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Head tracking is a given with VR, so nothing else required there.
I only have about 6'x8' for roomscale which works, but is bare minimum. ED is seated anyway so it doesn't matter for that.
Comfortable chair is certainly preferred, some have fancy setups with the Hotas mounted on the chair arms, etc. I'm just using a quality desk chair and have my Hotas velcro'd to a desk. Not fancy, but works fine. You don't need a huge desk, just enough room to setup throttle and stick in positions that approximately line up with your avatar's controls in VR (for best immersion), and some room to stick a keyboard where you can get to it. Most likely your small desk will be fine.
How long you can play will really depend on how comfortable you are in VR. At first I was slightly prone to VR sickness. More than sickness, it was actually similar to what some people experience after a cruise. I'd feel wobbly *after* a long VR session. After about a month or so of adjustment it went away. It no longer bothers me at all now and I can play pretty much as long as I want. The SRV doesn't even bother me now, and that's been known to be puke-worthy for some folks. ;)
With Vive you will need to mount 2 small lighthouse boxes at a diagonal above you. They should be looking at you and still be able to see each other, to avoid connecting them with a cable. They both require to be plugged into a wall power.
Using a HOTAS and a Voice Attack helps, as you can't see around you (blind typing is good if you still want to chat with other commanders).
The Vive box gets warm on your face. So if you have high temperatures in summer - you better don't sit in a far corner, but somewhere with an air conditioner blowing around you.
They also have a newer lighthouse design that's less.prone to failure after prolonged use.
Ive had both and there's definitely a difference.
It should be in opposite corners of your space (for Vive anyway). My desk is in the corner of my room, so for seated stuff I have one of the lighthouses about 3' above and 2' left of where I sit, angled slightly downward and toward the center of the playspace. The other is across the room in the opposite corner of the space.
I haven't had any issues with head tracking (except for when Valve put out a couple of crappy forced SteamVR updates, but I digress...). I think it is fairly robust as designed. My HMD and handheld controllers seem to track pretty flawlessly for the most part. I have read about people having issues if there are too many shiny surfaces in the room, but I have a couple of large, framed, glass covered pictures in my playspace and I've had no issues.
https://riftcat.com/vridge
I play for hours if i like to... yesterday i bought my first Krait MK II. Holy moly, it fun in VR !!!! Best experience so far for me.
I use a small corner with a comfy seat. Seated VR is that what i like...
I use a HOSAS setup (dual sticks) instead of the traditional HOTAS.
Already built in as part of the VR experience... Before I had VR I did use a homebrew IR headtracking thingy...
I just set the boundaries around my armchair.
Plush overstuffed reclining leather arm chair.
That'll probably do. Elite's best played sat down, so you're not going to need much room.
Keep in mind strong infrared sources, if your VR behaves like that.
Why? It's easy enough to map all your controls to joysticks (assuming you have enough buttons).