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We don't know that yet. I'm sure that will change if they ever implemented interiors.
The two videos are also a great contrast in military vs exploration/luxury design.
I don't know about that. Some of them seem more or less the same. Corvette vs Hammerhead seem about the same. But defintitely a lot of work no matter what the size.
I picked up an ICourier recently though and was surprised how large it actually is though.
SC's Kraken carrier is 270m, and to keep to the topic, the interior is large enough to have a monorail/subway for mobility inside.
Magnetic boots maybe, but magical artificial gravity would basically crap all over the need for all the existing stations and megaships that use rotational gravity.
Not really. That's easily solved by this thing called science (aka R&D). Discoveries get made all the time, technology changes. The future is no different. Look at the history of flight and aircraft/space, or ships/subs, or vehicles. We're undergoing a huge shift now over the next 10+ years with AI and vehicles.
It would be easy to implement in ships first (ie: only one way up) and installations get rebuilt/redesigned gradually over time.
But anyway, we need to wait for space legs before we can even see any interiors, so a bit of a moot point.
Sure, but I really hope they don't do something like that. Not to say that the game as-is is completely realistic, but at least it has a fairly consistent lore and game science. Introducing magic gravity would be a cheap copout IMO, even if the lore described some amazing new leap in tech.
If space legs ever were to materialize I'd rather they have us float around our ships like in Adrift, or even make us stay in our seats until we're docked.
That said, I'm not personally in a hurry for legs in a game about piloting space ships anyways.