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Ah yes, the shortlink option, forgot that, will edit OP, thanks.
1: As I stated this build is to emulate the Defiant class from Star Trek DS9. That means 2 phaser banks (one zenith, one nadir), 4 phaser cannons bow facing, and 2 photon torpedoes. This build fills all slots and thus adds one extra "phaser cannon", which I guess I could remove to get a closer replica feel. Adding more beams however is not an option :)
2: Dropping the chaff is an option, but I used it to emulate the cloaking device onboard the Defiant. A few seconds where gimballed weapons cannot lock is not exactly life saving, but eh, it adds functionality. I feel for a combat vessel only 2 PD is required, assuming one zenith and one nadir. Also remember, this is for PvE, which is not as gruelling and far more easier to defend against than PvP based weapon builds.
3: Adding two more shield boosters of the same configuration will add 5 more minutes of shield time in full Weapons pips (25-30min), around 10 minutes in full Systems pips (50-60min). That is calculating the Thermal Resistance also. So, YMMV, but you lose the Chaff ability, or "nerf" your PD.
4: This is not really any slower than most larger ship in a similar configuration. The beams will handle the smaller fighters.
5: Military Grade Alloy is about the same as the modded Lightweight in both resistances and HP, and modded MGA only adds about 2000 hp to each damage type. It really is a YMMV situation, but I'd take the Lightweight. Remember, MGA will slow your speed.
6: I never really understood the balance of Hull Reinforcement and Module Reinforcements, but you're right, I should swap in a Module one for a Hull one.
7: By rights, being a Defiant replica this should not have fighter or rover bays at all, but that is where the "useful in Elite" thing comes in.
8: I feel that Prismatic/standard shields are better for those with less speed and maneuverability, Bi-Weaves are more for agile craft. I do not have access to Prismatics as in over 1000 hours I have done near zero Power Play. I do intend to get around to it, though, as with the Guardian FSD booster.
9: In the posted configuration this comes to 506mil, around 615mil if you have a Size 8 Power Plant. Both are well within my budget.
So yeah, I'm sure as a PvP vessel this won't do so well, but as a PvE vessel; a longevity based shield tanking bruiser focused on laser weapons, it should do alright.
Empty hardpoint can be filled if wanted.
https://s.orbis.zone/5p2z
Way way way off topic but yes, I believe so. Load it up with AX and Robert is your Fathers Brother.
So choosing ship that have quadrillion of hardpoints won't do you any good.
Also this topic does not seem to be about AX/Thargoids :3
EDIT:
As for topic, i don't know the lore nor the capabilities of Defiant but you are wasting the potential of shield and resistance capacity with selected engineering.
I thought the Defiant was famous for its armor that could withstand insane punishment when its shields went down.
Well, for PvE the Hull is pretty tanky as is. I could lower the Shield Gen more but then we are getting into the territory of "not being useful in Elite".
Also, pretty certain T-10 threads were all the rage when the ship and the AX weapons became a thing.
Explain in what way. For PvE maxing thermal for shields was the goto thing, or least it used to be.
And you are not maxing Thermal the way your build is done to begin with, assuming Coriolis calculates it properly (and assuming what i've seen from others is correct).
A Heavy Duty engineering boosts overal shield HP which result in more HP for each resistance (base*resistance boost). The thing is that HD boosts base HP by quite a bit so much so that even changing one booster engineering to HD already exceeds thermal HP of your current build.
Let alone that boosting absolute and kinetic HP does help even in PVE.
You have to find a balance between using specific resistance booster and HD multiplier, so tweak it till you get max of what you want.
EDIT:
I noticed that your second build has lower class shields, with two Shield Boosters set to HD+SuperCap you are virtually matching Thermal resist of your previous build with Class 8A shield.
Therm resist is 75% right? I'm almost at 74% so not that bad honestly.
I'd probably revert to Resist Aug SBs but otherwise make no real other changes unless I wanted to put more effort into Hull Armour, with Reactive....
Actually damn, that sounds fun.