war ship from Star Trek DS9.

This is for PVE only, and is trying to emulate the ship from the series, while also being useful in Elite.

https://s.orbis.zone/5oth

It is probably also overkill, but meh, overkill is fun. I lowered the PP to save 100mil on the cost, but that rise is still in my budget.

So, what do ya think?

Edit 1: Revised https://s.orbis.zone/5p2z

Edit 2: Possible revision https://s.orbis.zone/5p4e
https://s.orbis.zone/5p4a
Last edited by Leigh; Jan 15, 2020 @ 1:07pm
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Showing 1-15 of 16 comments
Leigh Jan 14, 2020 @ 8:04pm 
Originally posted by John Titor:
https://s.orbis.zone/5oth

Ah yes, the shortlink option, forgot that, will edit OP, thanks.
Noob Van Noob Jan 14, 2020 @ 9:13pm 
ooh, might have to try this out
Ender Zayne Jan 14, 2020 @ 10:34pm 
Hmm. Might try it as my next ship.
AISTHESIS Jan 15, 2020 @ 12:34am 
Half on topic, I think the T-10 is the best casual explorer because it has one of the widest views and darkest interiors, runs ultra cool, can fuel scoop with an 8A unit, is forgiving for mistakes, and can equip insane amounts of stuff. More on topic, I have not used weapons in a long time but I know the T-10 has gobs of power and never overheats. I would push this thing to the power use breaking point. Maybe more beam lasers? This is also the biggest target in the game so chaff may not matter. One player said Elite is a game of shields and shield booster work on percentage so with an 8A shield I would use more boosters, another point defense (place these well), and drop the chaff. You will be a shield tank with the objective to keep them up. Your weakness will be lack of modules defense in a slow big ship. Change some hull reinforcement to module reinforcement. Don't forget you can use a millitary bulk head. Shield always up, fighter always out, and lasers shooting everywhere. I think more gimballed too. I might use more point defense. Few ship will outlast you if all is well but you got to keep the modules working. You know I would go with the Bi-weave shield too. This is gonna cost a lot :) My combat knowlege is fading so these are ideas and please someone tune my suggestions. Last note, I think you got to change to grade A sensors, jump loss is minimal, and every ship needs a guardian booster right?
Last edited by AISTHESIS; Jan 15, 2020 @ 12:44am
Leigh Jan 15, 2020 @ 9:01am 
All great comments Aisthesis but I do have a counter set of comments myself.

1: As I stated this build is to emulate the Defiant class from Star Trek DS9. That means 2 phaser banks (one zenith, one nadir), 4 phaser cannons bow facing, and 2 photon torpedoes. This build fills all slots and thus adds one extra "phaser cannon", which I guess I could remove to get a closer replica feel. Adding more beams however is not an option :)

2: Dropping the chaff is an option, but I used it to emulate the cloaking device onboard the Defiant. A few seconds where gimballed weapons cannot lock is not exactly life saving, but eh, it adds functionality. I feel for a combat vessel only 2 PD is required, assuming one zenith and one nadir. Also remember, this is for PvE, which is not as gruelling and far more easier to defend against than PvP based weapon builds.

3: Adding two more shield boosters of the same configuration will add 5 more minutes of shield time in full Weapons pips (25-30min), around 10 minutes in full Systems pips (50-60min). That is calculating the Thermal Resistance also. So, YMMV, but you lose the Chaff ability, or "nerf" your PD.

4: This is not really any slower than most larger ship in a similar configuration. The beams will handle the smaller fighters.

5: Military Grade Alloy is about the same as the modded Lightweight in both resistances and HP, and modded MGA only adds about 2000 hp to each damage type. It really is a YMMV situation, but I'd take the Lightweight. Remember, MGA will slow your speed.

6: I never really understood the balance of Hull Reinforcement and Module Reinforcements, but you're right, I should swap in a Module one for a Hull one.

7: By rights, being a Defiant replica this should not have fighter or rover bays at all, but that is where the "useful in Elite" thing comes in.

8: I feel that Prismatic/standard shields are better for those with less speed and maneuverability, Bi-Weaves are more for agile craft. I do not have access to Prismatics as in over 1000 hours I have done near zero Power Play. I do intend to get around to it, though, as with the Guardian FSD booster.

9: In the posted configuration this comes to 506mil, around 615mil if you have a Size 8 Power Plant. Both are well within my budget.

So yeah, I'm sure as a PvP vessel this won't do so well, but as a PvE vessel; a longevity based shield tanking bruiser focused on laser weapons, it should do alright.
Leigh Jan 15, 2020 @ 11:00am 
Some revisions that makes the cost cheaper while giving better performance.

