Elite Dangerous

Elite Dangerous

Guardian Hull/Module/Shield Reinforcement/
With all the talk of the Krait on Livestream, this kinda snuck under the radar.

https://youtu.be/jevg_IcTtdE?t=55m18s

Thoughts?

Skip to 55m18s if the link doesn't work correctly.
Last edited by Hobo Misanthropus; Jun 27, 2018 @ 1:38am
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Showing 1-15 of 16 comments
thoughts?
which G sites (modular and weapon) would you consider the most user friendly to an SRV hater?..namely me :tgrin:
Witcher Jun 26, 2018 @ 9:13pm 
Pardon me for going slightly off topic, but has FDev reduced the amount of mats by half to unlock guardian tech?

They did say they will make it easier to grind for guardian tech and does this also mean triggering the orb for blueprints will be less grindy in 3.1?
Hobo Misanthropus Jun 26, 2018 @ 9:14pm 
Originally posted by the smoking mค็็็็็n:
thoughts?
which G sites (modular and weapon) would you consider the most user friendly to an SRV hater?..namely me :tgrin:

M, I had some notes down actually but I lost them, I still have bookmarks, if you give me a little bit, I'll tell you a couple Module and Weapon sites that don't have like 500kLs trips I deleted all my bookmarks while mapping a Neutron Highway during the Colonia CG lol.

Originally posted by Witcher:
Pardon me for going slightly off topic, but has FDev reduced the amount of mats by half to unlock guardian tech?

They did say they will make it easier to grind for guardian tech and does this also mean triggering the orb for blueprints will be less grindy in 3.1?

Yeah, it looks like the Blueprint grind is about 1/4 as bad as it used to be, sometimes only 1/2 tho.
Last edited by Hobo Misanthropus; Jun 26, 2018 @ 9:20pm
looking for easiest sites to drive around (most intuitive, less obsticles etc) rather than distance to
so if anybody feels like helping me out on this score..:tgrin:
Agony_Aunt Jun 26, 2018 @ 10:09pm 
I'm considering at some point making a Cobra based around guardian tech.
Hobo Misanthropus Jun 26, 2018 @ 10:10pm 
Originally posted by Agony_Aunt:
I'm considering at some point making a Cobra based around guardian tech.

No Small guardian weapons though D: I want some Guardian crystal torpedos or something on Small hardpoints. Deal no/minimal hull damage, but breach shields and deal critical module damage. Something interesting to make a new Torpedo meta, lol.
Last edited by Hobo Misanthropus; Jun 26, 2018 @ 10:12pm
Dolphin Bottlenose Jun 26, 2018 @ 10:17pm 
Originally posted by Hobo Misanthropus:
but breach shields and deal critical module damage.
Kind of makes the whole concept of shields and hull to be irrelevant, don't you think?
Last edited by Dolphin Bottlenose; Jun 26, 2018 @ 10:17pm
Agony_Aunt Jun 26, 2018 @ 10:23pm 
Originally posted by Hobo Misanthropus:
Originally posted by Agony_Aunt:
I'm considering at some point making a Cobra based around guardian tech.

No Small guardian weapons though D: I want some Guardian crystal torpedos or something on Small hardpoints. Deal no/minimal hull damage, but breach shields and deal critical module damage. Something interesting to make a new Torpedo meta, lol.

Damn you FD!!!!

Hmm, well, i can probably stick something else on the small hardpoints. Perhaps some AX weaponry, although i hear with the advent of guardian tech it makes the AX weapons redundant.

Also i really dislike how FD are trying to push multicrew by making turrets only work as turrets for MC... unless they have changed that for Guardian tech (talking about the AX stuff).

And as i understand, no gimballed guardian tech... which makes zero sense. I can't even see a gameplay reason for it... and from a lore perspective its just stupid.
Last edited by Agony_Aunt; Jun 26, 2018 @ 10:24pm
Lywelyn Jun 26, 2018 @ 10:30pm 
Originally posted by Dolphin Bottlenose:
Originally posted by Hobo Misanthropus:
but breach shields and deal critical module damage.
Kind of makes the whole concept of shields and hull to be irrelevant, don't you think?

not kind of, actually make them irrelevant.

Witcher Jun 26, 2018 @ 10:31pm 
Welp, AX weapons are alternatives for those who dislike grinding :steammocking:
Hobo Misanthropus Jun 26, 2018 @ 11:37pm 
Originally posted by Dolphin Bottlenose:
Originally posted by Hobo Misanthropus:
but breach shields and deal critical module damage.
Kind of makes the whole concept of shields and hull to be irrelevant, don't you think?

Well, RR Flechettes already do this. Granted, they're kind of a high-skill weapon. And Torpedos have hard counters (Like speed or PD)
Last edited by Hobo Misanthropus; Jun 26, 2018 @ 11:37pm
Hobo Misanthropus Jun 27, 2018 @ 1:00am 
New thought: what if the Guardian Shield Reinforcement can be placed into Military Compartments? I sure hope it can. (I doubt the Hull reinfrocement will be better than engineered HRP) (Hopefully FSD boosters can be placed in the eventual Exploration compartment too)
Last edited by Hobo Misanthropus; Jun 27, 2018 @ 1:01am
Witcher Jul 7, 2018 @ 5:41pm 
So is Guardian Hull Reinforcement better than engineered HRP?
Originally posted by Witcher:
So is Guardian Hull Reinforcement better than engineered HRP?

Only against Thargoids, and even then, it depends on if you can stack more than 2 so you can really bolster the Caustic resistance.
Witcher Jul 7, 2018 @ 5:47pm 
Thanks, so majority of Guardian and AX mods are good for Thargoid combat only :/
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Date Posted: Jun 26, 2018 @ 9:02pm
Posts: 16