Elite Dangerous

Elite Dangerous

Humanity Needs you! (The Gnosis Excursion)
Working theory about what's going to be happening with the Gnosis:

What we know: Before this week, the Cone Sector was NOT permit locked, now the entire region Gnosis was schedueled to jump into is now Permit locked.

Cannon submitted their flight plan in advance (This is just how Community Megaships work) so FD knew well in advanced. This leads me to believe they will in fact allow Gnosis to proceed into the Permit locked region.

Anyone traveling with Gnosis (Unless they revoke the Permit necessary after Gnosis Jumps) will be STUCK in the SAME SYSTEM because they won't be able to Hyperspace to any other system because of the Permit Lock.

FD releases Extremely powerful AX fighters to use In multicrew applications, it can't be coincidence, since they're assuming only a small fraction of players will actually make it to Gnosis in time to jump with it, but when the truth about what is happening out there reaches the greater galactic community, Multicrew applications to see what's going on will shoot up I bet.

Are you following me so far? If not, Tl;dr thus far: People who go with Gnosis will not be able to travel freely around the Cone sector, and will be trapped with Gnosis in one system.

Okay, now it gets a bit wierd.

FD Suddenly informs everyone that a region of space completely unscouted suddenly has a high thargoid presence of the new Hydra class Interceptor. I think this is pertinent information and anyone planning to travel with Gnosis should bring a FULL AX COMBAT LOADOUT. you WILL NOT BE ABLE TO EXPLORE AT WHIM ANYWAY SINCE THE ENTIRE REGION IS PERMIT LOCKED NOW

In the Four Weeks Gnosis will be in this dangerous territory, the Thargoids will see this as an Active Invasion of what we can only assume is some of their most secure territory. The Gnosis will then be seen every weekly cycle as "The Station to be Attacked" in regards to the BGS similar to how Eagle Eye predicts the incursion of Thargoid threats.

If Players on board Gnosis fail to kill a threshold triggering number of Thargoids in the System Gnosis is in, it will be unable to jump, and will be Destroyed, stranding everyone.

If however, players successfully protect Gnosis for the week, Gnosis will Jump to the Next system in its flight plan, the process will repeat until it reaches its Final Destination, at which a Great Secret(tm) will be Revealed.

This is Culminating to something big for Beyond. Get out there Mobile Infantry, and do you part to ensure Human, NOT INSECT rules this galaxy. Service Guarantees Citizenship!

https://www.youtube.com/watch?v=2mvmHwCxw5A
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Showing 1-15 of 47 comments
HairballHacker (Banned) Aug 30, 2018 @ 1:07pm 
I am already on board ready to deal with ganker scum and do some exploration.
Hobo Misanthropus Aug 30, 2018 @ 1:08pm 
Note that just outside Bernad's loop is a station that can be used as a Forward Operating and Staging base this week, I recommend people manually transport any modules they think they might need to this FOB, and then Transfer them to Gnosis to avoid the steep surecharge of a 1500LY transit. You won't be able to transfer ships to Gnosis, but you can use a dummy ship to transport important modules, strip the ship down and store the modules, then Suicidewinder back, which should cut any transfer fees considerably, assuming you don't want to manually transfer everything to Gnosis itself.

Originally posted by HairballHacker:
I am already on board ready to deal with ganker scum and do some exploration.

You wont' be able to explore. The entire region is permit locked, so once the first system is charted, there is no more exploration until Gnosis moves on, so at most 4 systems will be explored. (Assuming FD doesn't null the permit lock later)
Last edited by Hobo Misanthropus; Aug 30, 2018 @ 1:08pm
HairballHacker (Banned) Aug 30, 2018 @ 1:10pm 
First of all, I think the Cone is partially scouted already from when before permit locks were put in place.

Second, how you do know we won't be able to jump to other stars in the Cone System once we are there?
Hobo Misanthropus Aug 30, 2018 @ 1:11pm 
Originally posted by HairballHacker:
First of all, I think the Cone is partially scouted already from when before permit locks were put in place.

Second, how you do know we won't be able to jump to other stars in the Cone System once we are there?

Because Permit locks stop Hyperspace transit entirely.

And I don't think Cone Sector is scouted at all, because while cone Sector was not permit locked, it had a "Wall" of insurmountable permit-locked region, about 400LY across, even Neutron Boost with all the new Goodies couldn't pass, the only way in was via the 555LY Jump range of a Megaship (Which is why Gnosis was headed there)
Last edited by Hobo Misanthropus; Aug 30, 2018 @ 1:12pm
HairballHacker (Banned) Aug 30, 2018 @ 1:13pm 
Originally posted by Hobo Misanthropus:
Originally posted by HairballHacker:
First of all, I think the Cone is partially scouted already from when before permit locks were put in place.

Second, how you do know we won't be able to jump to other stars in the Cone System once we are there?

