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Now tecnically, if you have an effect that works by probability, likle, say, Scramble Spectrum, it would make sense to have it in more than one weapon to increase the odds.
By the way, your friend may say "Hah, just because someone in the Internet says so doesn't make it true, need evidence".
Here's the evidence: In the HUD, effects applied to a target show up as an icon in the holo target. those effects have only two states: on or off, which can be seen in the HUD. once applied, the effect is on. Period. shooting again with the effect won't change anything.
It is even more obvious with Corrosive specifically. What corrosive does is it drops the armour penetration value of the target (which is usually around 65-70) to 0. That's what that effect does. That stat has no negative value, so once applied once, you really can't get it lower, now can you?
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Debuffs do not generally stack. Examples: corrosive, emissive, scramble spectrum, drag munitions, dazzle shell, etc. They will put the little debuff icon on the target and will generally have a cool off period before applying again.
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Buffs are currently limited to healing beam (regeneration sequence) and heal over time (concordance sequence). There are many posts that debate whether both can stack.
Answer to your question is
incendiary rounds DO stack as damage is now full thermal.
Corrosive DO NOT stack.
edit, ♥♥♥♥♥♥♥ not alowwed to say rectum lol
Once one is in effect though another cannot take effect until the first has worn off, and there might be a cooldown on it.
I do remember running a ship though where i had like 4 scramble spectrums. Was fun, watching the constant failings of modules causing all sorts of things to happen, from weapons not firing on the opponent, loss of thruster control, cargo dropping, etc.
IIRC, the bigger the weapon the greater the chance of a module failing per hit as well.
These days though i just sometimes run a small efficient turreted pulse with scramble spectrum and just let it do its stuff.