Empty hardpoint can be filled if wanted.

https://s.orbis.zone/5p2z
Minty Jan 15, 2020 @ 12:01pm 
Can someone explain how exactly the Type-10 was specifically designed to fight Thargoids? Does it have something to do with how many experimental weapons it can equip simultaneously, or does it have more to do with its defensive capabilities?
Leigh Jan 15, 2020 @ 12:13pm 
Originally posted by Good Whiskey:
Can someone explain how exactly the Type-10 was specifically designed to fight Thargoids? Does it have something to do with how many experimental weapons it can equip simultaneously, or does it have more to do with its defensive capabilities?

Way way way off topic but yes, I believe so. Load it up with AX and Robert is your Fathers Brother.
Arc Jan 15, 2020 @ 12:19pm 
Originally posted by Good Whiskey:
...
There's an arbitrary limit for how many AX weapons you can have at the same time (4) that applies to all ships as far as i know.
So choosing ship that have quadrillion of hardpoints won't do you any good.

Also this topic does not seem to be about AX/Thargoids :3

EDIT:
As for topic, i don't know the lore nor the capabilities of Defiant but you are wasting the potential of shield and resistance capacity with selected engineering.
Last edited by Arc; Jan 15, 2020 @ 12:24pm
Minty Jan 15, 2020 @ 12:24pm 
Yeah, sorry, I did not mean to derail. It's just that Type-10 threads aren't exactly a common occurance and I thought I'd ask. Good to know about AX weapons. I actually really like the OP build, although I would also ask - if this is based on the Defiant, is there any way to just fully armor tank it?

I thought the Defiant was famous for its armor that could withstand insane punishment when its shields went down.
Leigh Jan 15, 2020 @ 12:29pm 
Originally posted by Good Whiskey:
Yeah, sorry, I did not mean to derail. It's just that Type-10 threads aren't exactly a common occurance and I thought I'd ask. Good to know about AX weapons. I actually really like the OP build, although I would also ask - if this is based on the Defiant, is there any way to just fully armor tank it?

I thought the Defiant was famous for its armor that could withstand insane punishment when its shields went down.


Well, for PvE the Hull is pretty tanky as is. I could lower the Shield Gen more but then we are getting into the territory of "not being useful in Elite".

Also, pretty certain T-10 threads were all the rage when the ship and the AX weapons became a thing.


Originally posted by Arc:

EDIT:
As for topic, i don't know the lore nor the capabilities of Defiant but you are wasting the potential of shield and resistance capacity with selected engineering.


Explain in what way. For PvE maxing thermal for shields was the goto thing, or least it used to be.
Last edited by Leigh; Jan 15, 2020 @ 12:31pm
Minty Jan 15, 2020 @ 12:35pm 
Originally posted by Lei:
Originally posted by Good Whiskey:
Yeah, sorry, I did not mean to derail. It's just that Type-10 threads aren't exactly a common occurance and I thought I'd ask. Good to know about AX weapons. I actually really like the OP build, although I would also ask - if this is based on the Defiant, is there any way to just fully armor tank it?

I thought the Defiant was famous for its armor that could withstand insane punishment when its shields went down.
Well, for PvE the Hull is pretty tanky as is. I could lower the Shield Gen more but then we are getting into the territory of "not being useful in Elite".
That's actually really interesting. I get the impression that shield builds are OP in this game, in some cases bordering on broken they're so good. I just thought I'd bring it up as you are doing a "based on" build, and the only thing I remember about the Defiant is the ablative armor that shrugs off direct hits.
Leigh Jan 15, 2020 @ 12:37pm 
True, but I'm not too keen on hull tank builds. doable of course, this can be changed, but eh, I like my shields =3
Arc Jan 15, 2020 @ 12:38pm 
Originally posted by Lei:
Explain in what way. For PvE maxing thermal for shields was the goto thing, or least it used to be.
Not necessarily as quite a lot of NPCs do have kinetic weapons, the least you typically encounter is explosive.

And you are not maxing Thermal the way your build is done to begin with, assuming Coriolis calculates it properly (and assuming what i've seen from others is correct).

A Heavy Duty engineering boosts overal shield HP which result in more HP for each resistance (base*resistance boost). The thing is that HD boosts base HP by quite a bit so much so that even changing one booster engineering to HD already exceeds thermal HP of your current build.
Let alone that boosting absolute and kinetic HP does help even in PVE.

You have to find a balance between using specific resistance booster and HD multiplier, so tweak it till you get max of what you want.

EDIT:
I noticed that your second build has lower class shields, with two Shield Boosters set to HD+SuperCap you are virtually matching Thermal resist of your previous build with Class 8A shield.
Last edited by Arc; Jan 15, 2020 @ 12:45pm
Leigh Jan 15, 2020 @ 12:44pm 
I remember doing Resist Augmented SBs on other combat ships, I guess I could revert to that. I thought things had changed though.

Therm resist is 75% right? I'm almost at 74% so not that bad honestly.

I'd probably revert to Resist Aug SBs but otherwise make no real other changes unless I wanted to put more effort into Hull Armour, with Reactive....


Actually damn, that sounds fun.
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Date Posted: Jan 14, 2020 @ 8:00pm
Posts: 16