Because Permit locks stop Hyperspace transit entirely.

And I don't think Cone Sector is scouted at all, because while cone Sector was not permit locked, it had a "Wall" of insurmountable permit-locked region, about 400LY across, even Neutron Boost with all the new Goodies couldn't pass, the only way in was via the 555LY Jump range of a Megaship (Which is why Gnosis was headed there)

Ok. At the very least it should be interesting. Since the recent update is of ZERO interest to me I am glad to be doing this.
Hobo Misanthropus Aug 30, 2018 @ 1:15pm 
Originally posted by HairballHacker:
Originally posted by Hobo Misanthropus:

Because Permit locks stop Hyperspace transit entirely.

And I don't think Cone Sector is scouted at all, because while cone Sector was not permit locked, it had a "Wall" of insurmountable permit-locked region, about 400LY across, even Neutron Boost with all the new Goodies couldn't pass, the only way in was via the 555LY Jump range of a Megaship (Which is why Gnosis was headed there)

Ok. At the very least it should be interesting. Since the recent update is of ZERO interest to me I am glad to be doing this.


Yeah, once you realize that Player Faction Megaship Flight Plans are submitted at least one month in advance, other pieces start to fall into place. I think FD is using this as an opportunity to actually create some "Narrative" because if the Cone sector wasn't completely permit locked arbitrarily, everyone would just bring Lightweight explorers. I know I was originally planning on bringing my ASP until the Hydra news came out.

But combine the 3 facts that Gnosis' flight plan has been known well in advance, the Regions became Permit locked, stifling typical interstellar exploration, and the sudden Galnet news article about the high thargoid presence in this previously uncharted section of space, I think if you read between the lines, they've got somethin gplanned.
Last edited by Hobo Misanthropus; Aug 30, 2018 @ 1:16pm
HairballHacker (Banned) Aug 30, 2018 @ 1:17pm 
Originally posted by Hobo Misanthropus:
Originally posted by HairballHacker:

Ok. At the very least it should be interesting. Since the recent update is of ZERO interest to me I am glad to be doing this.


Yeah, once you realize that Player Faction Megaship Flight Plans are submitted at least one month in advance, other pieces start to fall into place. I think FD is using this as an opportunity to actually create some "Narrative" because if the Cone sector wasn't completely permit locked arbitrarily, everyone would just bring Lightweight explorers. I know I was originally planning on bringing my ASP until the Hydra news came out.

But combine the 3 facts that Gnosis' flight plan has been known well in advance, the Regions became Permit locked, stifling typical interstellar exploration, and the sudden Galnet news article about the high thargoid presence in this previously uncharted section of space, I think if you read between the lines, they've got somethin gplanned.

Yeah. I was pretty sure something was planned by FDev when I decided to hop on the Gnosis. I just didn't think it would be Thargoids.
Last edited by HairballHacker; Aug 30, 2018 @ 1:18pm
Evol_Prodigy Aug 30, 2018 @ 2:05pm 
It’s all thargoid misdirection by the far cult. Humanity’s greatest defenders are going to fly their deadliest alien-hunting ships out to the boonies and get stuck there while the goid invasion of the bubble kicks into high gear. And I’m gonna milk a trillion refugees for every credit they got.
Josey Wales Aug 30, 2018 @ 2:24pm 
Ok, damnit, my curiosity is piqued. I want to join the apparent suicide mission. Here's the problem. I know zilch about thargoids. Haven't even seen a live one in the game. But nothing like baptism by fire I guess!

So... Can someone share a minimum viable Krait build that's good against 'goids? I have to get grinding and see if I can upgrade and get to the gnosis in time. Good news is I already have a decent amount of Guardian blueprints and mats on hand.
Last edited by Josey Wales; Aug 30, 2018 @ 2:32pm
Hobo Misanthropus Aug 30, 2018 @ 3:02pm 
Originally posted by JoseyWales:
Ok, damnit, my curiosity is piqued. I want to join the apparent suicide mission. Here's the problem. I know zilch about thargoids. Haven't even seen a live one in the game. But nothing like baptism by fire I guess!

So... Can someone share a minimum viable Krait build that's good against 'goids? I have to get grinding and see if I can upgrade and get to the gnosis in time. Good news is I already have a decent amount of Guardian blueprints and mats on hand.


Have any Guardian equipment?

If you do: 2x Flak, 3x Gauss, and as much Hull Reinforcement as you can get while still having an AFM and Module Reinforcement.

If not... I'm not too sure, Guardian equip makes it easy mode, wait for Turd Fergesson.
Josey Wales Aug 30, 2018 @ 3:40pm 
Originally posted by Hobo Misanthropus:
Originally posted by JoseyWales:
Ok, damnit, my curiosity is piqued. I want to join the apparent suicide mission. Here's the problem. I know zilch about thargoids. Haven't even seen a live one in the game. But nothing like baptism by fire I guess!

