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The vulture does a lot more DPS and is very fun to fly but until it is fully A-rated and engineered you will have to be very careful flying it and may need to jump in and out of fights a few times here and there.
Good luck!
i know when i started out i made a few mistakes along the way as we do.
and having a fallback ship that made me credits was a help....
the type 6 was my fall back ship i would always be able to make 2 to 5 mil in that ship which helped me to build my empire you could say.
the type 6 got me a asp xplorer which once it was A graded which i could trade for 22mil
but my lifesyle in ED is trading and passengers " when i have about 100mil in the bank i go exploring"
then i buy another ship , make sum credits and do it all over again .
best of luck cmder
I actually tried that, but its just too time consuming and the passangers were WAY too annoying and was not worth the rewards to put up with it.
Its funny though, i have been looking through all the missions and it seems from day 1 (if you did a fresh CMDR) you can start trading instantly, all you need is the cargo space and off you go, but combat (which is infinitely more fun) costs alot more to even start doing it.
I can buy a Hauler or an Adder, put some cargo bays into it and do trade missions and make like 25k-150k per mission, which can take 5mins if that, if you are lucky with the RNG of the bulletin board, while Bounty Hunting profit is determined by the ship type, so if you are a A-Speced Sidewinder, you are still limited to Sidewinders and similar sized ships, which ultimately give between 500-3k per bounty.
If you are in a A-Spec Viper, you are limited to Vipers and Cobras and smaller ships and the highest i have gained from a single Viper or Cobra kill was roughly 20k and i nearly died. (they rammed into me before they blew up.
When i got into my Vulture, i made sure i could get it to A-Spec as best as possible and i was taking on Pythons and doing rather well against them and getting around 150k per kill, but finding that lone wanted python took around 2hrs, but doing trading in a Hauler would get me more profit, faster and alot more safer.
In the end, all video games like this game it makes sure that Trading is the first thing you got to do to get yourself off your feet.
Only trading is more profitable on high level than vips. On low level vip passengers are best.
Easy way, never pick vips with more than 3 destinations. If you pick 2 vips (I just picked one at a time with 3 destinations and 5mil missionreward), always from the same station. Ignore all their wishes and don t do anything else (landing in other stations, fighting!), while they are on board. Just fly them to their sight and then back to their staion. This way you get 5-7 mil per hour in a dolphin very easy.
If they want to see something else or get some materials, just ignore them.
Not sure how much cargo you would get in a Vulture if your looking at trading.
@Rob: it is always a good idea to leave one or more ship in reserve, for to have a backup if everything goes pearshaped - just like malorob said. What I have done to buy the V was; I had some 6 million cash, a fully upgraded Cobra Mk3, a somewhat upgraded Diamondback Scout, some other lesser ships.
I sold a few modules off the Cobra and the Scout, so I had nearly 8 million cash. Went to buy a V discounted in Li Yong Rui space to save more cash, then C rated the V, bought fixed large pulse lasers and started to bounty hunt wih it. The V even only C rated was much more agile and fun to fly and hunt in it, than anything else I flew before, especially because I already knew how to use FA off and the lateral thrusters.
I used it to earn more cash, and as I earned I upgraded the V slowly - first the PD, then the power plant, then bought a fixed beam laser, then tried the multicannon, then the cannon, then bought an A shield, shield boosters.. slowly A rated the thing as cash flowed in. In a high res you rarely get into real trouble, and if you do, just jump out and back in (make sure you have a nearby system in your jump queue - high waking is not mass locked and you can be out of fight within six-seven seconds).
I think whichever you chose - trading your ship in and get a beefed up V, or keep earning more cash first with your viper mk4 - can be good, only I think you will enjoy the V more, even if it is with mostly D and C modules and pulse lasers. I certainly had a really good time - even with D thrusters the V is much more fun, than the fully upgraded Viper mk4 ever will be IMO.
But idk for trading, i think the vulture holds more cargo and has bigger jumprange but the viper is faster
Edit: i talked ♥♥♥♥, the viper is a bit more maneuverable
It cost me roughly 7.2mil to A-Spec the Diamondback Scout.
Though i have just checked out a A-Spec Viper kitted out the same way as i kitted out my Diamondback Scout, while i had to make some minor changes, it can effectively do just as well as my Diamondback Scout.
So, effectively, the Diamondback Scout is a long-range Viper Mk III. lol