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Basically it works like this.
Each powerplant has a certain amount of heat it can dissipate per second.
Each module has a certain amount of heat it generates per second. Then you have boost which temporarily generates extra heat from your thrusters and weapon fire etc.
A rated PPs have the best heat dissipation. That is why they are recommended over D rated for exploration.
Adding modules that take power increases the base temp of your ship, however this does not affect the dissipation directly. Its just like the base level you start at when you start increasign your heat.
There is also a curve in heat dissipation. At about 66% you kind of hit a point where its hard to get past in terms of heat generation, but once you do, that is the point where if you don't cool down you will continue to generate too much heat and start to cook.
Basically, if your modules generate more heat than you can dissipate, then that is when you start to cook.
Its worth noting, running a ship under powered doesn't help in itself, except just giving you a lower base temperature. If you are still running stuff that generates too much heat for your PP to dissipate, then you can still cook.
Oh, and forgot to mention, all ships have different base heat efficiency values, so different ship types with the same powerplant won't necesarily have the same heat characteristics.
Probably not a great explanation... i got it from a couple of threads on the official forums. Found by googling.
In theory you want your heat down because the hotter you get, the easier it is for gimbal and turrets to track you. Personally... I don't see a difference on the npc's aim...
Provided you are not Silent running nor cooking yourself to death, then there is no practical gain to running cold. Actually, overheating is an acceptable scenary against some elite/dangerous foes. It's better to finish them off fast in exchange for some heat damage.
Plot twist: NPCs are basically just gimbals themselves. Seriously, they always fly FA off and are robots so read your inputs and adjust before the Client-Server pings your actions back to you.
Pretty much this.
I'm just so sick of this communities' claims that NPCs don't cheat. Yet they pull that stuff all the time. Get infinite ammo, Shield cell banks, chaffs, get immunity to every malfunction/heat proc you can come with, the list goes on.
I don't think anyone claims NPCs don't cheat, or if they do, they are wrong. SJA, Mistress of Minions has confirmed it, specifically in relation to not being able to run out of certain ammo types.
However, she also claimed that NPCs don't use FA Off.... now, maybe she is technically right (the best sort of right!) but they can pull stunts that players can't with FA On.
They are not immune to procs though. Use scramble spectrum and you can see them derp out sometimes when they are affected or start spilling cargo if you trigger the cargo hatch to fail.
https://forums.frontier.co.uk/showthread.php/286628-Research-Detailed-Heat-Mechanics
One thing to note is that heat dissipation is non-linear. The hotter you get the faster heat dissipates (proportional to current heat squared), up to a hard cap at 66% heat where it caps out to a value depending on your build.
Because of this the sweet range is staying between 66% and 100% heat, so trying to get the lowest base heat is often not useful unless of course you run a stealth build.
thats one reason why its recommended for explorers to turn unneeded moduls like power disturber, cargo hatch and so on off while u are out in the no where. U can scoop more relaxed cuz u generate less heat so the dissipation can "focus" on the heat gained while u scoop
and the other pro effect is of course that u consume less fuel while u scan a system