So... Can someone share a minimum viable Krait build that's good against 'goids? I have to get grinding and see if I can upgrade and get to the gnosis in time. Good news is I already have a decent amount of Guardian blueprints and mats on hand.


Have any Guardian equipment?

If you do: 2x Flak, 3x Gauss, and as much Hull Reinforcement as you can get while still having an AFM and Module Reinforcement.

If not... I'm not too sure, Guardian equip makes it easy mode, wait for Turd Fergesson.

Do I need Guardian hull & mod reinforcements or is the standard stuff good? I probably have time to unlock some weapons. I take it hull is more important than shields? I currently have 6C Bi-weave, G5 Thermal, plus a couple of resistance aug boosters.
Last edited by Josey Wales; Aug 30, 2018 @ 3:40pm
Hobo Misanthropus Aug 30, 2018 @ 3:46pm 
Originally posted by JoseyWales:
Originally posted by Hobo Misanthropus:


Have any Guardian equipment?

If you do: 2x Flak, 3x Gauss, and as much Hull Reinforcement as you can get while still having an AFM and Module Reinforcement.

If not... I'm not too sure, Guardian equip makes it easy mode, wait for Turd Fergesson.

Do I need Guardian hull & mod reinforcements or is the standard stuff good? I probably have time to unlock some weapons. I take it hull is more important than shields? I currently have 6C Bi-weave, G5 Thermal, plus a couple of resistance aug boosters.


Thargoids deal Caustic and Absolute damage, so maximize your Hullpoints and Shieldpoints, since resistances do not help. If you want to re-tune some Bi-Weaves to Reinforced, that would be ideal, or use Prismatics if you got them, though the use is a bit dubious... Against anything stronger than a Cyclops, once your shields are down, assume they're going to stay down.

Gauss Cannon is far and away the best, if you're coming in something that has a fighter bay, unlock the Javelin and Lance, in that order (Typically AI won't score hits on the hearts, so just have them help exhaust the hearts, both the Lance and Javelin can do this, but the Javelin is much, much better)
Josey Wales Aug 30, 2018 @ 3:49pm 
Originally posted by Hobo Misanthropus:
Originally posted by JoseyWales:

Do I need Guardian hull & mod reinforcements or is the standard stuff good? I probably have time to unlock some weapons. I take it hull is more important than shields? I currently have 6C Bi-weave, G5 Thermal, plus a couple of resistance aug boosters.


Thargoids deal Caustic and Absolute damage, so maximize your Hullpoints and Shieldpoints, since resistances do not help. If you want to re-tune some Bi-Weaves to Reinforced, that would be ideal, or use Prismatics if you got them, though the use is a bit dubious... Against anything stronger than a Cyclops, once your shields are down, assume they're going to stay down.

Gauss Cannon is far and away the best, if you're coming in something that has a fighter bay, unlock the Javelin and Lance, in that order (Typically AI won't score hits on the hearts, so just have them help exhaust the hearts, both the Lance and Javelin can do this, but the Javelin is much, much better)

What about decontamination limpets? is that a must, or is there any other way to deal with contamination?
Hobo Misanthropus Aug 30, 2018 @ 3:50pm 
Originally posted by JoseyWales:
Originally posted by Hobo Misanthropus:


Thargoids deal Caustic and Absolute damage, so maximize your Hullpoints and Shieldpoints, since resistances do not help. If you want to re-tune some Bi-Weaves to Reinforced, that would be ideal, or use Prismatics if you got them, though the use is a bit dubious... Against anything stronger than a Cyclops, once your shields are down, assume they're going to stay down.

Gauss Cannon is far and away the best, if you're coming in something that has a fighter bay, unlock the Javelin and Lance, in that order (Typically AI won't score hits on the hearts, so just have them help exhaust the hearts, both the Lance and Javelin can do this, but the Javelin is much, much better)

What about decontamination limpets? is that a must, or is there any other way to deal with contamination?


Decon Limpets help, but you can always cook your hull via Silent Running instead. This is typically a bad idea in combat, especially if you still have some shield left. Caustic DOT is removed at around 200% Heat, so you need to get very, very hot.

Also, to anyone who plans on using fighters, make sure you have Hotkeys to recall the fighter to your side (not actually dock) so it doesn't draw attention away from you and ♥♥♥♥ up Heart shots, typically I have the Fighter tailing me until the Thargons are destroyed, then I send it in to weaken the hull of the Thargoid, when the hearts are exposed I recall it back (Follow Me) and take my shots.
Last edited by Hobo Misanthropus; Aug 30, 2018 @ 3:52pm
Kamiyama Aug 30, 2018 @ 3:56pm 
I'm rooting for the 'goids.
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Date Posted: Aug 30, 2018 @ 1:03pm
Posts: 47